The art drew me in. :) Gave you a follow anyway in case it gets finished!
Play game
Silshade's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #2139 | 1.066 | 2.500 |
| Audio | #2199 | 0.640 | 1.500 |
| Enjoyment | #2206 | 0.853 | 2.000 |
| Overall | #2230 | 0.746 | 1.750 |
| Innovation | #2231 | 0.640 | 1.500 |
| Gameplay | #2237 | 0.640 | 1.500 |
| Theme | #2237 | 0.640 | 1.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The game embodies the idea of “Risk it for a biscuit” through its core loop. To survive, the player must venture into the foggy forest and risk facing the lurking enemy in order to collect unique items that activate protective zones. Each safe zone offers temporary comfort and safety, but only if the player dares to find and bring back the required objects.
Every moment challenges the player to gamble with danger in hopes of gaining a few more seconds of safety — perfectly reflecting the theme of risking everything for the chance to survive.
What code and assets did you not make from scratch during the jam (if any)?
I only used some small snippets of my previous code and a clean project base to speed up development. Since I’m not using a game engine, I’m allowed to reuse my own code structure as a foundation, but all core mechanics, assets, and gameplay for this jam were created during the event.
Sounds and models taken from public sources under CC - CC4 licenses.
How many people worked on the game?1





Leave a comment
Log in with itch.io to leave a comment.