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Tales of Androgyny

A game about birds, bees, flowers and trees. · By Majalis

Known Issues (and bug reports) Sticky

A topic by Majalis created May 26, 2021 Views: 124,583 Replies: 595
This topic is archived. It is unlisted and no new posts can be made.
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can you, please, just write down the formula that calculates what items you can steal in the game now?

I realized the weight and the cost matter now. Which is really complicating it. I don't know what Agility my character needs now for the walkthrough, I'm just hoping I have enough to get what I need.

yeah i find that stealing the shield with my virginity is no longer an option

Download file for Mac is corrupted, cannot decompress a file when dowloaded off the itch.io launcher. Cannot launch the game either when downloading it off of itch.io's website. This issue has persisted over the last few months and I'm regretting trying to update my game as I can no longer play the older version I had installed.

(+1)

I wrote a new post on how to run this on Apple Silicon Macs, hopefully that helps. With some fiddling, I was able to get it to work.

Thanks so much, I had to copy in the commands you listed out but it worked like a charm!

So, I had an old install and the current one on my hard drive and probably started the old one by mistake. All my newer save games are now corrupted and I get the backdoor scene on those.

I've found a softlock when meeting the Orc companion. I ran out of stamina while Hiro was getting ass fucked, and the only option was "Rest" - unfortunately, no amount of resting recovered sufficient stamina, and each additional turn the Orc companion took drained my stamina, but also never raised their own arousal level enough to ever stop. I was stuck in an infinite loop and had to exit out and start over.

Found a crash when seducing the magic golem:


Platform information

  Game version: 0.3.42.0

  Java version: 17.0.8

  JVM runtime total RAM: 258 MB

  JVM runtime free RAM: 20 MB

  JVM runtime max RAM: 1024 MB

System information

  OS name: Mac OS X

  OS version: 14.4.1

  OS architecture: x86_64

  OperatingSystemMXBean total memory size: 16384 MB

  OperatingSystemMXBean free memory size: 1056 MB

  OperatingSystemMXBean committed virtual memory size: 37642 MB

  OperatingSystemMXBean total swap space size: 3072 MB

  OperatingSystemMXBean free swap space size: 755 MB

Stack trace: 

java.lang.ClassCastException: class com.esotericsoftware.spine.AnimationState$EventType cannot be cast to class com.esotericsoftware.spine.AnimationState$TrackEntry (com.esotericsoftware.spine.AnimationState$EventType and com.esotericsoftware.spine.AnimationState$TrackEntry are in unnamed module of loader java.net.URLClassLoader @6587524c)

at com.esotericsoftware.spine.AnimationState$EventQueue.drain(AnimationState.java:1346)

at com.esotericsoftware.spine.AnimationState.update(AnimationState.java:170)

at com.majalis.asset.AnimatedActor.draw(AnimatedActor.java:103)

at com.badlogic.gdx.scenes.scene2d.Group.drawChildren(Group.java:111)

at com.badlogic.gdx.scenes.scene2d.Group.draw(Group.java:58)

at com.badlogic.gdx.scenes.scene2d.Group.drawChildren(Group.java:111)

at com.badlogic.gdx.scenes.scene2d.Group.draw(Group.java:58)

at com.badlogic.gdx.scenes.scene2d.Group.drawChildren(Group.java:111)

at com.badlogic.gdx.scenes.scene2d.Group.draw(Group.java:58)

at com.badlogic.gdx.scenes.scene2d.Stage.draw(Stage.java:128)

at com.majalis.screens.BattleScreen.render(BattleScreen.java:1202)

at com.badlogic.gdx.Game.render(Game.java:48)

at com.majalis.talesofandrogyny.TalesOfAndrogyny.render(TalesOfAndrogyny.java:267)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:387)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:192)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:166)

at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:103)

(1 edit)

Hello! I can even open the exe... 64 bits windows 11

Platform information

  Game version: 0.3.42.0

  Java version: 17.0.8

  JVM runtime total RAM: 60 MB

  JVM runtime free RAM: 44 MB

  JVM runtime max RAM: 1024 MB

System information

  OS name: Windows 11

  OS version: 10.0

  OS architecture: amd64

  OperatingSystemMXBean total memory size: 3767 MB

  OperatingSystemMXBean free memory size: 605 MB

  OperatingSystemMXBean committed virtual memory size: 189 MB

  OperatingSystemMXBean total swap space size: 8375 MB

  OperatingSystemMXBean free swap space size: 1602 MB

Stack trace: 

com.badlogic.gdx.utils.GdxRuntimeException: Couldn't create window

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.createGlfwWindow(Lwjgl3Application.java:529)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.createWindow(Lwjgl3Application.java:462)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.createWindow(Lwjgl3Application.java:448)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:162)

at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:103)

---------- Autosave ----------

Autosaving loading failed due to: 

com.badlogic.gdx.utils.GdxRuntimeException: Couldn't create window

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.createGlfwWindow(Lwjgl3Application.java:529)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.createWindow(Lwjgl3Application.java:462)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.createWindow(Lwjgl3Application.java:448)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:162)

at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:103)

getting "backstabbed" by the tougher version of the brigand and choosing to fight her results in combat starting with both her and hiro in the default battle stance, instead of the usual arrangement like in her weaker version

cant update the game through itch since you are compressing the file with rar instead of zip (linux)

sudo apt install unrar

Does Dropbox have a download limit? I can't seem to download the full file, and it's always corrupted.

Is upgrading items bugged? I'm not sure if this is bug or i'm wrong but lacy panties gives you +1 to charisma and can be upgraded to give additional +1 but after spending crystals i still have only +1 instead of +2. I've checked it with every item that gives native +1 to stats but upgrading this does nothing.

downloaded on Android and none of the seduction skills I took show up during battle regardless of stance, the game hard crashes after the first battle I get into then crashes repeatedly upon trying to load the auto save. Actually unplayable and I'm playing on a galaxy tablet. Game looks good and runs smooth, but again, Crashes near instantly. 

Deleted post

Quickfooted should give stability as if having +2, but gives as if having +3.  Each agility point gives +1/3 stability regen, each quickfooted gives +1 stability regen.

com/majalis/AbstractCharacter 

  protected int getStabilityRegen() {
    return 1 + getAgility() / (isOily() ? 6 : 3) + this.perks.getOrDefault(Perk.QUICKFOOTED, 0) + ((getSecondWeapon() != null) ? -3 : 0);
  }


my game kept crashing fighting the golem in the arena. I pasted the error text in chatgbt and it told me this:


The stack trace you provided indicates a `NullPointerException` occurring in the method `computeHold` of the `AnimationState` class from the Spine runtime. Specifically, it attempts to call the `hasTimeline` method on a `null` object. This typically happens when an object that is expected to be initialized is actually `null`.


Here are the steps to troubleshoot and resolve this issue:


1. **Identify the `null` object**:

   The error occurs at `AnimationState.computeHold(AnimationState.java:798)`. The object on which `hasTimeline` is being called is `null`. Review the `computeHold` method around line 798 to identify which object is `null`.


2. **Trace the initialization**:

   Ensure that the object that should have the `hasTimeline` method is properly initialized before this method is called. This usually involves tracing back to where this object is created and assigned.


3. **Check for missing or incorrect asset loading**:

   The issue might be due to a missing or incorrectly loaded Spine animation asset. Make sure that all Spine assets are correctly loaded and assigned to the animation state.


4. **Examine the `animationsChanged` method**:

   Since `computeHold` is called within `animationsChanged`, ensure that this method properly handles cases where some animations or timelines might be `null`.


5. **Null checks**:

   Add null checks before calling methods on objects that might be `null` to prevent such exceptions.


Here's an example of what a null check might look like:

```java

if (animation != null && animation.hasTimeline(timelineName)) {

    // Your code logic here

} else {

    // Handle the null case, maybe log a warning or throw an exception

}

```


6. **Review the usage in `AnimatedActor.draw`**:

   This method calls `AnimationState.apply`, which in turn calls `animationsChanged`. Ensure `AnimatedActor.draw` properly sets up the animation state and handles any potential null references.


### Example Investigation and Fix


Let's assume the `computeHold` method looks something like this:

```java

public void computeHold() {

    Animation animation = this.currentAnimation;

    if (animation.hasTimeline("example")) { // Line 798

        // Do something

    }

}

```


To fix it, you should first ensure `this.currentAnimation` is not null:

```java

public void computeHold() {

    Animation animation = this.currentAnimation;

    if (animation != null && animation.hasTimeline("example")) {

        // Do something

    } else {

        // Handle the null case

        // Log a warning or provide a fallback

    }

}

```


In your specific context, you will need to locate the exact line and object causing the null reference and ensure it's properly initialized before use. Additionally, ensure that the Spine assets are correctly loaded and referenced within your animation state logic.

Deleted 2 years ago

Use Split Apk Installer (SAI)

(+1)


this is an error i receive when i use lightning bolt as a mage with high magic stats against the goddess of xinuh mountain. my magic stat is 12.

unable to play on windows due to it not creating a window

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