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Sand: A Superfluous Game

An open world, base-building, adventure survival game with quirky humor and Llamas!​ · By Voided Pixels Studio

BUGS Sticky

A topic by Voided Pixels Studio created Feb 19, 2018 Views: 23,185 Replies: 640
Viewing posts 81 to 100 of 208 · Next page · Previous page · First page · Last page
Developer

Street lamps seem to have no building cost (at least none is shown).

Yeah I'll change that.

Developer

Connecting a wire from a relay with no power to the relay with power often makes the first relay still not receive any power (at least the animation of light traveling through the wire isn't shown and the blinking icon of no power is displayed on nearby devices). If one makes connection from the relay that is receiving power, it's being relayed properly.

Yes this is as intended for puzzle and such. Electricity in Sand runs one way and must be connected from powered to unpowered). I might change this if I don't use it for puzzle missions.

I think that's a bug. I can't conect the automatic well to the woodburner. I'm using the switch but it still show that it isn't connected. Gonna send the screenshot in case I'm a dummie and didn't connect it right. 

Developer (2 edits)

So the wood burner produces electricity. I does not need to be hooked up to anything.  You need to build a transformer and connect that up to a relay. The relay gives power to switches (in a radius around the relay) and switches give power to machines. I need t write a tutorial about that. I hope this helps. Relays can also be hooked together to distribute power different places.

Thanks, I really thought that everything needs to be connecter

So, should I just built the transformer near the woodburner? I did that and hooked it to the relay, then i tried to hook the relay up to the switch (transformer>relay>switch>electric well), but the relay doesn't connect to the switch. I can't conect it to the electrical well and connecting it switch>releay also doesn't do anything.

Developer (1 edit)

Sorry you don't have to hook the relay up to the switch. The switch is powered by the relay if it is near it (in the circle). Hook the switch to the Well.

ok. Heh, i thought that the circle shows the radious in which the cable can be connected.
Also, i have another question. I what intervals new NPCs arrive? I have 5 beds and only 2 NPCs are in my town. And what is that 3rd stat, the one under ammount of beds in your setelment? Is it related to how much food the town has?

Developer

Developer

The stat with the house is your base score the higher the score the more people will join. Base score is based on the amount and quality of things in your base. I havent balanced it yet though. Stone and metal buildings are worrh more then wood. Most of everything else is worth 1 (but will change later). Now the max npc population is 8 I probably need to adjust the rate on which people arrive. If you build it they will come.

(+1)

Getting stuck in fences when closing the gate while going through it. Cats sitting in walls.

So generally, the clipping.

Developer

Yeah The gates need my attention lol. For some reason we don't get stuck in door. The cats just need to spawn correctly. Maybe their position isn't saved right? Do only cats that are following you get stuck or are they cats spawned at the base?

(+1)

Hai. I have a question. How can I restart the whole game, you know restart it to the begining

Developer

go to localappdata and delete everything in the sand_alpha folder. I'll add a proper way to do it one day.

I can't attach my switch to gates that require to be connected to switches

Developer

Wall gates or wood and stone gates? I'll look into it.

Wall gates

Developer

Odd. I tested it and it works in my game.. Is the switch powered? Can you send a screen shot?

This may be a sprite glitch but when Duke is riding a Llama I can see a body under it.

Developer

Ahh a ghost! I'll fix it.

in the playground mission one skelleton doesnt spawn

Developer

Do you know which one?

The last one or maybe it didnt count when i killed him

(+1)

Hi I'm back! Still know me? A high chance you don't, which is completely fine of course.
I've noticed another "bug", if you would call it one.

When staying on the main menu (where the title of the game and the start button resides), after awhile the sand particles of, well, a sand storm moving can still be seen. This takes place if you stay on the menu for over more then 10 seconds or so. 

While this may not be such a big problem/bug, in my opinion it doesn't feel nice when i notice it, which is entirely because of myself

Just wanted to put this out there, just decide for yourself if it's necessary to fix it or not.

Developer

Yeah I'll fix that. It is because the wind get generated before the game actually starts. I guess I never stay long enough on the main menu to have notice it! Thanks!

Of course I remember you, you made a video after all :)

(+1)

I sure did! Was fun creating one. I couldn't continue the series though, my PC crashed and 2 months later got a new laptop (a gaming one at that) which is far more better then my old pc. I plan to make another episode soon... on another map though xd

(+1)

In the playground i can't enter the room with chests, i did the puzzle but the door just makes the sound of it opening and then closing and i can't get in, also i got locked in the stone door in the entrance to the guy that sells stone in the Anchor Pale (is this how it's called?) just two problems i found now. I didn't play the game for a while and i can see many differences and new features now, many new things to do and to plan in my base, and i didn't press "e" 500 times in steven's farm, i held shift so i pressed it less times *image of a guy touching his own head* ^^

Developer

I'm on it!

Developer

So by the puzzle what exactly do you mean? The hidden switch is the only thing you need to flip and add wood to genny if it is dark.

Bed Bug

When it's day-time and I tap the E button when close to a bed, the animation of my character getting in the bed is there, but I'm not sleeping (because it's day-time). Also, when it's night-time and I try to sleep again (with the sleeping character still in the bed (not me)) then I can't sleep.

And if I want to fix that, I have to break the bed and make a new one.

Developer(+1)

Odd that is new to me.

And it is on the most recent version of the game

Goodluck finding it out.. this one is maybe a little bit challenging I think

Developer

and it happens everytime?

Yep, it happens everytime.

Developer(+1)

Maybe it could be I just need to check for the time of the day somewhere I forgot to (fingers crossed)

(1 edit)

A weird glitch, but I don't think this needs to be fixed, since it's not occurring anymore. Just wanted to add this, maybe it'll come in handy in the future, who knows

I can't get past the 26th task from E.D.I.E, he doesn't ever want to talk.

Developer(+1)

yes i am working on completing missions. I think that task is the last one in that mission line. It is an error because it should clear itself.

(1 edit)

I have been unable to continue the quest line after I got to Steven's ranch and did the younger Stevens job. I am only getting his replayable job and a starting out mission that says it is number 26 but I can't talk to E.D.I.E. even though that's what it says to do. I'll just restart the mission data and see if that works

Developer

See the post above

(1 edit)

I'm sure everyone has already mentioned to you the FPS problem in the game, and I have no idea how to retrieve the optimized fast version. I've navigated to the post that says you added it about 60 something days ago, but when I click on the download button the file name is still the same as the regular game, and before the optimized version was named just that, optimized or faster version or something. So I'm unsure of if you still provide a download for that, or if you just decided to change the name of this one to be the same as the original. Anyways, I wanted to say that the FPS problems IS pretty bad. Of course, on my system it is absolutely able to run decently without much of any lagging or skipping, but my FPS is still about 50. Now, the only reason that is a little shocking to me is because I am playing this game on gaming laptop called the Acer Predator Helios 300, I have 9th Gen Intel, NVIDIA GeForce 2060, with 2.8 GHz speeds (not overclocked), quad core, 8 logical processors, and 50 FPS for a lil' pixelated survival/exploration game? Seems kinda crazy. Also, my CPU and Memory are both at around 20% so my computer isn't failing or having a hard time keeping up at all, it's the game just being slow and laggy for... I don't know what reason. I'm sure you're maybe running a better computer since probably not even mine could actually MAKE games on it, but what I'm concerned about is all of the other folks who simply have average computers who would love to play your game. 

Raids are fun, but the only mobs I've come across are other people and snakes. Nothing else. Would be neat if skeletons raided just because it would be easier to complete that "Kill 20 skellies" mission. Also, my guards just straight up run out into the grey area where the enemies spawn and kill mostly all of them right there where I can't loot them. This has been a problem for a long time where mobs go outside the grey area and cause problems. The only way I have been able to loot the enemies is by calling everyone using the bell about 8 seconds before the raid starts, and they're all in this one place and it takes them time to actually travel over to the enemy and kill them. But even then a lot of enemies are still killed in the grey area, where you can't loot them. Maybe it's not that I haven't seen the roaches, but they're just getting killed so far out in the grey area that I don't see them. Not that it would matter because I wouldn't be able to loot them anyway. 

I'm still having trouble with the whole electricity aspect of the game. I have 5 electric wells and 4 solar panels with 12 small batteries in the vicinity and a transformer and relay, I have 3 electric wells connected to 1 manual switch and 2 connected to another manual switch (before I had all the wells connected to one switch, but that still didn't work either) and yes, both the switches are on, then after all of that didn't work, I added another transformer, disconnected the relay from the old transformer (which was connected to a bunch of other stuff as well) and instead gave the wells their own transformer and relay, and the wells still kept running out of power. They would work for a while, maybe 15 seconds, then all of them would turn off except for 1 or 2, and they'd keep going, then randomly the others would turn back on for a while, it's just a big cycle. I know you said you feel like you should write a tutorial for the electricity aspect of the game, and I absolutely definitely think you should. It just would be nice to know how many solar panels one needs to power one electric well. Some sort of UI for batteries might be neat, too, where you can actually see how full of charge they are, whether or not relays/transformers are at 100% electricity power, whether any electronics are at 100% electricity power, however, this part of the bug report mostly belongs in "Suggestions" but I guess I only came up with those suggestions because I ran across this problem.

When ever you go over to something like a sell/buy booth or tool bench or things like that, if the workers come near you in your vicinity to be close enough to bring up their UI, sometimes it overrides the UI you're already looking at, like for the tool bench, and that's kind of annoying. Also if your player is just standing somewhere and a worker comes up to you, they wont leave until you move out of their vicinity and I feel like that's counter productive because they could be doing other things, like the jobs I gave them, but instead they're stuck standing next to the player. Before we when we could take our old camp mates out on explorations, they'd sometimes loot enemies for us, but they don't do that after killing enemies after raids. Would be neat if they did, because that would probably solve the problem involving the player not being able to loot enemies in the grey area.

Chicken eggs still get pushed out past the livestock guard every time one of my workers opens the gate. I placed a livestock guard underneath the gate in the chicken pen because if I have JUST the livestock guard, the eggs just get pushed out all willy nilly. It's a little annoying having to track down all my chickens that end up hatching outside of the chicken pen.

Developer

I agree with all of these. What is your base score or could you send me your CAMP.ini? I should probably limit the amount of things people make. It isn't intended to have 1000 trees and 100 cows. You are meant to build more bases. I could fix this by capping the base score OR capping the things themselves. I think my new version has better frame rates so I'll push a build out today.

I make the campmates wait by you so you can change their jobs. I suppose the priority should be given to the current UI you are using. I'll see if I can fix that. I agree it is annoying.

Those darn chicken eggs... I swear I've 'fixed' that 10 times.

(+1)

My base score is 3309. It could be all the cows that are in my pen. That was back when the cows would breed all willy nilly. I could try killing a bunch of 'em and see if that brings my frame rates back up. I also have a TON of bonfires that I used to light up my entire home base so that I could see in the dark when the raids come (because the little drone guy only lights up the path behind you when you're moving, so you can't see anything in front of you). However, the frame rates were low before I did that. I did that because I was bored and wanted something productive to do. But I'm sure it didn't help. The animations of the flames on the bonfire might be a bit taxing, I don't know. I think it would be interesting to have a cap on things themselves. Where a base can only consist of a certain amount of walls, and that gives incentive to actually build the wagon and go somewhere else when the base you're at now is too small for what you want. Maybe you can only have a certain number of cows on a base, chickens, things like that. I think that would be a good idea. Good thinking!

I don't know what you want from my CAMPSTARTER.ini but it's hundreds of lines long, and I'm sure you don't want it slapped into this reply. I'd make a spoiler or attach the file but I don't know how/or if you can.

Developer

Try the new build and see if that improves the FPS some.

The problem with the power is simply that you need much more than for solar panels to power five wells. Each solar panel only generates about 1 or so power and each well takes up like 2 or 3 power. Maybe even more but i'd have to test it. I've never had a problem with the power since I made like 20 solar panels. Alsofor the raids and stuff you can simply sleep at night while its happening or before it happens and it doesn't affect the timer at all. That is also another weird thing to me is that basically the night time doesn't seem to be that big of a deal. I'll create a post on that.

(+1)

Hey when you get the chance you should test out rifles for how they work inside of buildings because at the moment I'm pretty sure that they don't work inside but I don't know if it's just on my side. Also the rifles don't damage cows or from what I've seen other animals as well

Developer

Rifles are working for me indoors

(+1)

I don't know if it's just me but so far i'm unable to kill chickens at all now. I can still hug them and collect eggs but now I can't hit and kill them

Developer

I'll check for the rifle bullets and the killing of animals

Developer

Fixed will be in the update tonight. The update should increase the FPS even more BTW :)

Awesome. The smoother the game runs the faster i'll be able to do things because late game to get enough stuff it takes awhile for people to buy things and gather things because of the speed of the game being linked to the frame rate

Don't know if it's a bug or not but I can't bring the crate of spy drones back to E.D.I.E.

Developer

not really that is where the mission ends.I should have added a 'more coming soon' message though

oh ok cool. I just thought that I was messing up somehow. Thanks for letting me know 

Don't know if it's a bug but if there is a lot of cows like probably around 200 if not more they seem to not produce very fast because I believe they are unable to get water even though I have quite a few troughs. So literally chickens produce much more meat than the cows do.

Developer

haha yeah probably the issue. I won't be an issue when I limit the amount of livestock

(+1)

When standing still there is no attack animation for melee weapons

Developer

I'll look into i

alright cool just thought you should know

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