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Discussion and General Feedback

A topic by Boxman12 created Mar 16, 2024 Views: 5,596 Replies: 43
Viewing posts 21 to 25 of 25 · Previous page · First page
(+1)

really enjoyed what was there, the "extra" scene you can find in particular rung my bell pretty damn well. (licky licky~)

very minor thing that'll matter more for the full game but as well as an inventory (obviously) it'd probably be good to have a status for what state the player is in. Just because it matters how you're dressed and if you're nude or not. Not really needed for this demo since there's really no way to get mixed up but i think it'd be good for full release maybe. Also an excuse for us to ogle the MC some more.

Developer

By in large, the state of the player is gonna be locked to individual rooms, but a state indicator in the pause menu that doubles as a little bonus CG is a good idea, hmm. Much to consider.

(1 edit) (+1)

I agree with a lot that I've already seen in the thread, so I'm not going to echo them and same goes for all the good people have said already, I really enjoyed the demo and look forward to where this project goes. So I'm just leaving feedback on what I think could be made better that I don't think has been mentioned in the thread.

- Add an option to hide the orange dot in the middle of the screen. This is strictly a personal nitpick. Personally I'd prefer if nothing was there and then the rose appears when I'm looking at something interactible. This is not necessary at all, I just think it'd be a nice option.
- Add the ability to enlarge the artwork. A button or keybind to show the art in the full window would be great, to really be able to enjoy the greatness at work.
- A lot of space in the window during dialogue/sex-scene is wasted. Mainly to the sides and in the dialogue box being a bit too big. Shrinking the dialogue box a bit on the height would allow to expand the art-section of the dialogue/sex-scene. The dialogue box right now takes up too much space for what it actually ends up being used for, as most text barely even takes up a third of the full height. Maybe this will change when longer dialogues per step in the scene are written, but as it seems now it takes up unnecessary amounts of space.
- Add the ability to go backwards in scenes. Currently there's a text-log, which is great, but being able to go backwards to change the images and rewind the scene would be great to be able to really enjoy the sex scenes to the fullest. Keybind for this would preferably be like Q (to be a counter to E going forward) or scroll up on the mouse wheel and ofc at the same time adding scrolling down to go forward.

Again, really looking forward to see the future of this. So far, this is amazing.

Developer(+1)

This is extremely helpful feedback. There's two things I can't act on, namely changing the size of the dialog window because yeah, it kinda has to waste a bit of space to accomodate for longer lines unfortunately, and much as I would like to, I'm not sure I'll be able to add a back button, though I will try. An option to hide the reticule and a "fullscreen image" button are very good ideas that I can act on pretty easily, I'll make sure to work on them whenever I'm able.

(+1)

Thanks for the reply! Great to hear I was able to help out with my ideas. :)

(+1)

Will any of your games have impreg?

Developer

Almost certainly, yes

(+1)

Ah, which ones are you planning it for?

Developer

Well now that would be spoilers

Hmm

Well, is there any chance of it being in Ranbu Rumble?

(+1)

quick issues I spotted and feeback after a quick playthrough.

* Vsync setting seems to reset after CG's.

* In the parlor scene, George says "my health is slightly worse that deteriorated" instead of "THAN deteriorated".

* In the swimming lesson CG's the word "unorthadox" should be spelled as "unorthodox".

* the "peeping on Emil" scene can be re-triggered every time you enter the bathroom.

* the History Lesson minigame doesn't have any sort of instructions on how it works like the swimming lesson does.

* during the History Lesson minigame, the lesson says that George "established his monopoly about 5 years AFTER Miracle Day", but the correct answer in the quiz is "A few years before Miracle Day".

Great work so far! Can't wait to see more! (also i'm missing like 1 CG and it's driving me cazy that I can't find it)

Also missing 1 cg. You also missing the top right one in the gallery? No clue yet where to find it? 

(1 edit) (+2)

i wound up finding it! I won’t spoil it since it’s a bit of a “reward for scouring the map” thing. just keep your eyes up!

the game is really nice, but i can't figure out how to get to the pool

Developer(+1)

There's an elevator in the room with the stairs, you have to interact specfically with the buttons.

(+1)

thank you

Viewing posts 21 to 25 of 25 · Previous page · First page