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MineGames's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Cohesion & Craft | #5 | 3.111 | 3.111 |
| Theme | #6 | 4.000 | 4.000 |
| Immersion | #8 | 2.889 | 2.889 |
| Overall | #9 | 3.139 | 3.139 |
| Player Experience | #11 | 2.556 | 2.556 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
AI tools used (or “None”)
Claude
How I built it / process notes
promted clauade to help with code while i set everything up in godot
How does your game use the theme?
Our entry uses "Rock" on three layers at once: it's the literal object you fight over (a shared field of mineable rocks worth Stones), the throw you make in every Rock-Paper-Scissors clash that decides who wins the round, and the tug-of-war stakes of the whole match — you're racing to out-mine an enemy who started with more workers than you. Rock isn't just a reskin here; it's the resource, the weapon, and the win condition all at once.
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Comments
I like the little guys.