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Descendants of the Forest v0.7.99.5

Explore, survive and live through your descendency in a land full of monsters. · By Eropixel

Suggestions Sticky

A topic by ElPresidente created Jul 31, 2023 Views: 10,820 Replies: 126
Viewing posts 21 to 40 of 62 · Next page · Previous page · First page · Last page

…It would also be neat if using abilities left over from purified transformations (without using the potion) turned the character back into that monster type. Like, if you’re summoning Alrune vines as a Human or Elf, you’re going to look rather Alrune like if that’s your go-to attack.

Another suggestion would be simplifying the UI.

An all-attack button would be great. Maybe on the attack/smoke/flee dialog would be nice, especially for that last attack or when you trip over smaller mobs.

A default attack sequence for a party. Once you start getting interesting characters, you want them to do more than just attack.

An option of preferred sex pose for each character. It’s alot of extra clicks, at least to me, especially since they don’t always follow the selection exactly anyhow (I assume it’s the hidden horniness variables).

Since the idea is for characters to have generations, some sort of automation seems reasonable?

Developer

I already added it but I' testing it.

The new all attack/all guard is great!

…I still wish there was a default action or sequence for each character. Transformed characters always need to up to skill, click on skill; and they don’t use it on ‘all attack’. It would be nice if Alrunes used their roots, werewolves used double attack, etc, as their ‘attack’.

Repeat last turn would simplify some of the big monster fights.

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It would be nice if somewhere in the game or something, there were a list of playable races, so you'd be able to know what races would be able to be offspring and become party members and which would just become humans or whatever, for example, stuff like bats, also kinda interesting that I don't think, at least from what I've seen, that offspring from bats have a higher chance for vampirism or anything.

Developer

I may add ot to the library.

Maybe once you get a character, like a child probably, of a specific race (half angel, half beast, half demon, etc.) you can unlock them to be able to grab in initial party or if you ask the guild for a party member?

Developer

Maybe

Can we get a lizard or draconic transformation?

Developer

Maybe, later.

What do you think about improving inventory capacity? Because after added gathering skills, that increase picked items, inventroy even with bags on each character can be full very fast. Firstly, it make kinda uncomfortable playing with less than 4-5 characters in party. Secondary it stops you from collecting everything, and sometimes you can skip something,that you need,like red/blue/purple herbs, that has same model with medical or antidote herbs. Or you dont collect flowers sometimes, because they full your inventory very fast, like other herbs. And same with mining,when you collect gems,and gets a lot of stones. Of course it can be deleted, but it happens very often. But maybe it only my problem, Im not sure it`s necessary. Maybe add bigger bags, craftable or that can be bought in other towns. Also, what do you think about split slots for accesory and for bags? As for me, playing without bags is very uncomfortable, but I also want to try earrings or other accesories and I need to sacrifice precious slots of inventory. And another idea for little improving of inventory capacity - maybe add genes or feature for some races that adds another slots for inventory

maybe a slave market near the kidnappers' base where you can quickly buy companions and monsters

Developer

I'm not sure, at least for this game.

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It would be nice to be able to change/dye the color of the torso base and head for transformed characters covered in fur. Being able to change/dye the avatar eye colors would also be cool.

非常棒的游戏。希望以后会有更多的剧情,然后一些物理上的变化希望随着时间的变化而改变。最后,我希望能有更多的服装和身体变化。

Developer

是的

I have a suggestion, you could put chastity cages for the futanaris, I know that maybe no one wants this idea but if you think about it you could get some juice out of this idea, like the futanaris and men when they use it they can't use their penis. To be related, this could also perhaps be a new article for feminization, it could also shrink the penis for a certain period of days when using the chastity cage and many other things that I can't think of anymore XD, but well this is a suggestion from me, and I love your game and I wish you the best of luck to continue :D

Developer

I think you can already do this, or are you referring to the enemies?

Allies as enemies.

I really love the game. Especially the idea of the pregnancy and descendants mechanic. Currently though it feels like the game pushes the player away from using it.

First is the very long time it takes from conception to usable party member. I forget what age it is, 12, 14, 16? Plus a 10 day pregnancy for over 20 days until a character can be used. Then what makes that a lot worse is it seems level is determined on conception. So the child will be over 20 days behind the rest of the party in levels.

It also isn't necessary to use because time can pass quite slowly if you aren't resting unnecessarily. I've currently got a party of age 45 and I've almost done everything in the 0.5.50 version. And I've been taking it slow for a bit because I want to start seeing more children be born and grow up. Like I've recently waited four days for all my party members to give birth. So considering they start at day 16 I think, I could easily do double what's currently in the game without my initial party reaching day 80. I guess some people might find the idea of replacing your whole party eventually annoying, and I do myself, but I think if it was done often enough then it would be better. Like, if you're near the end and everybody gets old suddenly then you might just want to quit. But if you're only some portion of the way into the game then it's like "Okay I have to choose a new party now."

I also have only been able to observe one generation so far, so I can't tell if you get many benefits for new characters? I think it would be nice if they would accumulate traits over generations so like the 2nd generation would have more traits than their parents, then the next generation would have more too. But the books on the topic make it sound like everybody has 2 traits, including children. So there isn't anything better about them.

Fixing the first two things could be really difficult though. It might require massive rebalancing of the time mechanic. My main idea is to make sleeping necessary to some level. Then you'd add tents so you can sleep while adventuring. That would add a lot of extra time usage as the game goes on. Not enough to fully fix it, but it could be a good addition. It would fit with the inclusion of food and water as necessities. I also think having something to break up the extremely long adventures through some of the sections of the forest would be nice.

Reducing the length of pregnancy could help a lot too. Or childhood. But I think currently childhood is only a bit longer than pregnancy when in real life it's a lot longer. So cutting some days off of pregnancy would make it easier to start using children. Then a lifespan decrease maybe? That or like, increasing the speed that time passes. Something to make replacing more necessary, to go with making the children grow up faster.

I'm not sure the best way to do it, it's a very complicated thing to fix. But I hope my ideas are something that could help you. If you do want to go in this direction. Given the game is Descendants of the Forest not First Wave of Adventurers into the Forest, I think the children mechanic is supposed to be more emphasized.

Oh also I've never had a party member become horny. The sex and masturbation skills reference being able to cure it but it's never come up. I like the idea though, so I'd want to see it more often. I don't know if that's a bug or something that isn't very common.

It would be nice if we could see hybrids more out there in the world rather than having to be born. Also, I wish there were some details to add when it comes to insect children. Like, i already have like a couple of them and none of them even look like bees. I am assuming that is already planned. 

Developer

I will add it later.

There’s alot of maps: Being able to see maps in the library! Trying to remember where things are gets complex.

There’s alot of enemies: Being able to look at enemies data cards in the library. Might even say which maps you’ve encountered them.

Cleanliness is kind of frustrating? I have trouble seeing the mess and figuring out how to clean it up… maybe a bath could be built? Some sort of status that shows what is and isn’t clean? Other ways to clean up, like at the water’s edge?

Oh!

How about having a return to city ability instead as an item? It’s so easy to forget. Maybe the city hands you one, if you don’t have one, on arrival? I do like the Slimes Request basically pays for it, early game. But it’s alot of clicks that makes the game more difficult.

The one thing that’s missing from Etrian Odyssey I’d like here is notations on the maps! You have such complex maps it’s easy to get lost.

Lastly… Time. If you’re tracking time for food, why not make days equal to one or two thousand food units? Right now you can wander so long in the woods with barely any time passing. Most games make time pass too quickly, but I’d say this is time passing too slowly.

It’s make the generations come into play faster, too.

Developer

Yes, I will be adding a few system improvements later and other tools to improve exploration.

Yeah, this game has grown so far! I’d say the intro is a little too long, the steps to get into Suwa are herculean compared to anything afterwards. Some games would’ve ended after the effort to get to Suwa!

Definitely needs more display of the hidden settings (like size, sense abilities) and graphic changes that might be hard to see (color, cleanliness, bodypart size) and tell whether a modification will do anything or not.

Developer

Thanks for your feedback

Yeah, I can’t wait to see what you do with taming. And the new-ish temp TFs are great! I’d love to see ones which turn your crew into monsters or neutral critters ala final fantasy (frogs, etc) but they could also get longer ones so like, pack animals. Heck, a big enough bonus to carry capacity and I’d keep a pack critter in my party! (Or I suppose, breed them).

Anyhow, eager to see what’s in the next episode.

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It would be really cool if the skin color changes that come with some of the TFs could be applied via the colored flowers as well.

Developer

I will add something later.

Another thought, but the ability to import and export party members (via the guild) would be awesome. I'm guessing that their info would have to be saved separately from the save file they came from, but it would let people re-use characters between saves, or even between versions. 

Developer

Yes, I have something like that planned.

Will there be mods for the game? Or modding tools? Like for example adding new types of corruption, transformations and such? Or is that way down the line?

Developer

Maybe I'll do something later, I'm still improving the code.

would it be possible to add an incubus potion as the male counterpart to the succubus poition?

Developer

Yes later.

will you make a video on how to install the game  and how to make it work?

Developer

maybe later but I added a text file with instructions on how to install it.

will there be more kind of genital for different type of transformation like canine pe**is for werewolf ?

Developer

Yes

Viewing posts 21 to 40 of 62 · Next page · Previous page · First page · Last page