Topmade with AI-assisted text tagged Procedural Generation (36 results)
Explore game assets made with AI-assisted text tagged Procedural Generation on itch.io. Utilizing content created by algorithms rather than human made content. Often utilizes a "seed," a relatively small stri · Upload your game assets made with AI-assisted text to itch.io to have them show up here.
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35 deterministic 96×96 pixel-art VFX, ready for game engines.
Warm clicks, tiny spells and gentle warnings for games and calm interfaces.
Every award strikes its own medal. 42 hand-drawn devices, 12 blanks, 7 alloys, 8 ribbons. Pure GML, no sprites.
Walkable Godot 4 rainy-night 3D environment with dynamic rain, wet reflections, ambience, and editable source.
Create complete, monetisation-ready Roblox Obbies in minutes – AI-friendly and fully modular.
Your fishing plugin does not draw the fish. This does: 96 silhouettes, 11,520 specimens, no image files.
Walkable Godot 4 laundromat with rain, wet reflections, blue fog, interactions, a free demo, and editable source.
36 free coats of arms, procedurally generated from real heraldry rules - a free sample of the 240-crest pack.
Advanced procedural 2D infinite world generator prototype for Godot 4. Play directly in your browser!
108 editable place, tension and shift prompts with CSV, JSON, TSV and a local generator.
"¡Gratis! Dona si salvas a Lucía 👻")
192 UI sound effects for clicks, hover, confirm, error, notifications, toggles and sci-fi interfaces.
500 coherent fantasy item records with JSON, CSV, offline tools, engine loaders, and commercial-use terms.
Thirty-seven weapon forms drawn in GML, and a history layer that changes them as they are used.
72 ready-to-use pixel potion icons, plus a script to generate unlimited more. No coding required.
Clockwork for GameMaker computed from tooth counts and drawn in pure GML: 12 machines, 66 component forms, no sprites.
300 crafting recipes, 900 canonical ingredient links, offline browser and cost simulator, JSON, CSV, and engine loaders.
Steer the wind, sculpt live sand, save the evolving field, and integrate the GPU terrain into Godot projects.
250 enemy profiles, 2,000 canonical rewards, seeded simulator, five-tier curve audit, JSON, CSV, and engine loaders.
Ore, gems and specimens generated in pure GML: 48 species, 21 crystal habits, 10 cuts, drawn from a seed.
150 system-agnostic GM tables in an indexed PDF, 150 CSV files, and structured JSON for your own tools.
Claim 10,000 ready-to-use lines today. Generate millions more tomorrow with one click.
A GameMaker market that simulates supply and demand and draws its own 48 trade goods. Pure GML.
Procedural 16x16 pixel tile sheets - floor, wall & prop, unlimited variations
240 staged quests, 40 locations, 720 successor links, campaign-chain tools, and deterministic contract state exports.
Procedural pixel monsters - 5 archetypes, 5 palettes, unlimited variations
Turn one strange transmission into a complete sci-fi mission with linked PDF, CSV, JSON, and an offline roller.
150 regional merchants, 1,500 stock relationships, offline browser and economy simulator, JSON, CSV, and engine loaders.
180 phase-based encounters with threat tools, stateful sequences, and 360 canonical enemy references.
Chiptune SFX & looping music generated at runtime in Unity — zero audio files, full C# source, 18 presets.
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