I liked how the view changed in the menu. I gave up after a few deaths - couldn't understand what to do other than going somewhere not knowing where and i'm really bad at remembering directions. But the field itself, the way the character moved and the visuals were cool. Thank you for the game!
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Crop Hunt's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| How scary was it or how well does it fit the jam theme? | #3 | 3.889 | 3.889 |
| How good is the the game? | #27 | 2.778 | 2.778 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Who was on your team?
BraxtonsDev
Comments
I like the style, the psx graphics, the menu, the monster - all really good! Being allowed to walk through the corn was also a cool idea, especially at the end when you're running back to the car!
I like the monster and the setup, but the initial excitement dies quickly. To keep the player engaged I would have some explanation as to why you're doing what you're doing.
I love the monster, and the guy getting caught by it was great, but it the motive to keep playing past a few deaths wasn't really there for me.
I think a general understanding of why the player is doing what they're doing is good, even if it starts as a mystery there could be an element of understanding. I had no clue what I was picking up, what I was putting it on, or why, so there wasn't much motive for me. I honestly think that's the only thing it needed,
the critter was pretty fun, i like how he can just sort of walk at you sometimes and it puts pressure on you but you don't really have to dodge until you hear the noise. i'm not totally sure what i was collecting or doing, but i get the feeling that was the point lol. i also really liked how the corn field had paths but didn't stop you from walking through it. overall pretty good stuff!
This was tough! Love the creature design they give me, bacteriophage






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