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Tell No King's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #1379 | 2.157 | 3.200 |
| Theme | #1384 | 2.427 | 3.600 |
| Innovation | #1431 | 2.157 | 3.200 |
| Visuals | #1450 | 2.427 | 3.600 |
| Overall | #1598 | 2.045 | 3.033 |
| Gameplay | #1808 | 1.618 | 2.400 |
| Enjoyment | #1978 | 1.483 | 2.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
in tell no king players, calculate the opponents hand and risk it for the biscuit when they call bluff on the cards played by the opponent and when they try to bluff the opponent.
What code and assets did you not make from scratch during the jam (if any)?
https://cupnooble.itch.io/sprout-lands-asset-pack
https://shubibubi.itch.io/cozy-interior
https://tallbeard.itch.io/music-loop-bundle
How many people worked on the game?1
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Comments
Artistically I really liked it the opponent is super cute!
Many times I wasn’t sure what was happening, so I feel it could benefit from clearer feedback in some situations. Still, it’s a very interesting idea with a lot of potential.
I like the idea of having to convince/trick the AI opponent that I am putting down X number of a certain type but the interface isn't really clear on how to go about this. As I am seeing in the previous comment, a few indicators would help.
What I would like to see as an improvement on this one is how to use the text box to convince the AI, especially. Are there keywords we should use? Do I just type something in or do need to press enter to submit the text?
The game is overall hard to understand and I never usually know what im supposed to do, but with a few indicators and if the ai played faster then the game would be perfect. Also, sometimes the game just doesnt wait for me while I am typing, but the visuals and soundtrack are awesome