Awesome adventure! I like the shooting down mechanic!
Nice artstyle too!
Sometimes the enemies felt really big and like they shouldn't have hit me?
| Criteria | Rank | Score* | Raw Score |
| Concept | #41 | 2.130 | 2.333 |
| Use of theme | #46 | 1.947 | 2.133 |
| Controls | #48 | 1.765 | 1.933 |
| Presentation | #50 | 1.947 | 2.133 |
| Overall | #51 | 1.805 | 1.978 |
| Enjoyment | #53 | 1.643 | 1.800 |
| Use of prerequisite | #58 | 1.400 | 1.533 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Awesome adventure! I like the shooting down mechanic!
Nice artstyle too!
Sometimes the enemies felt really big and like they shouldn't have hit me?
Good concept, shooting down was a fun mechanic kinda like downwell. Good stuff
Very cool concept, and the animation on the player was great. Nice to see an artist/dev team! I thought the shooting down was very novel. Some of the hitboxes could use a little tweaking/were a bit unforgiving, but I thought in general the controls were neat. I also like how the map changed & didn't just stay stagnant. Nice work!
Thanks for the feedback !!! Yeah I agree that sometimes the colliders doesn't give a chance. With a litle more time we could have playtest it correctly and fix it by reducing the colliders of the enemys and setting a litle bigger the bullet collider. ๐
Also I lost a lot of time with the map random generator. Lesson learned for next jams!! ๐ช
Thanks a lot for the feedback!! Really pleased you enjoyed the game !
The concept was cool, shooting down is something new, It didnโt feel right to shoot using space but the game was good
Well Done!
Definitely needs some polishing, however going down and shooting downwards is something new to look at :D
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