
The theme of the jam Is Delayed Consequences. Read the following closely for the specific rules: /jam/110-adventure-game-challenge/topic/6938251/the-theme
The purpose of the $110 Adventure Game Challenge is to encourage and support creators of graphical adventure games. The Jam lasts two weeks (See time above for the start in your local time zone) after which the games will be judged by a small panel of judges. The creator of the game the judges deem to be the best will be given $110 USD!
Unlike some jams that claim to be focused on adventure games, the genre criteria in this jam is always strictly enforced to keep the focus squarely on adventure games and adventure game developers. See the rules below.
You can join this discord server to chat during the course of the jam: https://discord.gg/fhrERYw
This is the tenth year of this annual jam. You can see the games from last year here: /jam/109-adventure-game-challenge/results
There will be a theme announced at the start of the jam that must be adhered to when making the game.
At the sole discretion of the judges, any entry can be disqualified for the prize if it is deemed to be in violation of any of these rules.
The games will be judged on story, characters, puzzle design, visuals, audio, and overall funness.
For the tenth anniversary, all the judges have judged one of the previous years!
Vance Baryn:
Vance is the game designer and programmer for Stand Off Software. He is the creator of the Sir Typhil's Tale series including the upcoming fifth game in the series, Vagabond Starship. His interest in gaming started with adventure games, and he still believes that genre is the pinnacle of gaming.
Josh Musser - Judged the $101 Adventure Game Challenge:
Josh is a professional voice actor and the founder of Indie Game Riot and Indie Revolution Expo. He voiced the dwarf Grimble in the Sir Typhil's Tale series. Josh judges with an eye for strong writing, innovative design, and obvious passion for games.
Dan Weissenberger - Judged the $103 Adventure Game Challenge:
HOGuru has a long history with video games, on the development side, working on everything from AAA games to single-person visual novels; as a video game critic, offering in-depth analysis on hundreds upon hundreds of video games; especially as a lifelong fan, having enjoyed playing graphic adventures since Sierra was just about the only game in town.
He's gone from being a huge fan of Stand Off Software's games to voice acting in a couple of them, and now he's super-excited to be back judging another Adventure Game Challenge!
Jon Paul Sapsford - Judged the $105 Adventure Game Challenge:
Jon Paul Sapsford is a composer and adventure game lover. He is currently working on a number of upcoming adventure game soundtracks. As well as being a founding member of adventure game rock band, Error 47, he has also been a long-time contributor to the King's Chill compilation albums. Jon Paul also recently worked as producer on Ken Allen's SpaceVenture OST album.
Yann - Judged the $105 Adventure Game Challenge:
Goloso Games is a one-man independent game studio founded in 2017 and based in Avignon, France. Specialising in games with memorable characters and a strong sense of adventure, Goloso Games released its first commercial PC title, the detective adventure Inspector Waffles, in 2021.
Since then, Goloso Games has released Spike II: The Great Emu War (Playdate), Inspector Waffles: Early Days (Game Boy Color), and Chance's Lucky Escape (Playdate). What makes Goloso Games unique is that all of its games take place in the same universe, following different characters as they live their own adventures.
Iain Milne - Judged the $106 Adventure Game Challenge:
Iain has been developing games for 30 years and first entered the jam as part of a team producing Dragoons Journey for the $104 Adventure Game Challenge. The team returned for the $105 Adventure Game Challenge and won with "The Unlikely Prometheus" which was subsequently extended and published on Steam. He returned as a judge for the $106 Adventure Game Challenge and streamed play-throughs of all the games entered in the $107 Adventure Game Challenge.
From an early age he enjoyed classic adventure titles like Monkey Island, Simon The Sorcerer and Lure Of The Temptress when he could wrestle his brothers off the Amiga. He is delighted to return as a judge for the 10th anniversary and cannot wait to try out each of the entries
Fabio "Guga" Guggeri - Judged the $106 Adventure Game Challenge:
Fabio "Guga" Guggeri is a jam aficionado, since his first time joining the $104 Adventure Game Challenge he made many short games he eventually published for free on Steam under the name Adventure Jampilation. He is also the author of The Will of Arthur Flabbington, a game that also was born out of - you guessed it - a game jam. He has strong opinions on puzzle design, so he'll be delighted to see what participants come up with.
David Ault - Judged the $107 Adventure Game Challenge:
David has been playing games since Felix and the Evil Weevils in the mid-80s, and has been voice acting now for over 20 years. You can hear him in the NoSleep Podcast, Woe_begone, Shadows at the Door, and also in a growing number of adventure games. Find out more at linktr.ee/thedavidault.
TrickyBananna - Judged the $109 Adventure Game Challenge:
Anna is a streamer, gamer, and self-proclaimed point-and-click Master, who's loved adventure games since picking up King's Quest V when she was a kid. She streams mostly point-and-click games, and never uses any walkthroughs. Besides adventure games, she's also a huge fan of Diablo 2, WoW Classic, and arcade/retro games.
Q: How do I know if the type of game I am thinking of is an adventure game?
A: The easiest way to tell is to go play the games in this jam from previous years!! I say this a million times every year. Just go do it. Is the game you're thinking of like those games? If so, it's probably an adventure game. If not, you may not be thinking of an adventure game.
Q: The games from previous years are mostly traditional point & click adventures. Do I have to make that?
A: If you are newer to adventure games, I highly recommend you make a traditional point & click adventure game. Those tend to rank highest anyway, so you'll be well positioned, and your game won't get removed. If you are a long time adventure game fan and have a thorough understanding of the genre and when you have strayed outside it, then by all means push the limits!
Q: Are visual novels and walking simulators adventure games?
A: Um... kind of? They fall within the broad adventure game family. Thus they are fine for this jam even if they are not adventure games in the purest sense. However, there must be at least some amount of player agency or you're just publishing a story not a game.
Q: Are games like Portal or A Story About My Uncle adventure games?
A: No, they are not. Those are puzzle platformers. If the gameplay is primarily "twitch" based, requiring precise timing in action oriented puzzles, it is not an adventure game.
Q: Are games like The Legend of Zelda or Star Tropics adventure games?
A: No, they are not. Those are action RPGs. If much of the gameplay consists of killing or avoiding a lot of enemies, it is not an adventure game even if there are also some puzzles involved.
Q: If the game uses a text parser for interaction, is it a graphical adventure game?
A: If the game uses graphics prominently, it's graphical. Games like the original King's Quest or Space Quest which use a text parser interface for interaction definitely still count as graphical adventures.