(I'm most definitely missing some context since I can't read Russian or Japanese)
The movement didn't feel all that good but it worked well enough that I could make tight squeezes between bullets as long as I was actually paying attention. I liked the enemies' bullet patterns. They were varied enough to prevent me from moving back and forth in the same spot.
The rewind thing when you get hit is interesting. I don't play a lot of Shmups, so I'm very grateful for this forgiving mechanic. It gave me a few more attempts before I actually died.
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