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Devlogs About Game Design

Gold, Keys, and Health in a Haunted World
3
Game Design
When designing Captain Victor Stormbeard And The Undead Treasure , I wanted exploration to be more than simply moving from one screen to another. The player sho...
Play Test 9.12.26
2
Game Design
This last Saturday I had the joy of sitting down with 3 complete strangers and player TarotWeaver. They had tried playing the game a few weeks prior and came ac...
Little update
Game Design
Currently we have gathered feedback from users. Thank you! Some was really valuable. There are two main tracks we are on right now: -> Improving/optimizing code...
Remix!
Game Design
This game is finally getting finalized. Feel free to share any suggestions...
Ivory Tower: World's End Edition is Upon Us!!
Game Design
Hello, hello, hello!! It's been a second since I wrote a devlog on here and I apologize for that. As I mentioned a few months back, Ivory Tower got picked for t...
🏝️ Devlog#07: One Tile Away – Update to Version v0.1
Game Design
Welcome to a huge update after one week of changing the complete artstyle. Welcome to official v0.1 ! A Major Milestone: After an intensive week of experimentat...
1 file
Devlog Zine (GIGF '26 version)
Game Design
WEE TAROT DEVLOG Hullo! Thanks for picking up this zine! This is my devlog for making Wee Tarot. I thought on making a wee zine because zines are cool and the g...
The Drowsy Dragon's Familiars - #2 Slinky
7
Game Design
Dear Tavernkeeper! You have another helping familiar, when you mix your magical drinks and look up recipes: Slinky is a lunar reef pygmy octopus that came in fo...
2 files
Updates for the next build: 0.0.6.2
Game Design
I've been working for a while on this updated. A lot of bug fixes and crashes during this journey, I've probably rot during the process. Had made a lot of progr...
2 files
Arenas, a rebuilt jump, and two collectibles
Game Design
Arenas, a rebuilt jump, and two collectibles Big update. The level is no longer platforms floating in empty space, the jump finally does what the stroke tells i...
1 file
#3 4 Characters, 4 Different Beginnings
6
Game Design
In the second part of the demo, the decisions you made in the prologue will finally lead to one of the first major consequences - they will determine who you be...
Been working on refinements and new navigation
1
Game Design
So, it's been a little while since I've posted an update. I've been doing lots of refinements behind the scenes to make things easier to work with from a develo...
DEVLOG - August Progress!!
7
Game Design
[CRACKS KNUCKLES] It's been a very busy month for me. I hadn't realized just how much I'd gotten done until compiling all the progress together for this post! L...
Meteor Clashh — Level 2 Is Here! 🚀
Game Design
Meteor Clashh has come a long way since the last update, and I'm excited to finally share the biggest update yet! 🔥 Level 2 Is Now Complete Level 2 is no lon...
1 file
Soulslike Inspiration in Captain Victor Stormbeard
3
Game Design
When designing Captain Victor Stormbeard And The Undead Treasure , I took inspiration from quite a few games and genres. One of them was the Soulslike genre. I...
Epochra v0.0.3 — Settlements start living
Game Design
Epochra v0.0.3 — Settlements start living This build is about how the world feels and how civilization actually grows — not just where you drop walls. A bri...
1 file
Supplement: Between Songs
5
Game Design
IN ENGLISH: After playtesting Masked Artist recently, I found it interesting (and almost essential) to design a one-page (two-sided) supplement called BETWEEN S...
#5 Greenhouse, effectively III: Playtest
Game Design
I’m back again with a new playtest. I had a great time, and this could be the beginning of a new mouse hero. For the playtest, I used A Deck of Dungeons & Tre...
The Drowsy Dragon's Familiars - #1 Beebug
1
8
Game Design
Dear Tavernkeeper! The Drowsy Dragon is the cozy home of some familiars - we'll start with the very lovely Beebug! Captain Beebug is your friendly AND fuzzy dri...
2 files
Devlog 15 - I'VE DONE IT!!! The BONES are COMPLETE!
3
8
Game Design
CAN YOU BELIEVE IT? I can. I knew this was coming. The Chapter 3 skeleton is COMPLETE. Now…don’t get too excited. We have a long, long way to go before rele...
Road to Verdant 2.0
1
Game Design
It’s been a few months since I posted an updated here, so I wanted to share some things that I’ve been testing with Verdant. And probably the best way to ta...
New update ideas?
11
6
Game Design
hey everyone i want you to write your suggestions down and what do you think the next step for this project be? and thanks ❤️ :)...
1 file
Tavern Talk Stories: Dreamwalker - Drink Mixing Visual Evolution
7
Game Design
Dear Tavernkeeper, today, we show you the visual evolution of the Drowsy Dragon’s drink mixing nook : From the first draft to the finished look. The first dra...
2 files
Devlog #16 - Preparing the Next Release
Game Design
It’s been a little quiet here lately, but Greenfield hasn’t been abandoned. Quite the opposite. Over the past months, I’ve been working on what has gradua...
Pawned Souls Update 1.05
3
Game Design
✦ Update 1.05 Patch Notes ✦ Update 1.05 is live. This build focuses on a combat feel overhaul, full gamepad menu integration, a new King’s Gambit piece, a...
2 files
Let's Talk Narrative!
11
Game Design
Thanks to lovely traffic we’ve been getting from being featured on Itch.io, we’ve been slowly getting to hear from you, the community! You love the music, t...
The Delivery Guy v1.0.3 — Multilanguage Update
5
1
Game Design
This is the biggest update to the game so far, bringing full localization support to The Delivery Guy. The game can now be played in: English - by Unfall Games...
1 file
Epochra Pre Alphe v0.0.2
Game Design
Epochra 0.0.2 — Building that actually feels like building Hey everyone — Epochra 0.0.2 is live. 0.0.1 was the first playable slice: get into a world, walk...
Devlog for Demo 6 #1: A Living Hub World
1
Game Design
Hello, humans!!! This is Player XT, and today I’m kicking off the... ◇ >> Devlog for Demo 6 << ◇ However—and this is a big " however "—the style is go...
Placing stuff conditionally, campaign mode, fast retry
Game Design
Ok, so the main thrust of recent development has been a kind of 'campaign mode'. Before this, after you completed the tutorial and went into the online part of...
1 file
The Delivery Guy — Patch 1.0.2
Game Design
Hey everyone! A new small patch for The Delivery Guy is now live. This update focuses mainly on a few minor bug fixes and some general polish. I also improved o...
1 file
Meet characters from Tavern Talk Stories: Dreamwalker - #8 Kya
9
Game Design
Dear Tavernkeep! Everyone needs a little sunshine in their life - let's meet Kya (she/her) ! Your bubbly and soon-to-be new best friend. She loves living life t...
2 files
📜 Devlog: Major Update v0.07a
Game Design
Welcome to the biggest update yet for One Tile Away ! Over the past week, i have transformed the game from a minimalist survival prototype into an immersive, li...
1 file
Map revealed!!!!!
4
Game Design
So here's the map of the backrooms!!! I hope it helps you with your journey if you haven't already made it out alive. ==========================================...
1 file
Chrome Horizon 2 - storyline
1
Game Design
I've started working on the sequel to Chrome Horizon. One of the first new features is a much more detailed and coherent story. Storyline The war against the al...
Thank You for the Support! — First Update
2
Game Design
I honestly didn't expect The Delivery Guy to receive this much support in such a short amount of time. The game has now reached more than 1,000 downloads , and...
1 file
Designing a Metroidbrainia Without Combat
3
11
Game Design
Why no combat? The simple answer is that it's oversaturated. If you look at the majority of games on the market, they all use combat as their main mechanic. Eve...
alpha 0.2.8
Game Design
Map Visuals Update: Part 1 This update begins a major visual overhaul of the game map. The goal is to make the map feel less flat and give different terrain typ...
1 file
Time for some magical drinks - #4 Dragon's Delight
6
Game Design
Dear Tavernkeeper! Another round of magical drinks! The Dragon’s Delight is a perfectly balanced drink. It’s a fruity and refreshing drink with just the rig...
2 files
Devlog: Features & Quality update!
3
20
Game Design
Time flies, and the art keeps evolving! Half a year ago, I thought the demo sprite was good enough, but at this point it already feels like ancient history. I a...
This One now playable
Game Design
Hidden among 10,000 stones lies just one true crystal. Find it, and your journey ends. This One is a tense, atmospheric minimalist exploration game set in a dar...
1 file
Kickstarter coming September 8th!
2
4
Game Design
Hi everyone! Just a reminder that Kickstarter will launch Tuesday September 8th at 7am Eastern time!! I will upload one more update for the demo when Kickstarte...
Journeys & Firecamp
2
Game Design
Here's an article about how I designed journeys across the Island : https://www.gulix.fr/blog/2026/08/two-peaks-island-voyages-et-feux-de-camp-en.ht... A french...
Update v1.2: Brand New Kitchen Layout, Menu Expansions & Barista Upgrades! ☕✨
1
Game Design
Hey everyone! A brand-new update is finally here with lots of exciting additions to make running your café much more dynamic, rewarding, and fun! Here is every...
2 files
Major Project Updates
Game Design
Updated 05/08/26 - minor visual and lighting changes and reduced some post processing effects. Updated 28/07/26 - Updated some areas in the first level for bett...
#5 Greenhouse, effectively II: Design Notes
Game Design
Let’s dive into the design process of another setting, shall we? The idea My first backer ever, Matthew Morris, had this idea. It’s shameful for me to have...
Meet characters from Tavern Talk Stories: Dreamwalker - #7 Delphi
5
Game Design
Dear Tavernkeep! Who might know more about Asterias' lore than our dev team? Meet Delphi (she/they) ! The local folklore legend—on hiatus! They have fought nu...
2 files
CORRODE Evolution: Part 1 vs Part 2 (Visual & Gameplay Comparison)
2
Game Design
Hello everyone! I’ve been working hard on the second part of CORRODE, and I wanted to show you how far the project has come. It’s not just a sequel; it’s...
Devlog: Combat Matters Now! New Room Lockdown Encounters
Game Design
Hey everyone! I just pushed a new update to the game. This one focuses on fixing a major issue with the maze gameplay. The Problem Before this update, players c...
1 file
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