Great idea!!... It seems to have enough potential to become a successful game with real development invested in it. Successes!!
Play game
Lost in Glitch Space's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Originality | #370 | 3.278 | 3.278 |
| Gameplay | #468 | 2.667 | 2.667 |
| Overall | #571 | 2.667 | 2.667 |
| Presentation | #759 | 2.056 | 2.056 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What do you like about your game?
I had a lot of fun making it and learned a lot. I think the mechanic of the game has potential but i couldn't bring it out here
Comments
I feel like teleportation as a mechanic is a neat idea to work with. Some of the ideas you incorporate make for good depth and complexity as the player progresses.
The clunky controls and the lack of feedback/sound really hurt the experience, however. The teleporation mechanic feels chaotic and I'm not really sure what its limitations are. The visuals are kinda jarring and the player blends into the background on my monitor a little.
I might be repeating some of the other comments in here when I say the potential for a really interesting teleportation puzzle game is at your fingertips, but it still feels like a prototype.
This game is a fun puzzle game experience, expecting to not waste too many teleports to get to your destination. at the beginning, I got confused once I saw the black hole, and went straight to it! Yes, I'm that kind of player.
I would maybe expand on it on the side of black holes, maybe you could string a chain of holes connected by a colour. Like using the teleportation and correct wormholes, to get to the white Hole. (Hinting the player only a few seconds about the correct string of holes to get there) And I would probably sort of kill the player once it gets to the black hole and restart the level. These two things I think could make the game more fun staying true to the mechanic! Nice one!
i already thought of colored holes that teleport you i unfortunately couldn't implement them, another mechanic i thought was somehow manipulating the spacial distortions(the areas where you can't teleport) so you can teleport to zones you originaly couldn't or more interestingly putting them over black holes so you could teleport around them safely. I plan to explore this concept as much as i can in the future, thanks for the feedback btw
The idea was good, the idea was THERE. But honestly, the artstyle is a bit all over the place, the controllers are confusing and everything feels slightly rushed. Look, I still think the game has a lot of potential, and it could get better, but the sheer fact that i cant download it because of a Virus warning, and that the web build has no clear controls, makes it so that the game becomes UNPLAYABLE to me. Sorry, but i didn't like it that much. Maybe you could specify the controllers in the game page? maybe then i could actually give it a try.
that's unfortunate, yea the web build has probably a few problems i didn't make the game thinking about the web build sorry you didn't like it i'll try to take those problems into account for the future. There are controls i made sure they were big enough and shown all the time but it seems the web build in full screen cuts those out i didn't know how to fix it
Hey, btw, small little suggestion if you do make a post jam version. Plase specify that THIS KEY is a spacebar in a patch.

I am not a computer expert, but that does not look like a spacebar to me. It looks like the tab key without its letters on top. The rest of the keys are very easy to understand, but the teleport one just isn't.
tl'dr. The controls aren't as blatant as you say they were
A frankly very cool idea that would be very fun if fleshed out for a larger puzzle game! Adding a few sound effects would massively improve the experience, even if just simple ones. The game was kind of confusing at first since there were no instructions, and I only understood a bit later that there were No-TP zones. Adding an indicator of the maximum teleport range would also be great.
The gimmicks and difficulties are arranged correctly for each stage. It was good to support Free Aspect Mode compared to other games. If you trim the asset a little more, it will be fun enough.
Kinder fun little game, sadly it broke and I got a glitch where i had 1 teleport left but it wouldn't let me teleport, not sure if it was me or a bug but I stilled enjoyed the game once I understood what to do.
I enjoyed playing it - was a little confusing to start with... but once I got used to the controls it worked well.
Great job :)


Leave a comment
Log in with itch.io to leave a comment.