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Visage
$12.99
Every enemy and actor in your database is carved a mask, generated from its own record. 56 in the demo.
Refectory
$12.99
Your cooking system makes a dish. Refectory draws it: a plated meal, on a table, with a menu card.
Draws the places your party has heard of but never entered, read from your own dialogue and quests.
Turns your fast-travel graph into a drawn transit-style route diagram. Unity 2022.3+, no textures, no shaders.
Free pixel art planet generator. Customize biomes and export PNGs, GIFs, spritesheets and animated 3D GLB models.
Draws your world-event records as an illuminated chronicle page. 58 hand-authored marks, 7 media, no images.
Your menu, item list and status page redrawn as a ruled ledger. 50 drawn letterforms, 24 devices, six houses.
Draws the face of every card from your own skill and item data. 12 builds x 8 cuts x 6 stocks, engraved, no image files.
Draws a technical schematic of the player's craft from your own parts list. 47 part marks, 8 stocks, zero images.
Bullet patterns for GameMaker where every shot's art is computed from the pattern that fired it.
Bosses that draw their own bodies AND their own attack telegraphs from the same numbers. Pure GML, no sprites.
Your calendar plugin does not draw anything. This does: 12 engraved months, 48 leaves, no image files.
Cut your leaderboard into a carved stone monument. 48 hand-authored marks, 7 stocks, no image files.
NPC schedules for GameMaker where the visible half is the product: 46 work loops, drawn in pure GML.
Your gold is a number. This draws the coins: 36 devices, 8 metals, 6 flans, 72 letterforms, no image files.
Your fishing plugin does not draw the fish. This does: 96 silhouettes, 11,520 specimens, no image files.
Your event log becomes a printed broadsheet. 74 drawn woodcuts, six presses, and not one stored image.
Create simple pixel-art effects with ease
Eight minigames for GameMaker. Every board is generated - no sprites, no atlas, no PNG anywhere.
Draws the workplace each trade needs and puts the NPC to work in it. 24 trades, 8 worked grounds, no image files.
Bodies, garments and armour for GameMaker, drawn in pure GML from what a character is and what they wear.
A different message box for every speaker, built from who is talking. 40 materials, 26 corners, no image files.
At the end of a run, Signet composes a struck metal result card from that run's own numbers, ready to post.
Replaces the MZ save screen with printed leaves, each generated from what that save actually contains.
48 insects for GameMaker, drawn in pure GML from numbers, with the field layer and cabinet that make it a game.
Generates your title screen: the title CUT from 79 authored letterforms into worked stone, vellum, leather or steel.
Every item in your game draws its own illuminated card, from its own data.
Generates every character's HUD plate as worked metal: real rims, struck devices, gauges that end in something.
Draws every weapon and armour as the object it has become. Wear that changes the shape, not the brightness.
Create CC0 modular portraits in your browser with AI-generated assets and local PNG export.
Clockwork for GameMaker computed from tooth counts and drawn in pure GML: 12 machines, 66 component forms, no sprites.
The illustrated year, drawn from your own season and crop data. 62 hand-authored marks, no PNG anywhere.
Weaves what your playthrough did into a Bayeux-style embroidered frieze. 70 authored entities. RPG Maker MZ.
Ore, gems and specimens generated in pure GML: 48 species, 21 crystal habits, 10 cuts, drawn from a seed.
Waymark
$14.99
An illustrated save-slot plate drawn from your own save data. 46 marks, 8 hours, no PNGs.
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