
Gather unknown signals from deep, silent space · By
SPOILERS ahead
Something seems to be wrong with the frequency of the unique signals in the latest patch. In 6.0 I managed to filll the entire gallery in about 35 days, in 7.0 I only got about ten unique signals in 45 days. It was all asteroids and planetoids filler signals. My friends had the same issue. Not a single one of them got the Evil, even though I was sure it's scripted to apper during day 30, which is a massive shame since collecting the bits of its story is one of the best experiences I had in this game.
Great work with the new base though, I love it! I hope there will be some events with the creepy coldroom in the future.
Watched the progression of the game via some Youtube folks, and playing the current version was a thrilling experience. It's not often a game thoroughly hooks me like this, which makes the way my game ended feel rather anticlimactic. I ended up getting something that would lead to an ending, the one that has a strict time limit to defuse? But I wasn't aware of what this was and had saved after that time limit had started. This has led to the save effectively being bricked, and whilst I know I can reset all events and objects on the file screen, it seems like an odd outlier compared to most events where pausing and saving is disabled. Which I guess would lend to the effect this event's meant to give, but it's rather unsatisfying having a Day 43 save lose a bunch of progress because an actually-dangerous event ended up locked-in.
One particularly annoying incident isn't going to totally dampen my interests, however, and I'm looking forward to where development will go from here.
Yeahhh that's the thing - I may have dawdled prior to saving after seeing the signal because it caught me by surprise, and only after I had three separate friends go "the consequences!!!" did I try to wipe it. And I did try, but I think I dawdled too long, because I tried speed-running the process (wipe signal on PC, remove signal from tape, smash tape to pieces, turn off all the power, put PC into 43-foot hole in ground, bury under rocks and boulders etc etc) but I never got the follow-up saying "gj bud". My main suggestion I guess would be to give that an event flag so you can't pause or save after processing the signal, same as with the other spooky moments.
I just want you to know I've been ranting nonstop to my friends about how perfect this game is.
I'm a weirdo who mods Skyrim until it turns into "camping in the woods freezing to death" simulator - who grew up playing 'House' in videogames that absolutely were not designed to play 'House' (hoarding bananas like food in the og Mario Kart 64) - who craves an immersive sim that really scratches that itch. And boy, does this do that.
The mechanics to clean up and decorate the base make me giddy, dragging a bucket of water and a sponge only to spill the water halfway down the hall. I lost my shit when I realized I could not only microwave my food (in a working microwave with a rotating platter!), but I could accidentally over-microwave my food and burn myself trying to eat it. I saw an entity on the radar and turned to sprint towards the door to go chase it down, and tripped over a drive box I'd thoughtlessly left on the floor.
There's magic in this game, and I hope you know we see it. Not just the cool alien shit, but every detail you've no doubt spent countless hours implementing and perfecting. Thank you for all your hard work, and I look forward to whatever you've got planned for the future.
I dare call this game an immersive sim. I adore everything you've all done with it so far, there's so much I have to rave about.
>> Lots of spoilers though for anyone reading. <<
You have a real skill for making things so grand and awesome, Pyramid was an amazing sight and the Golden Wisps felt like such a threat that I coddled myself and all my most important belongings up in the bedroom, just listening to the radio and watching the stars until things blew over, and all of that culminating in Pyramid's appearance made it feel like the valley forest was rid of an evil, especially from the max reputation gift. Your worldbuilding is top-notch, it's so subtle yet so vast, it makes you think, "What else could be out there?" "Are these two planning a resistance?" "How did these frankly very marketable plushie collectables get where they are?" It's amazing. The silliness of the game is also wonderful, I can imagine Dr. Kellen being the protagonist in a chronological animated comedy horror series, tripping over things while running for his life from nothing one moment, then sitting at his desk wide eyed while listening to horrifying processed signals, holding onto his Ariral plushies the next.
This is in pre-alpha 0.7.0 and is Name Your Price. I so badly regret not having a credit card yet, I'd gladly pay for this wonderful experience of a game. You've gone above and beyond with this so far and I cannot wait one bit to see how the forest shapes up through development. Now onto actual ideas, the reputation system is wonderful and I hope it'll be expanded upon in the future.
Maybe some sort of event where, at max reputation, an Ariral directly uncloaks near and hugs the player while at their desk or doing something specific, catching them off guard with a delightful scare while they're busy. If you plan on giving the Rozitals the Rep system, maybe they could send the little guard bots to your base to scout for you, and you have to hide inside and put things like curtains over your windows so you can keep working. - By the way, Esraniki's gift made me feel so warm, and now I just love the Arirals even more.
Small side bits, I played this with day length increased to 128%, I think it'd be a wonderful idea to finish that. I also experienced a large decrease in frames when in the new base, then again this build is highly experimental to my knowledge. That being said the new base is something you warm up to, which I think is the best way it could be handled for this game.
What if you leaned into the coziness of the game a bit, adding a blanket for the player to wrap up in, maybe a hot cocoa bag for the coffee maker. And this is a huge reaching idea - I can't believe this game is still in pre-alpha - but maybe a seasonal system, I take this game takes place in a northern forested area, so I think it'd make sense for winter snow. Maybe upgrades to the ATV to add a snow plough, a rake reskin for the broom to rake up leaves into piles like the trash balls so you can dive into them and break a fall.
I do hope development carries on well for everyone, and be careful with your scope on things. Demotivation is the worst.
WORRY NO
GAME GOOD, MAKE A ADDICT
DO BREAKS
LUCK
Lots of forum posts with people struggling to free items and garbage and such stuck in weird places... perhaps there is an opportunity to add a new item to help that doesn't feel cheaty? Perhaps an object/small item that you can steal from the arirals that will warp everything (furniture, objects, even entities like kerfus) in a small radius around it back to their treehouse a few meters off the ground? And it would also give a better way handle the stolen objects from arirals instantly teleporting back to their base- after kicking your teeth in, they would use the warp item to teleport their stolen stuff and anything of yours unfortunate enough to be around it back to their treehouse?
Definitely technically complicated but I feel it would help a lot with the FAQs about this stuff and save object resetting (yikes)/fetching items to stuff in the mailbox killing the vibe
CONTAINS SPOILERS
This is my first time playing, and I've only experienced the game prior through watching twitch streams on day ~30ish prior to this update. I played until day 50. I mention a few times about looking up secrets. The secrets I looked up were how to enter the dark hole in the cave, how to enter the bunker, and places to dig up items like the EMF detector. I do feel like I cheated with the EMF reader, since it's right next to a POI, which I could have found without a guide had I more patience, and I probably would have found the keycard had I put more effort into investigating the bunker.
I enjoyed the game a lot. Discovering secrets was really fun and satisfying when there was some indication that a spot HAD a secret. It felt like putting a puzzle together. You have really good game design intuition and it shows through how addicted I was to the game. There was a few moments where I just stared at my screen in disbelief because of how well some events just flowed into the game.
Observations and feedback and incoherent brain dump about the game:
After sinking an ungodly amount of hours into 0.7 I want to say that this version is amazing. The new base is at the peak of being comfy and unnerving at the same time for me. Has to do with those monotone concrete walls and murals all over the place.
I do not know if the ATV is made to be so jumpy and prone to 180 degree turns at high speeds, but it seems to do so more than in 0.6.3 and before. The pressure washer is slower than the ultimate bucket+sponge, which is disappointing since I had to steal in from the space catgirls to test out (but maybe that is the point). Other than that, I think that a cheat or a tool in sandbox mode that cleans up all the trash at least inside the base is a must. I am somewhat tired of cleaning up this dump over three different save files just in this version alone.
Otherwise, great stuff, devs! Can't wait for what you have stored for us next, both in gameplay and storywise. Been a while since I was this invested in a game.
P.S.: Looking out for an ariral ending in the finished game because of a certain reputation event ( ͡° ͜ʖ ͡° )
День добрый. Дай больше места холодильнику. Иногда с ним что-то происходит и он перестает нормально открываться. Как ни пытаюсь открыть дверь - она о что-то стучится(судя по звукам) и захлопывается обратно, из-за чего очень трудно что-то взять или положить. Предполагаю, что дело в нехватке места, из-за чего дверь стучится в стену справа от холодильника.
Так же добавлю проблему чисто от себя: Играю на относительно слабом ноуте, поэтому все настройки выкручены на 0, а разрешение ставлю на 50-60 для хотя бы стабильных 20-25. Текст на экранах с таким разрешением, естественно, не видно. Но во время событий возможность паузы, а соответственно, и настроек заблокирована. И бывает такое, что не могу нормально разобрать текст письма/хэш-кода и прочее. Или наоборот - снизить разрешение для повышения ФПС. Такая вот личная проблема.