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Biscuit Cooker's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #1912 | 1.600 | 2.167 |
| Gameplay | #1990 | 1.354 | 1.833 |
| Visuals | #2014 | 1.477 | 2.000 |
| Innovation | #2083 | 1.108 | 1.500 |
| Overall | #2105 | 1.231 | 1.667 |
| Audio | #2124 | 0.862 | 1.167 |
| Enjoyment | #2173 | 0.985 | 1.333 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
it is a game where you make biscuits but since the ingredients are unstable you can fail
What code and assets did you not make from scratch during the jam (if any)?
the font
How many people worked on the game?1
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Comments
For your first game, not bad! Honestly my first game was really bad lol, you actually have something going for ya! Maybe a little bit clearer UI, hard to understand what to do. Nonetheless, good job!
This is a neat idea! I was struggling to get the UI to work with me... at one point I had the fridge open, the shop opening, and the bake menu all competing for my mouse clicks. I can see where you're going with it though!
I really got your idea! Sadly, I couldn’t manage to cook a single recipe. The camera transition could be a bit faster, and waiting for the cooking to finish feels a bit too long. At the same time, there isn’t much action feedback happening during the process. It might be nice to add some kind of response to the player’s actions, like vibration, sound, or even a small visual effect.
I am about as good at baking in real life as I am in this game... Still a lot of fun. One suggestion would be to make it more clear visually when I cannot scroll ingredients any further in a direction.