I died at the boss of the 3rd level, that's the furthest i could go :) Basic as it is, it's a complete game with challenges and victory/lose conditions and i think it's also stylish. Made with pure programming in 7 days. I admire the skill and hard work behind it. I think making roguelike games is kind of like a programming challenge for coders :)
Play game
7DRL Game Jam 2026's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #97 | 2.667 | 2.667 |
| Polish | #122 | 2.333 | 2.333 |
| Innovation | #159 | 1.333 | 1.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Successful or Incomplete?
Success
Did development of the game take place during the 7DRL Challenge week?
Yes
Is your game a roguelike?
Yes
Turn-based
Yes
Meta-Progression
Yes
Roguelike Elements
Procedural Map Generation
Procedural Enemy Generation
Procedural Boss Generation
Procedural Damage and Healing
Permanent Death
Grid Based
Fantasy Game Theme
You cannot win with the first character
Kill lots of Monsters
Game is Player Centric
Map is of a dungeon containing rooms
Screenshots
Yes






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