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A jam submission

Servants of the Unseen SunView game page

Find a new sun for a world shrouded in eternal night! For OSR systems!
Submitted by Sambarilov — 4 days, 14 hours before the deadline
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Servants of the Unseen Sun's itch.io page

Results

CriteriaRankScore*Raw Score
Theme: how well would the module have fit into the Appendix N?#514.3234.833
Art: how well does the art support the other content?#933.9504.417
Overall#1133.6824.117
Playability: how easy would it be to run this module?#1393.2803.667
Writing: how clear and/or interesting is the writing?#1423.5033.917
Layout: how easy is it to find all the presented information?#1503.3543.750

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Love the art & color scheme here! Lots of stuff to explore & figure out on your own, and the classical trope of dickish Wizards causing their own downfall was done quite well. My biggest gripe with it is I was far more sympathetic to the Cacogens than I was to the PCs! We don’t deserve their sun lol

Submitted

Eye-catching, appealing look with intriguing contents to utilize.  Me like a dying sun and ruined telescope.  Getting Merritt, Brackett, ERB feels.

Submitted

The keying is very scannable. I would have liked a brief cheat guide on what steps make the ritual occur in one place, and maybe some time pressure. This is clean. The printer friendly version was easier on the eyes. Very Appendix N.

Developer

Hey! Thanks for the review! I think what you're asking is in the key for room #5, second bullet point. If that's still not clear, let me know and I'll try to give a better explanation

Submitted

that’s my bad then! thank you

Submitted

Great artwork. Very much in an Appendix N style. Clear and easy to follow. Looks fun to play.

Developer

Thanks you very much!

Submitted

Praise the sun! Nice style and a spot-on adventure, perfectly in line with the title.

Developer

Thank you! Appreciated! \o/

Submitted

Classic dungeon meets Outer Wilds problem solving and environmental storytelling - an excellent adventure. The art, colour, text emphasis and layout is all used to great effect to create a module that would be easy to use at the table. The plot (stealing someone elses sun) fits the theme brilliantly.

V minor, but I wonder if it's clear where players should start from how  the rooms are numbered. I imagined room 1, but think it's more likely room 4.

Developer

Thanks for the review! About the numbering, you're right. I tried to keep the key close to where the room was on the map, but maybe that wasn't a very good idea.

Submitted

The colours are cool and I dig the art. I'm not big in tri folds, but I think this one is darn good. Love the setting.

Developer

Hi! Thanks for the review! Appreciated!