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Skeleton shooter survival's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #778 | 3.191 | 4.000 |
| Gameplay | #1023 | 2.735 | 3.429 |
| Audio | #1156 | 2.507 | 3.143 |
| Overall | #1191 | 2.640 | 3.310 |
| Innovation | #1243 | 2.393 | 3.000 |
| Visuals | #1316 | 2.621 | 3.286 |
| Theme | #1416 | 2.393 | 3.000 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
You can go for the next level, but you can also take shortcuts, risking for a biscuit.
What code and assets did you not make from scratch during the jam (if any)?
Any
How many people worked on the game?1
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Comments
Wow I see a future professional!
Very creative, and very fun. Well made, you should be proud
I really liked the low poly design! And I love me a little FPS haha and cool sounds~
Cool game,Impressive it was made by a 9 yrs old,I really like the models and the sounds.
Also a tip for your next jam: If you can ,You should make your game playable in the browser :D
Good Job
This Game Looks awesome, I love the Low poly look and the Sound effects are incredibly Goofy and they fit the games look perfectly. For your first game this is really really good, the player movement in super smooth and responsive and i love thee tiny details such as the View bobbing and the Gun Bobbing. Congratulations Dude :DD
Here's My game, feel free to check it out and if you enjoy it be sure to comment your experience and rate it. Your on the path to greatness :D
Racookie Heist
Actually, its more funny than I thought. Reminding me of old Doom or Wolfenstein games.
I feel like this game can be done on two ways, one, by going slowly, eliminating every enemies, or trying to rush it as fast as possible.
The first way is boring, while the second is fun. You should make something that will push the player to a need to beat the level quickly, such as respawning opponents or simply the time limit.
Anyway, Good Job!
My gameplay