Topmade with AI-assisted code tagged GameMaker (41 results)
Explore game assets made with AI-assisted code tagged GameMaker on itch.io. Projects made with the all-in-one cross-platform 2D game development engine · Upload your game assets made with AI-assisted code to itch.io to have them show up here.
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Unleash the power of Quake levels in Gamemaker Studio
A complete Fire Emblem–style tactical RPG toolkit for GameMaker, with a playable demo campaign
Generate a mystery, draw every exhibit, and let the engine find the contradiction. 220 plates, pure GML.
A complete cooking system for GameMaker that draws every dish it makes. Pure GML, no sprites, no image files.
A GameMaker town that builds itself: 44 authored forms, and every facade is composed from the settlement's own state.
40 complete interface themes for GameMaker, drawn in GML. No sprite, no nine-slice.
Thirty-seven weapon forms drawn in GML, and a history layer that changes them as they are used.
64 clean menu, button and notification SFX in WAV + OGG, with a free listening reel, offline auditioner and event map.
1700+ assets Battle RPG + Rogue like Template RPG (Turn base RPG)
Menus, HUDs and modals drawn from primitives and animated by real springs. No sprites, no fonts.
Bend, wobble, sway and shatter any sprite. 12 stackable mesh deformers driven by springs. Pure GML, no extension.
75 item icons drawn from code, not pixels - plus a spring-animated inventory. 900 variations, zero sprites.
Replace color(s) with textures to recreate the unmoving plaid effect as seen in shows like Chowder
A hand-drawn manuscript chart that inks itself as your player explores. No sprites - every mark is drawn in GML.
48 species drawn in GML from 84 authored parts. 20 lookalike pairs. Learn the tell or find out the hard way.
Cycle a float between values using sine or curve. Great for animations, effects, or smooth simulations.
A skill tree that draws its own icons: 480 procedural marks, four layouts, full progression. No sprites.
A fishing system that draws its own fish. 96 silhouettes, 10 patterns, 10 palettes - and no sprites.
A companion system that draws its own heraldry: breed two and the child's emblem composes from its ancestry.
Lightning, beams, chains, tethers and trails drawn as geometry every frame. Pure GML, one renderer, four preset styles.
A crafting system that draws its own art: 144 reagent glyphs, composed seals, a transmutation circle. Pure GML.
A loot system that draws its own item cards — 900 base variants, 40 affix glyphs, seeded rolls. Pure GML.
Plants, growth and gardens for GameMaker. 48 species, 6 stages each, all drawn by the product.
Faction and reputation for GameMaker, and every house's banner is composed - not drawn.
Every character draws its own portrait from its own traits. Ageing, mood and injury re-derive the same face.
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