Devlogs About Game Design
When designing Captain Victor Stormbeard And The Undead Treasure , I wanted exploration to be more than simply moving from one screen to another. The player sho...
This last Saturday I had the joy of sitting down with 3 complete strangers and player TarotWeaver. They had tried playing the game a few weeks prior and came ac...
Currently we have gathered feedback from users. Thank you! Some was really valuable. There are two main tracks we are on right now: -> Improving/optimizing code...
This game is finally getting finalized. Feel free to share any suggestions...
Hello, hello, hello!! It's been a second since I wrote a devlog on here and I apologize for that. As I mentioned a few months back, Ivory Tower got picked for t...
Welcome to a huge update after one week of changing the complete artstyle. Welcome to official v0.1 ! A Major Milestone: After an intensive week of experimentat...
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WEE TAROT DEVLOG Hullo! Thanks for picking up this zine! This is my devlog for making Wee Tarot. I thought on making a wee zine because zines are cool and the g...
Dear Tavernkeeper! You have another helping familiar, when you mix your magical drinks and look up recipes: Slinky is a lunar reef pygmy octopus that came in fo...
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I've been working for a while on this updated. A lot of bug fixes and crashes during this journey, I've probably rot during the process. Had made a lot of progr...
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Arenas, a rebuilt jump, and two collectibles Big update. The level is no longer platforms floating in empty space, the jump finally does what the stroke tells i...
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In the second part of the demo, the decisions you made in the prologue will finally lead to one of the first major consequences - they will determine who you be...
So, it's been a little while since I've posted an update. I've been doing lots of refinements behind the scenes to make things easier to work with from a develo...
[CRACKS KNUCKLES] It's been a very busy month for me. I hadn't realized just how much I'd gotten done until compiling all the progress together for this post! L...
Meteor Clashh has come a long way since the last update, and I'm excited to finally share the biggest update yet! 🔥 Level 2 Is Now Complete Level 2 is no lon...
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When designing Captain Victor Stormbeard And The Undead Treasure , I took inspiration from quite a few games and genres. One of them was the Soulslike genre. I...
Epochra v0.0.3 — Settlements start living This build is about how the world feels and how civilization actually grows — not just where you drop walls. A bri...
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IN ENGLISH: After playtesting Masked Artist recently, I found it interesting (and almost essential) to design a one-page (two-sided) supplement called BETWEEN S...
I’m back again with a new playtest. I had a great time, and this could be the beginning of a new mouse hero. For the playtest, I used A Deck of Dungeons & Tre...
Dear Tavernkeeper! The Drowsy Dragon is the cozy home of some familiars - we'll start with the very lovely Beebug! Captain Beebug is your friendly AND fuzzy dri...
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CAN YOU BELIEVE IT? I can. I knew this was coming. The Chapter 3 skeleton is COMPLETE. Now…don’t get too excited. We have a long, long way to go before rele...
It’s been a few months since I posted an updated here, so I wanted to share some things that I’ve been testing with Verdant. And probably the best way to ta...
hey everyone i want you to write your suggestions down and what do you think the next step for this project be? and thanks ❤️ :)...
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Dear Tavernkeeper, today, we show you the visual evolution of the Drowsy Dragon’s drink mixing nook : From the first draft to the finished look. The first dra...
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It’s been a little quiet here lately, but Greenfield hasn’t been abandoned. Quite the opposite. Over the past months, I’ve been working on what has gradua...
✦ Update 1.05 Patch Notes ✦ Update 1.05 is live. This build focuses on a combat feel overhaul, full gamepad menu integration, a new King’s Gambit piece, a...
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Thanks to lovely traffic we’ve been getting from being featured on Itch.io, we’ve been slowly getting to hear from you, the community! You love the music, t...
This is the biggest update to the game so far, bringing full localization support to The Delivery Guy. The game can now be played in: English - by Unfall Games...
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Epochra 0.0.2 — Building that actually feels like building Hey everyone — Epochra 0.0.2 is live. 0.0.1 was the first playable slice: get into a world, walk...
Hello, humans!!! This is Player XT, and today I’m kicking off the... ◇ >> Devlog for Demo 6 << ◇ However—and this is a big " however "—the style is go...
Ok, so the main thrust of recent development has been a kind of 'campaign mode'. Before this, after you completed the tutorial and went into the online part of...
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Hey everyone! A new small patch for The Delivery Guy is now live. This update focuses mainly on a few minor bug fixes and some general polish. I also improved o...
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Dear Tavernkeep! Everyone needs a little sunshine in their life - let's meet Kya (she/her) ! Your bubbly and soon-to-be new best friend. She loves living life t...
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Welcome to the biggest update yet for One Tile Away ! Over the past week, i have transformed the game from a minimalist survival prototype into an immersive, li...
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So here's the map of the backrooms!!! I hope it helps you with your journey if you haven't already made it out alive. ==========================================...
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I've started working on the sequel to Chrome Horizon. One of the first new features is a much more detailed and coherent story. Storyline The war against the al...
I honestly didn't expect The Delivery Guy to receive this much support in such a short amount of time. The game has now reached more than 1,000 downloads , and...
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Why no combat? The simple answer is that it's oversaturated. If you look at the majority of games on the market, they all use combat as their main mechanic. Eve...
Map Visuals Update: Part 1 This update begins a major visual overhaul of the game map. The goal is to make the map feel less flat and give different terrain typ...
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Dear Tavernkeeper! Another round of magical drinks! The Dragon’s Delight is a perfectly balanced drink. It’s a fruity and refreshing drink with just the rig...
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Time flies, and the art keeps evolving! Half a year ago, I thought the demo sprite was good enough, but at this point it already feels like ancient history. I a...
Hidden among 10,000 stones lies just one true crystal. Find it, and your journey ends. This One is a tense, atmospheric minimalist exploration game set in a dar...
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Hi everyone! Just a reminder that Kickstarter will launch Tuesday September 8th at 7am Eastern time!! I will upload one more update for the demo when Kickstarte...
Here's an article about how I designed journeys across the Island : https://www.gulix.fr/blog/2026/08/two-peaks-island-voyages-et-feux-de-camp-en.ht... A french...
Hey everyone! A brand-new update is finally here with lots of exciting additions to make running your café much more dynamic, rewarding, and fun! Here is every...
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Updated 05/08/26 - minor visual and lighting changes and reduced some post processing effects. Updated 28/07/26 - Updated some areas in the first level for bett...
Let’s dive into the design process of another setting, shall we? The idea My first backer ever, Matthew Morris, had this idea. It’s shameful for me to have...
Dear Tavernkeep! Who might know more about Asterias' lore than our dev team? Meet Delphi (she/they) ! The local folklore legend—on hiatus! They have fought nu...
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Hello everyone! I’ve been working hard on the second part of CORRODE, and I wanted to show you how far the project has come. It’s not just a sequel; it’s...
Hey everyone! I just pushed a new update to the game. This one focuses on fixing a major issue with the maze gameplay. The Problem Before this update, players c...
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