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Sandsong's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Devlog | #4 | n/a | n/a |
| Audio/Sound Design | #8 | 3.387 | 3.387 |
| Theme | #10 | 3.548 | 3.548 |
| Art Style/Visuals | #14 | 3.677 | 3.677 |
| Overall | #22 | 2.929 | 2.929 |
| Innovation | #40 | 2.290 | 2.290 |
| Gameplay/Fun | #57 | 1.742 | 1.742 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine / Tools
Unity
How does your game fit the theme?
The game is a walking simulator that aims to invoke the feeling of loneliness and isolation through mechanics, story, and music.
Devlog link
https://wayfarergames.itch.io/sandsong/devlog/726599/sandsong-a-postmortem
Self-made stuff
Assets (e.g. free or owned)
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Comments
Effective in its simplicity :-)!
GAMEPLAY
Simple but effective experience, especially for the theme. Of course, it's a pity there isn't more to do than walking and some jumping, but maybe this could one day serve as a basis for a game with more action and options. Nicely done when you walked the wrong way at the start :-).
ART STYLE / VISUALS
The graphics, though simple, effectively used basic shapes and effects to create a compelling atmosphere, demonstrating that simplicity does not detract from visual appeal.
AUDIO / SOUND DESIGN
The audio was perfectly suited to the experience.
INNOVATION
Not highly innovative.
THEME
The theme was well incorporated as an experience.
Maybe not really a game, but for the experience it was well done. I know it was made in not so much time so still nice that you could make this experience. Nice unique entry. Keep it going :-) 💪
Couldn’t find a little lead weight to hold the D key for me. Is the message or story more meaningful because I was the one who held the D key instead of it just walking forward for me? I don’t think so, honestly, but i’m jaded and cynical I guess
I did enjoy spamming shift and jump while in the air to get silly animations. The game seemed to abruptly stop at some point with an invisible wall, which was surprising. I liked the art, and decent choice in music.
Hollow Knight’s also a blast, and I hope the Bullet Hell jam goes well :)
The game was very pretty and had an interesting message. The storytelling was good too. I do wish the game had more things to do, except, of course, holding the D key haha.
"The past holds only dust"? So does the future! Damn!
Appealing little experience.