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Survival Horror

Subgenre of Horror, where player's character is usually more vulnerable and under-armed, usually focusing on evasion, stealth and/or puzzle-solving, rather than combat.

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Topmade with AI-assisted code tagged Survival Horror (31 results)

Explore game assets made with AI-assisted code tagged Survival Horror on itch.io. Subgenre of Horror, where player's character is usually more vulnerable and under-armed, usually focusing on evasion, st · Upload your game assets made with AI-assisted code to itch.io to have them show up here.

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Menus, notes, inventory, and interaction prompts for survival-horror prototypes.
Five horror UI packs with 10 screens, 1,279 PNGs, 640 editable SVGs and 9 WAV cues for survival horror, PSX and Ren'Py.
Four animated horror health-bar systems that become more unsettling as the player approaches death.
96 modular retro-horror UI assets for inventory, HUD, status, save/load, and item-inspection screens.
source-editable Godot 4 systems interactive props investigation terminal sanity/flashlight mechanics save/settings UI
Godot 4 horror system sanity drain, flashlight battery, threat detection, CRT screen effects, procedural tension audio.
The network is alive. Digital entities, corrupted reality, and final-protocol dread.
Sonar pings. Flooded halls. Deep-sea rules and abyssal relics for your underwater horror game.
Prison rules, inmate scripts, cursed cells, and confinement systems for your penitentiary nightmare.
Cosmic rules, forbidden rituals, and observer-driven dread for your reality-breaking horror game.
Broken cities, silent bunkers, and maps that rewrite themselves for your post-collapse horror game.
Blood that remembers. Cursed transfusions, hematological rules, and body-horror tools for your nightmare.
Cathedral rules, false saints, cursed relics, and sacred dread for your religious horror game.
End the saga with convergence rules, final dialogues, apocalyptic lore, and branching finale tools.
Spore rules, mycelial encounters, fungal relics, and body-horror tools for your infected world.
Sleep is breaking. Nightmare rules, dream logic, and oneiric dread for your horror game.
Bloodline contracts, cursed inheritances, legal horror, and pact-based dread for your nightmare game.
Six-screen horror UI expansion with save rooms, maps, keypad/fuse-box puzzles, chase warnings and item inspection.
C# Monster Enemy AI package for Unity. Horror, Action, or any project that needs an enemy that truly behaves like one
Forbidden words, cursed dialogues, and linguistic horror tools for your reality-breaking game.
Machines that breathe. Factories that remember. A game-ready toolkit for industrial horror.
Dead air, forbidden frequencies, and silence-based dread for your acoustic horror game.
Action, quest and world-interaction prompt icons for readable HUD hints, objectives and contextual game UI.
Empty platforms, ghost trains, impossible timetables, and transit horror tools for your game.
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