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A jam submission

Speed or Fuel?View game page

Race against the clock with a risky twist, the least fuel you carry, the faster you go, but...
Submitted by Warrpirek — 1 day, 7 hours before the deadline
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Speed or Fuel?'s itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#11882.8324.200
Gameplay#12842.4273.600
Enjoyment#12962.5623.800
Audio#12972.2923.400
Theme#12992.5623.800
Overall#13162.4723.667
Innovation#14312.1573.200

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
You have to risk, by loading as low amount of fual as possible to win a race. Its a risky tactic, but this is the only way to win.

And :D you are using the biscuit fuel.

What code and assets did you not make from scratch during the jam (if any)?
All musics, foliage, and biscuit model. All of them do not require to be credited.

How many people worked on the game?
1

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Comments

Submitted(+1)

Really clever way to apply the theme of the game in a racing game. Has its little quirks like flipping 10 times and trees without colliders which made it fun. Good Job! 🤗

Developer(+1)

Thanks, I just checked your game also.

Btw, Did you maybe forget to send the rating? As it didnt increase.

Submitted(+1)

Oh yes, I see it didn't save. Done now! 💛

Submitted (1 edit) (+1)

This game is funny and cool:

~1 You can jump somewhere and spin in the air about 10 times, and then you land.

~2 Trees don't have collisions (unless only fir trees or oaks do).

~3 On some sections of the road, the road ahead isn't visible, but if you point it out, it will appear.

~4 You should make a "No Passing" widget sign like the ones on those colorful cars. Because if you turn around in your game and then forget about it, you'll notice the car moving in the opposite direction.

Submitted(+1)

I had a lot of fun playing this!

The level design is top notch, paths flow smoothly and intuitively. I was never confused about where the next turn would be, and the fuel pickups were a sure fire way to know a path would be risky, but doable.

The visuals are great, and the variety of levels surprised me for such a short amount of time!

The only note I feel I could add is about the camera and scoring system. As far as the scoring goes, it makes sense for the most part, but could be spelled about a bit more obviously. (Larger text/icon for you, etc.)

As for the camera, it just moves around with the car way too much. Locking its rotation and dampening its movements would absolutely fix this feeling, and make crashes more manageable. (Although they did make for a good laugh)

Other than those (very minor) notes. Well done! I had a blast and thought the usage of the theme was very well done.