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Trinket Tinker's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall | #2 | 4.051 | 4.051 |
| Controls | #2 | 4.161 | 4.161 |
| Graphics | #2 | 4.774 | 4.774 |
| Audio | #6 | 4.032 | 4.032 |
| Accessibility | #7 | 3.548 | 3.548 |
| Fun | #13 | 3.968 | 3.968 |
| Originality | #24 | 3.935 | 3.935 |
| Theme | #38 | 3.935 | 3.935 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.5
Wildcards Used
Hardcore
Game Description
An autobattler where you control which trinkets are slotted in each equipment!
How does your game tie into the theme?
The player "forges" the equipments by choosing which trinkets are equipped
Source(s)
-
Discord Username(s)
Geminimax
Participation Level (GWJ Only)
5
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Comments
This one is well thought-out and well-polished. My compliments on the interesting game mechanics, five stars for originality!
This game looks great and has so much polish. The sticker-like characters look awesome and it's fun to figure out what trinkets to equip and where.
Looks phenomenal and is fun to play
A ton of fun. Feels like a fully polished game. Insane work.
The mechanics felt unique and challenging in a new way. Optimising your equipment to land one shots was extremely satisfying.
Only thing I didn't love was the lack of information on elemental effets / weaknesses. It forced me to try stuff on the fly, which made the preparation part of each round less useful.
This is insanely polished for being done in only 9 days, actually can't believe it, especially since its done by only one dev. I beat the first boss and thought the game was over lol. It's crazy all the mechanics there are, incredible job
Took me a while to realize the help button was multiple pages of help XD but this game was a ton of fun and I really like the graphics
Very cool effort in a jam! The title screen itself is worthy of the final game version! Very polished overall with the UI, art and sound. Tips were helpful. Got started with playing it pretty easily, so that speaks a lot for the UI. Really good equipment forging mechanic. Have to think about where to equip each trinket. Liked the anvil forging mechanic to recycle trinkets. Although I felt the trinkets were getting used up way too quickly. The various enemy powers were intriguing. Would have liked to know what the different elements mean (fire, air, water, etc.) Eg: Is fire good against freeze attacks, etc. Maybe these element interactions are standard in these games, but I'm not too familiar, and like it to be spelled out. Got to the first boss twice and lost. Overall this looks like a promising concept that can be expanded on. All the best!