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"Voices Of The Void" Alpha

Gather unknown signals from deep, silent space · By mrdrnose

Voices of the Void 0.7 feedback

A topic by mrdrnose created Mar 02, 2024 Views: 105,071 Replies: 459
Viewing posts 141 to 160 of 292 · Next page · Previous page · First page · Last page

i've been playing for like 9 hours, i haven't seen any entity, why is that?

i keep having the problem of corded items i buy spawning in with their plugs stuck in the ground. so a toggle button for all of them like kerfur has would be really helpful. my coffee machine is unusable because i can't reset its cord. :(

i would also really like to be able to turn off the warning screen when the game boots up. like, a checkbox in settings or something. just kind of annoying having to skip it every time i boot up the game, but not a huge deal.

(+1)

There is an interaction spot that retracts the plug. Check rear side of the coffee machine, it's somewhere near it's bottom. Warning message - VoidMod. (manual installation)

I think there should be a way to rename planets before saving them. Because planets of level-0 cannot be renamed, as they need to be saved first, but when saving, they become a copy file that can’t be put in a box.

(1 edit)

I found a way around by saving lvl 0 signal on to computer then renaming it, after you rename it to what ever you want just save again (make a copy) and after making a copy of it just process it to lvl1,2 or 3, and here you go it wont be recognized as a copy now. 

(2 edits)

i have a idea about game how about do you want exit? button from game to menu because i some time forget save my game.

I’m really enjoying the game but I have a disability and find the server fixing mechanic a blocker for the gameplay loop. I saw in older versions that the server puzzle wasn’t timed and I was wondering if there could be option to go back to that as an accessibility/difficulty feature. Also an option for UI scaling of the HUD and terminals would be nice :)

(+1)

Timer when fixing servers doesn't do anything except gives you additional 10 points when solving the math puzzle faster than your previous time, it doesn't limit your time to fix it

and that means you get more rewards for actually getting better if you really struggle with it at first :)

Your character refusing to eat something they've eaten a lot of previously is neat, but becomes extremely un-fun when you're away from your base and starving to death, I've basically soft-locked myself like this.

(+1)

You can disable food tolerance in settings in 'E' tab

not sure if this is a bug or something i'm not getting, but every time i play the new release, i'll eventually reach a point where things get set into "event mode" (can't sleep or pause), but nothing seems to happen. i don't see anything on the radar, i don't hear anything out of the ordinary, i don't spot anything going on outside; i just can't sleep or pause anymore, and it doesn't go away until i quit the game.
is there something particular i'm not seeing, or that i'm supposed to do or look for? or is the game not causing an event to happen when it should?

Deleted 2 years ago

That is because you play on Easy++ difficulty, set it to Normal and you will get 3 satellites and more drives in daily task

Very unique view of horror games. Really love the concept of slowly changing routine, when player slowly adapt to some things and events and environment constantly changing, keeping to freak the player out. Somehow reminds me PT: feels almost the same game concept. I'm pretty indifferent to horrors, but this piece got a goosebumps on me!

However, should confess that I dropped it on almost half of the storyline. As a player I have problems managing time for a game sessions. Usually I give 1 hour a day for gaming, which is I guess normal for everyone, who doesn't have a tones of time. But this one requires at least 2-3 and even more to dive deeper in experience. Within one hour there might happen almost nothing and I lost my interest quite fast. That's not what I would except from a horror game, it mostly feels like sandbox? Actually the first 10+ game hours felt like that... I don't know. Maybe there's a point for major changes of some concepts, at least to review and refine the beginning gameplay and, if it's possible yet, to fit experience for a bit shorter game sessions as described.

And a minor thing. I actually love a trick when you cannot hit the pause during the events. I lost my sht when saw something suddenly approaching me on radar and couldn't stop the game. But... It was really bruh during the "Bad Sun" event. Had to wait the whole day just to stop game. This is quite unfair and cruel in my view...

But these are just very few things and it's still playable and enjoyable, considering the current raw state of the game. Would be glad to participate in development tho.

~ Спасибо за творение <3

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I thought of something it could be added: a screaming entity, an entity that would apear at random in the forest at night and would make a loud scream ( a scary one) that you could hear even from the base, the entity would walk around at night and if see the player would chase him very fast and scream on hes face very loud causing him to ragdool and not be able to get up for 5 ingame minutes making the player vulnerable to whatever is nearby, then the entity would dissapear and apear any other night. (Screaming lady) it would be a kinda disfigured old lady with very long hair that when she screams the hair spikes up like a monster, and she would move very fast when she sees the player, she would move as fast as the ATV, and even sometimes if you are unlucky she would spawn inside the base, the only way to escape her attack would be to stay still without any noise or light with you on, coz she only see movement, light and hear your footsteps. then once you see that she is far away you crouch away slowly to get away from her. I think that would make the game at least 50X scarier. Also you would have a low chanse of finding a signal with a image distorded of her face and that would make her spawn.

(3 edits) (-1)

mrdrnose, I have some ideas for your game. I really enjoy it btw.

My ideas is: 

1 ) portable radar and portable camera monitor (You can do it so that if the tower goes offline then radar/camera monitor don't work, and back to normal as you repair the tower.  ) Can be bought in store 

2) some sort of jetpack for story mode, it consumes gas, but has height limit, and slow speed (like walking) can be craftable more strong, long-working and fast version (like omega kerfur) and "stock" one, can be bought in store 

Its all for now, maybe i update my ideas later 


(Update of ideas):

3) Pet ariral (After the event and the egg under the door, the player could have the opportunity to grow it into pet ariral using a new item - an incubator)

4) an incubator (can be bought through the store, needs power from socket to work)

5) trash - gas converter (can be crafted with kerfus parts and other materials, converts trash (full trash bags) to gas cans for generator/ATW. Needs power from socket to work)

6) Easter egg "Joel's anti-alien alarm" signal. May appear randomly and spawn some angry ariral entity around base if it be sent to headquarters, because they play it and arirals get mad at player for it. Its gonna be fun 

A handheld radar is an already existing item in the game, just not in story mode yet.

Please.

Add to the radar the ability to represent the position of objects in polar coordinates (data center, take as the intersection of axes), arguments: tired of finding the direction to objects using a protractor. You can add a compass with azimuth calibration in the store. Please add a grid to the existing map view (including on the radar) to divide it into sectors for better positioning.

(+1)

I'd say that the game is coming along quite well, I adore the new events added with the update and was thoroughly spooked or startled by a good number of them! As for ideas I have... I sort of caught myself thinking about something seen in the tutorial; There's the bottles on the table, perhaps we could have dr. kel have themselves a 'harder' drink considering how stressful it is to be left alone out in the mountains?

Outside of that; I don't find the damage system too annoying, makes me more careful maneuvering around as I'm quite prone to violently impacting the dirt in most games I play. The new base is quite a lovely change as well! Everything included. Everything. The personality of it is quite fantastic! The murals, the little scrawlings, the kitchen, the breakroom- everything! It feels more 'homely' than the previous four-room base, but also more dreadful at the same time considering some choices made in it's design. I cannot wait to see what you have planned for future updates!

Deleted 40 days ago
(+2)

some of these exist!
You can see beacons you've placed on the portable map, (and radar, and the atv compass bar)l I do agree there should be an (expensive!) module to see the radar pings on the digital map though, or maybe make the map use a battery and more of it the farther from base you are

Eating lots of caffeine makes you get hungry and tired very quickly

You can grow mushrooms by crafting them into fish bait, and using their pieces on farm pots (not normal plant pots)

The mailbox actually serves a purpose; It's how you get items between saves and save resets, It has a continuous inventory!

And finally, you can give omega kerfus a radio, and it will play while they hold it :)

Deleted 40 days ago

This is my favorite game at the moment!

It would be great if it was possible to combine a digital card and an quad bike. Due to the inconvenience of using the map on an quad bike, I travel only on foot.

you can my friend, you just have to get crafty :)
also you can place and activate beacons at places you want to come back to, and they'll show up on the little black bar at bottom of your screen on the quad bike, the radar, and the digital map!

Очень крутая игра, интересное совмещение хоррора и симулятора. По поводу багов и улучшений:
1. Хотелось бы улучшить ИИ и проходимость омега керфура. Он далеко не всегда может пройти в комнату трансформатора и тупо крутится у входа не понимая что ему делать. Так же было бы круто увидеть у него возможность открыть двери с паролями и закрывать их за собой.
2. Было бы круто если бы керфурО можно было отправить чинить все трансформаторы не только когда они ломаются в 0, то есть просто отправить его перезагрузить все трансформаторы, чтобы свет не выключался в самый ответственный момент.

В остальном всё отлично, больше багов и недочётов я не заметил.

(-1)

А в будущем можно будет варить метамфетамин? Просто симулятор УБОРЩИКА, РЫБАКА И МАЙНЕРА - это мало

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