What a neat idea! I will have to find some time to dig into this :)
Tallbeard Studios
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Played a few rounds, wishlisted it! Found a few bugs:
- I got a chest on the road and needed to rearrange my inventory to make things fit. I was putting things in the chest to give me room. However, when I pulled the item offered in the chest out of it, it closed the interface, leaving a few of the things I placed in there temporarily. Not sure if that was intentional or not.
- A rare one, I think. I hit a chest and I leveled up at the same time (maybe same frame?) It kind of gummed up the interface. The chest wouldn't close, so I had to "skip" it, even though I took things out of it. Then the gameplay resumed while I had to quickly choose my level up bonus.
Honestly though, a really fun idea! It's a bit dense with words and graphs at times, but I know there are loads of people who are into that kind of thing. I hope the game gets lots of attention! I wishlisted it :)
What an absolutely cool concept! I understood it from the first gameplay sample and I was like "how come I've never thought of that?!" I don't think there were many other players in the system yet, but I had a pretty crazy setup at the end. I can't really say I knew what all of it did, but I usually won before Spring was out ha


















