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Beebster

538
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A member registered Jan 06, 2023 · View creator page →

Creator of

Recent community posts

Thanks for the info. Greatly appreciated

The game is a great idea, but a couple of things:

  • I do not know how to switch weapon types
  • You should make it so you can just hold down the LMB to continuously shoot
  • I could not see the candy very well
  • Some of the monsters look alike

Your game is an excellent start for something very cool. You music is good, the SFX were good, and even the mechanics were good. Just a few improvements and you will be off and running.

Question: For a game like this why did you choose 3D instead of 2D. Would have been simpler, easier to program. Something like a Space Invaders kind of thing.

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Wow, what a beautiful game. A very well thought out level. The SFX are perfect.

However, I couldn't get to 'E' the work sometimes. I picked up 2 candles, and 1 flowers, but when I tried to leave the candle at the appropriate grave marker it would not take it.

I have an extremely large monitor so not sure if that would affect it.

So, I see you used unity. What did you use to set up the camera the way you did, and how hard was it to import the models into Unity? I am thinking of switching from Raylib and 'C' to a game engine and would appreciate any advice. I am torn between Godot and Unity

Thanks for a wonderful game.

Buddy, you did really good. I made it through three days and then needed like 60 credits and only got like 22. Tried to depend upon the Chips, Sandwich and Water Combo too mush.

I am going to paly it again. 

Graphics were great, the interface was smooth, easy to understand. Your vending machine animations were pretty much flawless. The lockdown at the end of the day was really good.

Thanks for the fun time. 

I really don't have any suggestions and I usually have a ton. Maybe the items could be clearer but you can see what they are buy entering the slot number. So, yeah, it really didn't matter!

So, this is what I would have done differently. I am an old Infocom player, Zork, Infidel, Witness, like that. It is better to have interactive playing and perhaps a more clarified objective. 

Your writing is good, the story is good, but it was all over the place as there seemed to be no objective. I like these kind of games but you need a parser and a clear goal.

The colored tiles give you an indication. Red = 1 Tile away, Yellow = 2, Blue  = 3 and Green =4. You kind of watch the colors of the tiles to see what areas may be safe to click. The only one that is just luck is the first match. After that you have the colors to guide you.

Thank you for the reply!

It is good to get your son to start designing and programming at an early age.

Wow, nice job.  I usually don't play these Tetris like games but you added some really nice options. Graphics are good, music is good, the mechanics were excellent

Well done, thanks for the play!

I have no words for how absolutely wonderful this game was. So simple, yet so intriguing, so fun. Everything was right even down to the mini map. If there were a prize you should definitely win it.

Thank you for taking the time to build this incredible experience.

So, was it hard to get ChatGPT to do what you wanted it to do. Sometimes the prompting can be a bit tricky. Also, the sizing can be difficult as well. 

Thank you so much for playing the game. I have had some players express that the board could be smaller and the colors could be more distinct. Have more icons, all the same color. I might update the game

Thank you so much for playing. It means a lot to a developers to have his peers comment on their game

You are not alone, others playing the game have also mentioned that the colors as well as the board size were a little difficult. You are also correct about the ramping up to bigger boards, and icons. I am trying to decide if I will update the game and then see how it works.

Thanks for playing it is greatly appreceiated.

You are exactly right. The color makes it difficult to remember. They way I did it I only needed 6 different kinds icons with 4 different colors. If I had done it the proper way I would have needed 24 separate icons. Now that I have time I might go back and do that

Thanks for playing and the suggestion.!

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ANSI graphics. So very very cool. Way to retro bro!

The game play is excellent, the music and sound were perfect. The story was excellent.

I could eat ole Jake but Mia kept running away. Then I would get the retry button

Thanks for the great fun

Your game is just excellent. I normally don't stay and play game jam games too long but yours had me hooked. See what I did there.

Graphics are top notch. Music and sound effects are perfect. I only played on EASY but I still had some trouble.

All in all a great play. Thanks for entering the jam so we could play your great game.

Those are excellent ideas. Thanks for playing the game, and thanks for the great tips!

Thanks again for playing the game. So very kind of you

the game has nothing to do with anything but it was so addicting I gave you 5 stars all across.


Best time 3:53. Not bad for a 73 year old man

Dude, come on now. This might be a good game, but it is definitely not for this game jam, and I don't think you did this in ten days. Well maybe if it was all AI generated which kind of defeats the whole 'game jam' philosophy.

Man, you did really well. What a great and well thought out game. The game play was great. No bugs. The mystery is so very good.

You knocked it out of the park kid. Well done!

The game is really good. It moves very well, the AI for the characters is good. Your interface is excellent.

I just could not get them to flee. I clicked on each one a million times and they just didn't leave. Might be that I missed something.

The game is very good though. 

The game is Unity, why didn't you export it to a web build?

Also, the guy sitting on the crapper was pretty good, especially when he is shaking from trying to drop a deuce.

Dude, you did good. Well done. The game was simple, fun, worked well.

You spent a lot of time on that level. It looked great. 

Music good, SFX good. Movement simple.

I thought the ghosts were attacking me until I saw them leave candy behind. You could maybe change the SFX for the ghost when he drops the candy.

Thanks man, a good play!

You did a good job on the game. It was fun, simple to play and easy to restart when you reached the end

There is a bug that when I was at a house, a witch came up pushed me farther into the house and then I got stuck

Thanks for the fun game.

A very wise game developer in a stream said one time "If a player can't even get past the first couple of levels or obstacles then the player will lose interest"

That happened here. I couldn't even loot the chest before the monster was on me. The monster runs faster than me. The monster can run through stuff. 

I played it 3 times, got so frustrated the I just left the game.

You could lose the lighting effects. The footsteps are way to loud. And ultimately make the game easier.

  1. The game is so complex for a game jam it makes it virtually impossible to paly
  2. No music, no sound effects
  3. The actual battle game play needs work, I got stuck in the middle of a battle

This has the makings of a really good game. Looks like a tower defense game, but for a game jam, where the average player spends may 10 minutes tops playing a game, you are going to be hard pressed to get anyone to actually figure out an ultimately play the game.

You did a lot of work considering this was a 10 day jam

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Dude, what did you do. What a great level design. There was nothing to do but it didn't matter, your level was incredible.

So, so scary music, echoing footsteps, a few zombies, and you are ready to rock and roll.

I gave 5 stars on everything because the level was so good.

I tried the mic, no go. Also you need to capture the mouse in the game frame. I have 2 monitors and the mouse kept going outside the game

Your graphics were superior. The interface works extremely well

The text size and type needs work. It was extremely small, very light. Should be at least bold. Some of the background colors made the text virtually disappear.

You should make some type of tutorial as I was just lost. That could be me though

You did a great job with the graphics and interface of the game. The intro was very good as well.

As others have said, the game is complex enough where a tutorial is needed.

How did you make the intro to the game?

You did a great job.

I wish I could vote for you twice. Such a well done game. Thank you so much for the fun play

I did the easy and medium levels.

What engine or framework did you use. Where did the graphics come from because they are excellent.

The click is a great idea. I will put that in. 

Thanks for playing the game it is greatly appreciated.

I have been a programmer for a very  long time and sometimes things just can't be explained.

Thanks for looking into it for me

So, glad you found a bug. I will get started on that right away. Thank you so much for playing the game.

You know I thought about that. Easy mode would have been a 5 x 5 board, then normal is the 7 x 7, and then hard was 9 x 9. Maybe I will do that after the jam is over.

Thanks again for playing, and thanks for the game idea.

Wow, what the heck due. The game is so polished, so good. You did a ton in just 10 days. Good job

Game is unplayable as I could not make the screen bigger

Game was unplayable as I could not make it full screen

Well, the programming was good. 

You need to add some uninvited guests that chase you around.

This game had nothing to do with the theme.

So, game is unplayable in its current state.

  1. You need better documentation
  2. Clearer goal of the game
  3. Update the interface.

A card game is always good, but this needs work.

The game has a great deal of potential. But.

I could not shoot. I tried several times to fire but could not. Held the left mouse button down until I got a finger cramp

The movement needs some work and the camera position should allow you to zoom out and in.