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Prophecy's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Graphics | #35 | 4.130 | 4.130 |
| Fun | #104 | 3.435 | 3.435 |
| Game Design | #134 | 3.435 | 3.435 |
| Overall | #296 | 2.986 | 2.986 |
| Theme | #312 | 3.043 | 3.043 |
| Innovation | #429 | 2.609 | 2.609 |
| Audio | #854 | 1.261 | 1.261 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Played and rated! It's a cool game!
Don't forget to check my game and rating it, please.
/jam/cgj/rate/476599
Amazingly polished for a jam game; the art is charming and the ending was great!
I wish there were sound effects, but the game told its story well nonetheless.
Good job!
I love your drawing. Characters are very cute. Unfortunately, you haven't implement any sound effect. You should add some sound to make it vivider. One more thing is that the drawing should keep in a consistent resolution.
Rated! The game has a lot of juice! Everything seems very polished, which is awesome! Killing enemies is satisfying!
However, the game didn't stick with the theme throughout which made it seem like more of a plain-old top-down shooter. Also, there was no sound for my ears to feast one which partly ruined the immersion!
I liked the ending, I love a good twist!
Overall, the game looks amazing! Very beautiful and the enemies are well thought out.
Great work considering you only had a week! :D
Just from the screenshots I can see that the art is drop dead gorgeous! Too bad there's not a webgl version I can try.
Good job on this: the art is nice and cute (you can feel the blackthorn prod video learning) even though you should aim to export in the same resolution for everything, or at least make it fit to a similar resolution to the rest within your engine. The lack of audio is very frustrating so you should have worked on that. I like all the different enemies and no level was too hard. Maybe you could have implemented some second mechanic like a charge shot that you can only kill some enmies with? I say that because right now it's knid of just turning around the flock and holding shoot. Still, some nice juice with the camera shake on death and all around a fun short top down shooter. Saw the ending coming, but a good job nonetheless!
Great art, but you can't leave out audio man. There is nice variety of enemies, but they all seem to do the same thing. The level pictured below was too difficult for me; way too many enemies. Do you which level it is? I wouldn't be able to tell you, because all the levels look pretty similar. Perhaps you can mix up the environment a bit. Maybe you can also make the healthbar a bit bigger and put it in the top left corner. Okay, that's all.

Lovely Art ! Too bad you didn't had time to put some music and sound effects.
Good job !
I really loved that one :3 Really beautiful visuals, nice fun controls and I just wished there were music, it would give so much vibe to it. Amazing work anyway :)
Also, please check out and rate my game /jam/cgj/rate/475740
Very cool game! I remember from Discord you saying you didn't have time to implement SFX which were missing a little bit but having said that i really liked the overall design and even played it twice! Good job! xD
Hello there,
What a cool game. It can feel challenging, but I think it is well balanced actually. Did complete it first try. Even is the core of your gameplay is quite common now in the game industry, I have fun times going through the levels. I really love your art here, enemies are basic but everything look so great. I'm just sad there are no audio tracks or sounds here because it is a very cool project.
The enemies' variants and capacities are also a cool think, maybe you should have made variants about their AI paths (e.g an enemy that actually try to go away and not go straight into the player).
I didn't know how your game was actually using the theme, but hey you'll need to finish it to understand what is the lie: fair enough, a bit easy but it still matches.
I had some issues with some colliders, sometimes you think you can go between objects but... nope lol. It's not that impacting at the moment with the way the levels are but it can be frustrating later on.
Oh and, for this type of game, I think it could need more player feedbacks. I mean, it's hard to understand you got damaged. Screen shaking, sprite animation, sounds, there are plenty of solutions to do so.
Overall I wanted to try this game so much and it has been a cool experience, thanks for that. You should continue this project in the long term, it could become something very nice and I would definitely play it.
Congratz man!
What i liked about this game , how you started the story and the art style . everything is perfect but its missing the sound and music . Also camera shaking would have helped for this one . the game is good . Would be better if it was longer to make the game fits the theme x) . Thank you for sharing it with us







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