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"Voices Of The Void" Alpha

Gather unknown signals from deep, silent space · By mrdrnose

Voices of the Void 0.7 feedback

A topic by mrdrnose created Mar 02, 2024 Views: 104,870 Replies: 459
Viewing posts 241 to 260 of 292 · Next page · Previous page · First page · Last page

what if there was an even that was when you were out of your bace all of the satalites look at you when you are at the top of a moutan that wolud  be so scarey sorry i cant tipe well

this is the first version i've played, up to day 44, really good, just two things:

is saving ever going to be made functional during certain events, especially when the danger isn't actually nearby? it is incredibly frustrating to do a lot of work on the base, see that an autosave failed, and have to make the choice whether to engage *at all* with whatever's going on or just hide and ignore it so that you don't get killed and lose work

like, the way save disabling currently works encourages some really degenerate gameplay where you DON'T interact with events at *all costs* if you've been spending the downtime actually doing something and see a failed autosave. and while only a few events *can* kill you, the ones that do can really set you back in these cases and there's no clear way to tell without spoiling yourself, or to prepare for it because that null error is your only warning. this is very bad for a game where these are the most interesting and unique things that happen.

also please put the transformers on the maps or something lmao it was incredibly unclear if they even existed when i first dropped into story. 
there's no clear indication of where they are in relation to anything else so unless you put some serious legwork into writing down their positions using the digital map/driving around the nearby dishes, routing between them is just pointlessly hard.

(+1)

kerfus broke my game when he was activated and i slept he completly froze my game

(+1)

kerfus stuck out of bounds somehow ??? silly lil guy, cant figure out how to get em out

Hook over, Activate so he turns off, throw over, hook back over. *To use the hook and pull yourself crouch and scroll the mouse wheel.

(+1)

Just want to say thank you to the dev ( I think there is one for design and one for coding, and of course one for music) for this fantastic game. You helped me slack and decompress in my last semester of college and this game helped me through it. I started with version 0.7 and the few bugs I did encounter I am sure the dev is already aware of. This is a hidden gem and I have been recommending it to all my friends. I love the radiant and random events that could happen and not knowing if I was bugged or if there was something else going on always kept me on my toes. I love the structure of gathering signals, fixing towers, collecting hash codes, processing, and sending signals to buy more junk to clutter my workspace. This game just feels good. I am very excited to see an over-arching story mode where the story events start to make more sense and have more meaning and I am just so excited to see what Mrdrnose has cooking up for this game. There is so much potential and I am so selfish I can't wait for the next update I need it NOW lol. Thanks again to the devs I hope you get the recognition (and cash money $$$) you deserve for this project. 07 

Still enjoying this update, the base, and its secrets.

also I began picking up Blender and am looking at 3d game engines. I will safely blame mrdrnose for any games I make that are in 3d because inspiration is a deadly thing. Curse you for making such a good game. XP

seriously though, thanks for the game, it's been my go to relax (and get spooked) game for like a year now. I am so excited to see where this goes and can imagine the final version will blow us away.

(+2)

Love the game, for the people with potatoes, would it be possible to somehow render text at higher res than everything else? Wanted to play at lowest at 60% 720p, but the the text is unreadable :(

If you were wondering, these are my specs:
cpu: Intel Core i7 - 7600U

gpu: Radeon R7 m465 (equivalent to GTX 295 or GTX 550) (2GB VRAM)

RAM:16GB

+1!!! before i upgraded from potato to pc tower i had too. plus maybe some more in depth settings to tinker around with for extra performance increases.

i have a big suggestion. a battery recipe. electronics trash (maybe plus empty battery?) it literally makes sense. a battery is a complicated burrito.

(+2)

I would like to see an event in the game so that if the compass is set at night or in the evening, it will point not to where you need it, but to a cave or other places, because many players do not walk at night and sit at the base

(+1)

The Exploding Mushrooms/Acorns that happen over and over after about 30+hrs kinda get annoying but thats a nitpick from me. Thank you for this awesome game! 7.0 has been great, the size of the new base is perfect. Blood seems to reset after leaving the game, though clean up in one sweep. (annoying after blood rain event)

Grabbing drives from Drive slots: The small issue I have here and often is that the drive wants to maintain the distance which pushes it back into place, having the carry distance with the scroll wheel set to a distance would be nice so you dont accidently pick something up and the max distance. 

Stats! Stats would be awesome, [Total Signals processed] [Food Eaten] [Distance Walked] [Distance Driven] [Time Played] [Times Jumped] [Mushrooms eaten] ect

Something to spend high volumes of money on would be great, some very pricy decorations as a goal to aim for in later game times would be kinda cool. 

Something I do is use that extra storage room next to the breakroom to make a physical backup with lvl 3 signals, I have about 100+ saved into physical drives, archiving seems to be kinda fun, to see the actual progress made physically. 

(1 edit)

I really enjoy your game and have a couple ideas:
1: If your ariral reputation is high enough they will rescue you if you fatally trip or crash once a week by taking you to their treehouse or your bedroom. When you wake up there's bandages around you. (and maybe extend it to the night they drag you into the forest while you sleep regardless of rep as they would feel responsible)

2: Some pranks the arirals could do is one where they sneak behind you and use a squeeze horn behind you or a air horn at low rep. they run away if you turn around before they do it and drop the squeeze horn. Another thing is they can learn pranks from you if you make one slip on a banana peel or throw something like a pie in their face and eventually enter a prank war.

3: With the climb mechanic you could have it slowly make kel stronger such as for every 10 times he climbs he gets 1 point in strength and strength would primarily just increase max health and ease of lifting/throwing objects. Also possibly have a joke scenario where the arirals are too afraid to mess with kel because of how buff he's become after 100 points of strength.

(+1)

A suggestion: Make the main chair in the scanning room be spinnable, just hold left or right directions and spin until you get nauseous! :D

(+2)

it would be funny

(+2)

Here's an idea. When the maximum level of relationship with the arirals is reached, they will give points. Through these glasses they (the arirals) can be seen. I would like to see even more interactions with cat wives. The game is good!)

(+2)

I've managed to accidentally hit 'Menu' when trying to click 'Help' in the pause menu on multiple occasions sending me back to the main menu with no confirmation, losing some progress in the process. A secondary confirmation window, "are you sure? y/n" would go a long way

fridge doors got stuck after gravity event in 0.7v and dont open all the way

sweep it with the broom

Love the game and the mechanics so far i only ran into 2 problems 

The first behing kerfus konstantly glitching under the building and the 2nd behing the absurd sizes of the generated caves i personaly whould limit the size of the caves that can generate and maybe put in a limit on cristal spawns per generated cave that way you have a reason to fully explore the cave

The game is lots of fun, even in its pre-alpha state. I just donated $15. You deserve it, and I can't wait to see the full release!

I had an idea for an enemy you could add. What if there were an abandoned Kerfer that stalks the player from the forest and both attacks and helps the player in different ways.

I have a few ideas.

1. general screen blackout and auditory hallucinations when tired.

2. most Players stop being afraid when they realize it's all the pranks of friendly-playful cats. I suggest delaying their appearance and enhancing the atmosphere with NPCs that will cause Arirals to appear. For example, Unknown organisms or groups that are aggressive to the player and their capture is engaged by a group of researchers who landed on the planet.

3. Mushrooms and cones - they are everywhere, they cause a big drop in fps even on not weak PCs.

4. Add the ability to donate in other ways. 

BTC wallets or other.

THANK YOU FOR YOUR HARD WORK. I WISH YOU SUCCESS.

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