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A jam submission

Sisyphus is in Bullet HellView game page

Submitted by DAXminer, Elián Medina — 7 hours, 31 minutes before the deadline
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Sisyphus is in Bullet Hell's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#1782.4752.625
Overall#2322.4752.625
Fun#2462.3572.500
Audio#3111.6501.750
Visual#3121.8862.000

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Are you using any third party assets?
No

Are you using any AI generated assets?
No

Did you use BulletFury?

No

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Comments

Submitted (1 edit) (+1)

It's funny, the enemy bullets carried me all the way to the summit, but I forgot to grab my boulder. XD I liked the slingshot mechanic. It would be nice to include an indicator of slingshot strength as well, and work on better visibility for player bullets. Good luck on the rest of your course work and great job on your jam submission!

Submitted(+1)

Very creative idea! Collisions and slingshot mechanics could use some polish.

Deleted post
Developer(+1)

Thank you  for the feedback :)

I wanted to make an ending where Zeus or a Fury appears in front of you and then sends you back to the bottom or something along those lines, I also wanted to do more elaborate textures for the background platforms and Sisyphus and his boulder.

Originally the system for my bullets had their position be changed by transform.position constantly every update depending on the position they were shot from, But i wanted my bullets to bounce off platforms and walls so i changed to be an initial velocity and direction on their rigidbody, which caused some funky stuff like the phasing through platforms you describe, I procrastinated quite a bit with this one.. so that's on me hehehe, the reason the bullets shoot you into the air is because I have them apply a random force in a random direction to the player's rigid body when they collide, it's supposed to be a mechanic, but all of them need a ton of adjustment.

Well, maybe I'll pick this project up again once I finish my finals, once again, thanks for the feedback, I'll take it into account if I do come back to this project.

Deleted post
Submitted

Expected more Camus references but whatever;

The idea/concept is pretty cool, the fact that bullets don't kill the player is very interesting.

The physics though, were very unfair, the colliders on bullets weren't on trigger so they just shot me into air, also some enemies are pretty much unavoidable which is not so good for bullethell.

Anyways I liked the concept.