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"Voices Of The Void" Alpha

Gather unknown signals from deep, silent space · By mrdrnose

Voices of the Void 0.7 feedback

A topic by mrdrnose created Mar 02, 2024 Views: 104,715 Replies: 459
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mrdrnose, i know there is almost no way of this happening but i figured i would shoot my shot, is there any way i could do a few voice lines for the character (mainly falling grunts or hurt noises), I'm not a voice actor, but i love the game and thought it would be cool to at least try and ask. just as like a temporary thing, i always loved the game and even if its only in an old version i would love to be a small part of it.

I really like the game and I'm looking forward to the next versions with new content! But it seems to me that something stands out a little from the general process where the player does most of the actions manually - upgrades of radar, sensor, modules, etc. which are currently just bought for points in a separate menu. It might be more interesting if hardware upgrades could be bought in a store and installed on their own. For example, at the beginning of the game, give the player only a few servers, and he must buy the rest in the store and connect them himself in the server room. Or change the boards in the radar, connect solar panels to the ATV, and so on.

Запустил игру впервые. Разрешение экрана в настройках выставлено  правильно, но игра не все равно с черным квадратом 

по периметру

Could you add the option to change the amount of drives and satellite hash codes? The game feels like work. I want to explore and be scared, not record drives, fix satellites, get hash codes, do package, sleep, repeat. The hash codes are also too long, what's the point of of them being so long?

thats the game, later it becomes a 5 second task. The daily tasks arent mandatory anyway, maybe focus on selling the garbage piles by putting them in garbage bags then in item boxes for the drone to take :)

it is very funny to respond to 'the game feels like work' by telling somebody to focus on the excessive amount of garbage in the base

that said, while the daily tasks offer a lot of credits, they aren't mandatory (and the X drives daily becomes trivial once you have some download, detector, & processing upgrades)
it's also worth using the hash code driving time to do some exploring! if you route your dishes so you're taking the shortest path, you'll have plenty of spare time to find some really cool stuff around all those dishes.
head out in the morning, get the codes, and return when it gets dark or when you feel like it!

Is there a chance we could get a subwoofer that connects to the radio? having a "screen shake" effect in time with the bass? its not a big suggestion but I think it would add a bit of fun to the game. :) loving VOTV so far, I play the game when I get off work. 

I know this may be difficult to pull off, but is there a way to get this game working on MacOS devices? I'm stuck with a 2019 Mac due to a certain choice my parents made, not the biggest fan due to how limited I am to certain games. I love this game just from the videos I've seen on it, and I would love to play it someday. It would mean a lot if this was compatible with MacOS.

you can play any windows game if you use bootcamp (an official apple service), but you'll need a windows installation still, and that costs money... though maybe you can find some helpful places online :)

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You can run Windows games without installing windows, through WINE

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After having complete story, and gone to infinite mode. I was hoping for more events to happen in infinite. Though I know story is meant to have the most content, I would like to see more ported or happen to infinite. It can get pretty stale when not a lot is going on. Also a fix for trash getting stuck in walls. Had a metal can escape under the floor and had to turn off "Physics impact props" (I think it was called ?) cause there was a metal can stuck in the floor constantly banging. Tried everything I could, including a glitch to get under the base (which I actually appreciate since sometimes stuff like Kerfur or plugs get stuck under the base and that's the only way to get them out).  But even with that glitch, I couldn't reach the specific piece of trash. And I like having the setting on so I can break stuff and hear things getting hit. 

Besides those things, this game is one of the MOST amazing indie games I've played, and I only provide this feedback as to further help development so the game can be the best it can be. It's so good in fact, I showed it to my close friends. Every single one of them downloaded it, and played it for hours, and hours. I plan on donating eventually when I have the extra funds, but will be more than happy to purchase this from Steam when the time comes. 

P.S. In the like far future (or whenever possible, if possible), after a lot has been done. I would LOVE to see a desert map, similar to Signal Simulator. I think this games love, passion and mechanics mixed with a Nevada / Arizona base aesthetic would be perfect. And plus, Signal Simulator is a dead game, otherwise I would try that. But it's just not worth it. 

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Hey i just got the game and love it! however I've been having issues locating the satellite dishes when wondering the surrounding forest and thought of a way to implement a G.P.S. system:

pros:

mobile map making it easy to find dishes + base when exploring

cons:

requires active satellite dishes (inactive dishes creates "dead zones")

only shows approximate location (a circle around the player moving  around the player)

can't be used to pin/waypoint points of interest

requires batteries in order to work

expensive to buy

other:

if you want to add to the anomalies in the game you could also add one that effects the G.P.S. either harming, breaking, or jamming the player/G.P.S.

just my thoughts on an issue i seem to have other than that love the game and i hope you have fun making the game!

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there is a portable map

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Bug Report.

  1. I comes to Whiskey at night around midnight. And hear sounds Like sounds of intervention into base.  Tries of code enter, opening door, and sound of steps on concrete. 
  2. On win 11 if i sleep my pc, after waking up the picture of game is splitting like not problems with horizontal sync. But after 5 or 10 min problem is fixed. I'm not sure why but restart fix it instantly.  
  3. Resolution and mouse problems. I have 2K display but i can play only FHD because of mouse position.

Question.

  • Are you plane to add mods option for community? Or i can add some gameplay or graphics mode already? 
  • Are you plane to make the game opensource or not?

Thank you a lot for the game! 

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I don't know if somebody already said this

I'd like to be able to sv.target a satelite with just the initial letter instead of writing it's full name

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And autofill by TAB and Up button for prev commands

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Bug Report.

  1. Refrigerator can be moved. If you move it's door cant be full open. It's always try to close because of collision with wall. And i don't find any variants to move it and fix the problem.
  2. I can't stand back vending machine when i fall it down. It's just BOINK! me every times. Maybe add some  wheel block for to bring it to its feet Using hook and wheel block.
  3. Socket of coffee machine fall through floor and i can't use it or fix it somehow. 

Thank you a lot for the game! 

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first one is usually caused by a roach nest or prop getting under the fridge, you can still move the fridge with the broom
You push/pull harder if you move in the direction while doing so, and where you "grab" the prop matters, it actually attempts to pivot around where you started the grab, not the center of mass of the object. You can also hold sprint, then grab, and it will push even harder but it will try to prevent the prop rotating, more useful for pushing tables and such.
And for plugs falling through the floor and getting stuck through walls and such, there is a button on wired machines near where the wire comes out to reset the plug location

Thank you for advice! I'll try it next time! 

Overall I like this a lot. I'd like to know (and this may be too early in development to tell) if there could be any console ports down the road (I'm mostly saying this because I don't have the greatest of laptops out there). But if so, is the Switch one of them? if not it's fine, I'm just wondering. :)

I'm not sure how other people feel on this since i've never interacted with the community, but the entire trash/dirt clean up feels like more of a chore than literally anything else in the game. For me atleast, it makes the game unplayable. I love games like  House Flipper but when I want funny signal game, I rather not spend my first few days of playing cleaning up trash (irl days). A setting, mode, or even a cheat to just have the entire base clean at start up would be incredibly nice, as I can't stand the dirty base

This was probably said so many times, but again, it would be an awesome feature if you added multiplayer! My friend and i want to play the game with eachother.

Ребята разработчики добрый день! Сделайте пожалуйста текст на экранах внутриигровых мониторов чётким и читаемым независимо от разрешения экрана, выставленного в настройках в параметрах рендеринга. На слабых компах вместе с общей картинкой мылятся и надписи, читать невозможно просто - приходится пользоваться приближением. Причем, приближение не работает, когда ты сидишь непосредственно за устройством - приходится из-за него вставать, читать с приближением, а потом садиться для взаимодействия - крайне неудобная штука. Пока ничего более критичного не нашел, в целом, игра уже очень нравится :)

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(sorry for the long post)

Hello MrDrNose I don't know if anybody has asked this yet but what about the idea of adding guns to the game I understand if you don't want to make it that kind of game and want to keep guns out of it. I remember the previous base having a pack of bullets that you could find but during my time in the old base I never found a single gun but if you ever had the idea I have some details I think you might like 

  1. I know how you like small details like with the food box whenever you eat all the food in it all that's left is the box I was thinking that whenever you shoot a gun you would have casings come out of it that you could pick up (another small detail is when you eat the MRE bags that they would leave empty bags like you can find around the base).
  2. You can pick up the casings and sell them or a new tool would be a reloading press that you could attach to the workbench and use to reload the bullet casings back into live rounds this would also need the addition of gunpowder which could be like the gas cans that will blow up when thrown to hard and bullets to be put back into the casings.
  3. You can take the live rounds or if when you buy them they come in a cannister you have to load them into a magazine for your gun unless it's a bolt action which loads from the top or a shotgun which loads from the bottom and the magazines can also be dropped on the ground or your character puts them into their inventory and it has empty mag/magazine as the name.
  4. More equipment for the guns as far as I know there are two equippable items and those are the welding mask and the backpack there could be another like a bandolier or an ammo pouch that allows you to hold more bullets or magazines and causes them to take up less space.
  5. The guns can have a natural wear down process that as you use them they will wear down overtime and you will need to clean them or they will jam and break.
  6. There can  be multiple types of guns like a rifle, machine gun, pistol, revolver, shotgun, and a taser.

I don't know what uses these guns would have yet as there is not many entities that will attack you outright (at least none that I've found yet) possibly for hunting if deer or other animals are added or an extra layer of protection the player might feel from them even if they do no damage to entities.

and thank you MrDrNose for this wonderful game

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when I go into any game mode and my mouse is hovering over menu selections stuff it won't let me select it and i have to have my mouse way lower depressed things but from that I really don't know because that's a really big bug and I really haven't done anything because of it

Can't throw things in my hands with R button. Bind settings are set to default. Whenever I press R it's trying to put item in the inventory

I loved the game. Like a lot!
It was my first time playing on this version of the game and I am happy that it was.

However, my biggest gripe with this pre-alpha is that the "end" achievement should appear earlier. Some late story based events could have closed this one off, but instead I felt dragged over uneventful days before getting the achievement.

Other thing is physics bugging out so much making us loose certain items, or have them become unusable. Those are necessary to fix.

Thirdly, and this is a bit nitpicky, the nature of some moonlogics of the game make exploring its secrets not that fun. The internet will always provide the necessary steps to explore the game 100%, but would be nice for many mysterious activatable elements to be 1st, worth it. And 2nd, be interacted with in more than 1 way. The game is pretty much an Immersive Sim, and would like to see you incorporate the mindset of an Immersive Sim game to some of these secrets and elements. It would make more players find more ways and discover more things in the game world without the use of the internet. An example is the locked Bunker. If that card gets shoved out of view, you hardcoded a solution where it teleports on top. Not good at all and is really a bad solution. Make it possible to enter the bunker in more ways.

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I've sunk countless hours in this game, but I'm just sick of it now after this update. It's the transformers, solely. I have a huge handicap when it comes to finding my way to things and especially finding my way back, but with the satellites, I could manage. But having the transformers drain this insanely fast and having to practically every day go check EACH one to find the SPECIFIC one that's running out of power and then find my way back is a nightmare.

I've used the map, I've used beacons, it doesn't matter, it's still a nightmare. The transformers power drains way too fast, and it's taking me so long to find a specific one and reset it all the time that I only have time to do my dailies and can't do signal hunting anymore, the most enjoyable part of the game for me that isn't the cool spooky events.

I also ran into a bug where all three transformers were reset and at 100 yet one of them was still marked at 9% power and it drove me insane lol, it was the last straw for me. In a future update, please consider making transformers less punitive, the power lines more visible, and maybe a way to differentiate the three so I know which power line to follow in the first place, they are just far too time consuming and frustrating at the moment

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there’s a command you can input at any terminal that will pull up the transformer status. Type :

tr.check

- and it will tell you the percentages of each transformer, listed as tr_0, tr_1 and tr_2. You can then target them the same way you target satellites, so for example you would type :

sv.target tr_1

-to make the compass point towards tr_1. 

Hope that helps!

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I already use tr.check a ton but I didn't know you could target them like satellites, that should help a ton, thank you! I also downloaded a mod that makes the digital map slightly better, especially since it turns the player dot into a player arrow which shows which direction you're facing. 

My feedback still holds though, maybe having them show on the digital map / on a map inside the base to show which one is which number would help? I can only assume that's planned already tho

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There is also an upgrade in PC that you cn buy to make transformers more reliable/stable and once you max that out you don't have to check them very often.

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