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Self-made Game Assets! (Showcase)

A topic by Matteo Lapini created Mar 14, 2024 Views: 3,224 Replies: 78
Viewing posts 1 to 20 of 38 · Next page · Last page
Submitted (2 edits) (+2)

I want to see all the games with self-made assets of any type, 2D, 3D, SFX & Musics, Shaders, and even if you implemented  some cool mechanics with some good old coding.

I like to make always my own assets when I can, so I understand how difficult and how much time goes just into that.  I didn't see any topic talking about this,  so that's why I wanted to make it, in order to share our games and receive some feedback on the overall experience and on the assets we created. This way we can improve our weak points and make better games/assets.

I will start by sharing my game:

/jam/acerola-jam-0/rate/2582943

I made all the assets (UI, 3D models and animations, programming + a little shader) apart from all the sounds, they were downloaded from Freesound.org (with a CC0 license) and then edited on Audacity to better fit my needs.

I'm very curious to see all of your "from scratch" games/assets!

Also, good luck! :3

Submitted(+1)

I did my own models and shaders (I actually wrote my whole render pipeline on my own), but stock sound and composited together stock textures (targets use a baked composite using custom masks, terrain uses splat mapping and distortion). I focused mostly on my shaders, using some quick placeholder primitives as assets until fairly late in the jam.

I ended up creating what might be the first-ever non-RTX game to feature physically-accurate water refraction, effect which involves a lot of custom vertex and lighting shaders and a pipeline organized around them.

/jam/acerola-jam-0/rate/2579027

Submitted(+1)

Wow, seriously good job, bet you worked hard like a maniac. Love to see it dude. 

Good luck!❤

Submitted
Deleted 2 years ago
Submitted(+1)

I really love the atmosphere you created here! The art is very cool actually, and the fact that the silly little guys are very similar to each other helps to keep the dark and kinda "rough" atmosphere in my opinion. 

Keep it up my silly little guy :33

Submitted

I'm an engineer at my day job but going into this Jam I decided I'd focus on most things outside of programming, so I kept my programming pretty simple using only about a quarter of time for it. In my game I made everything myself except for the player animation as I sadly ran out of time but I did rig the model myself: https://gizimo.itch.io/mouth

Submitted

You did a really good job at making your models, and I really love the concept of this monster's mouth following you. Very original!

Good luck my guy! <3

Submitted

Thank you very much! ill be checking your game out when I get a chance as I'm at work at the moment but keen to give it a go!

Submitted (3 edits)
  • Modeled a mecha character in Unity and animated it using Unity’s animation clips. No rigging needed since the mesh doesn’t need to deform.
  • Wrote a bunch of shader graphs for most of the visuals, and a post process outline shader. Animating between them and blending between different colors.
  • Followed some VFX tutorials for making a jet engine thruster VFX, shield VFX, laser VFX, slash VFX.
  • Also have intro, win, and lose game sequences.
  • I made a destructible level using Unity’s terrain system to punch holes in it, and spawn in “Panels” with some random animated properties that get “sucked in” to the black hole. Spent a lot of time on this concepting it and then making it performant enough so I could get the whole level crumbling without lagging out.

Sadly all of this took so long I didn’t spend too much time on making the gameplay as deep as I wanted to and it was hard to balance the boss. I thought it was too easy but everyone playing it was struggling.

/jam/acerola-jam-0/rate/2579700

Submitted

Actually impressive, you really crushed it with the models and all of the VFX and shaders. I can feel you when you talk about balancing, my game features a little minigame part, which went through numerous balancing iterations and still resulted quite difficult for some people. Don't worry too much on what you couldn't do in time, we had just two weeks after all. You really did a very good job here my dude, keep it up :)))))

Also, good luck with the results and all the rest <3

Submitted

Every art asset in my 3D Platformer game Ooblek was self made  for the jam

/jam/acerola-jam-0/rate/2582914

Submitted

Really cool game, I love the graphics so much and all the assets/animations are very well done! I found the gameplay a little bit repeating at some point, and found one little bug where, if you keep jumping inside the Oobleck, the bad guys that should throw you oobleck balls, just keep raising their arms like they are doing the ola. Quite a funny bug tho and made my experience funnier honestly. Very good job with this my guy.

Good luck! <33

Submitted

It is shorter to list the things I did not make for the jam
-- the character's shape model [I used vroid studio for the model shape -- then used blender and paint.net to texture that model. character art is... beyond my ability in two weeks.
-- the walk and idle animations. [I had some annoyance with one of my animations not working on multiple models, so i reverted to some open-license mocap animations]

everything else was made during the game jam, and live streamed on twitch. Ended up with a lot less 3d models than I wanted in game, but happy I did everything from scratch. It made the whole experience ... electric. There was no time to judge anything as it was being made. just make it-- throw it in the pile -- and come back to use it in game. No way to make the deadline otherwise. So many things go scrapped completely. others quickly reused in ways they werent originally intended -- because deadline...  SFX were made in a panic induced rush...
/jam/acerola-jam-0/rate/2583004?before=2#post-9555823

Submitted

I feel you, I did everything in a rush as I wanted to make all of the art, programming, 3D and animations in a very short time. You did a really good job and what I really like is your attitude (do it, if it doesn't look perfect, who cares, let's do something else). Really good game again and good luck with it fellow jammer. :33

Submitted

thanks for checking it out. i'm finally starting to feel back to normal after the jam schedule. -- and looking forward to checking out some of the  other entries today. This post's responses will be a fun start. cheers.

Submitted

my game has almost everything made by me (code , models , textures ,  shaders ,  etc ) 

but I used free sound effects

you can try it in here : Fractime by blured games 

Submitted

Hi, I will start saying that I'm so sorry Godot decided to destroy you game like this :((((

You still did a really really good job in that little time, be really proud of yourself. It lagged a little bit for me sometimes but overall was a very cool concept and well executed. Again, screw Godot :(

Good luck mate and keep it up, you are very talented! <3

Submitted

thank you very much for giving your opinion It's true that I didn't have much time, but I enjoyed it a lot.

Submitted

Glad to hear that mate and don't worry, it was still a very great experience. Keep it up <33

Submitted

and in part you could say that it was my fault, I used an experimental version of godot (4.3 dev4) and well it had errors

In the end I passed the project to godot 4.2.1

Submitted

For my game I made all the 3D assets, the animations, the voice over, shaders and scripts all from scratch just for this Jam  

It was quite a marathon to be honest, but got through the other side in the end!

/jam/acerola-jam-0/rate/2562492

Let me know what you think?

Submitted

Wow, very good job, actually, a ton of job. I can see you working very hard on this. Can't say much apart from good job. Maybe the sensitivity was a bit too high for me, I couldn't be very precise when aiming at the pickups, it would have been great if there was an option to adjust it. Overall just a great game!

Good luck with it mate! <3

Submitted (1 edit)

Made (almost) everything myself, including the engine! (Although, i’ve been actively developing the engine since july of 2022, so I don’t know if this counts lol)

There were only two things that weren’t self-made, as far as I remember:

  • The UI fonts, which were taken from royalty-free font faces.
  • The sound effects, which were created from samples from royalty-free and/or public domain sources.

Game: https://lasagnacake.itch.io/kojigen-daishiheki-observers-trap

Submitted

Just checked it out and left a feedback! :333

Submitted

I made everything except the sfx and music. Here it is: /jam/acerola-jam-0/rate/2580862

Submitted

I played your game - you made some characters look really cool!

Submitted

Hi, I just checked out your game and gave you some feedback on it's page. I really love the art style on this one! <3333

Submitted

i wrote most of the shaders (i used an existing CRT shader as the base for one of mine, but modified it) and the whole engine for my game

also did bitmap font rendering entirely in a shader (shader gets the font and an array with the characters to write)

/jam/acerola-jam-0/rate/2582906

Submitted

Cool, I did font rendering in a shader as well, using SDF bitmaps to support window resizing. https://github.com/george-steel/bowfishing-blitz/blob/main/src/shaders/ui.wgsl

Submitted

Hi, I'm sorry but it just doesn't run for me, I saw in the comments some other people got the same problem, I will try again later and see if I'm able to play it :((((

Submitted (1 edit)

do you have an intel gpu maybe? it doesn't work on those unfortunately
otherwise you might want to check if you don't have the OpenCL™, OpenGL®, and Vulkan® Compatibility Pack installed -- microsoft pushed it for some people in a windows update and i think it can kinda break opengl? not sure tho

Submitted

I decided to model the map of the game off of my own house, so i designed every asset to match the furniture around my house. The music and sound were also made by me, and I’m personally really happy with the music as it really helps create a homey and casual feel. https://s-0ooo.itch.io/my-house-is-not-my-home

Submitted

Hi, the game assets are very cool and the atmosphere too. The camera had some weird behaviour sometimes but it didn't ruin my experience.

Well done and keep it up! :333

Submitted

Thank you, that’s very amazing to hear, and I’ll definitely have to fix whatever is making the camera act up.

Submitted

https://etemeh.itch.io/your-flesh
All assets except audio was made by me

Submitted

Hi, I just checked your game and gave you some feedback + rating. Well done and good luck <3333

Submitted

mine uses pretty obviously self made assets

/jam/acerola-jam-0/rate/2581693

i warn you "aberration" is a pretty good descriptor for them

Submitted(+1)

Hi, very cool concept! At the beginning it was a little bit confusing, but then it turned out very interesting and fun.

And yes, "aberration" fits quite well your assets :333

Nice game and good luck!!! <333

Submitted

/jam/acerola-jam-0/rate/2557875

I think the only things I didn't make were the background image and the font. Art is literally just colored polygons, but yeah that, music, sound fx are all mine. Was working on making my first shader for an energy shield mechanic, but had to cut back on scope

Submitted

Just checked it out! It is really cool, I enjoyed the music track very much and it really helped creating the right atmosphere. Love to see it!

Well done with the models too and the game in general. Good luck with it mate <333

Submitted

100% Self made in Scratch during the jam

/jam/acerola-jam-0/rate/2581410

Submitted

I learned how to 3D model this jam, and made all the SFX and music in the last 12 hours of the jam haha. The enemies are pixel  art and I also learned how to make shaders. Everything was made from scratch for this jam and I would love if you checked it out! https://sevadusk.itch.io/project-astra

Submitted (1 edit) (+1)

Hi, just played your game and I can say I really enjoyed the gun recoil feeling and the dash speed in general. I got a bug where I fell off the map at a certain point and had to restart again, but it didn't ruin my experience overall. 

Also, very food work with all the 3D models, art and music!

Great job and good luck! :333

Submitted (1 edit)

/jam/acerola-jam-0/rate/2581925

Submitted

Hi, just checked out your game. It was really fun to play, I really liked the art on this one. As some comments already pointed out tho, I had an hard time moving around with the WASD movement being dependant on the ship's direction. Apart form that I had a really good experiene playing it, well done!

Good luck with it <33

Submitted

Thanks, man! Really appreciated the feedback. Controls were something I was worrying about tbh, but just could not find a way:C

Submitted

For my game I decided to learn vector graphics. All pictures are svg's.
Which would be useful if they were bigger. At least my game weights very little thanks to them.
I suppose there aren't many games that use svg as art.
There is no sound, because I ran out of time. :/
/jam/acerola-jam-0/rate/2582735

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