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Rayo6698

32
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A member registered Sep 16, 2023 · View creator page →

Creator of

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Loved the customer sprites! The setting and the whole bureaucratic job angle reminded me a bit of Papers, Please. Great job!

Really love the art style, and the ship sprite especially. Great work C:

Congrats on shipping a game! The art style reminds me so much of Pokémon Yellow, it really took me back. Nice work :)

Really liked the music! The parrot is great too. The combat controls weren't super clear to me, so I ended up just spamming left click, but I still had a good time. Nice work :)

Thank you! Getting lost in the forest is on me, we ran out of time at the end and never got to polish that area or its gameplay the way we wanted. Thanks for playing!

Thanks! Carmonsterv7 is the one who came up with the palette, and it's definitely one of my favorite parts of the game too. Glad it stood out to you :)

Thank you! Our artists gave it everything they had, so it means a lot to hear that. Thanks for playing

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IT'S ONE OF THE FROGMANS HIMSELF! Thanks a lot for the comment, I really appreciate it. Also, your game is hands down my favorite of the jam C:

Also I'm Ray and AAY in the leaderboard lol

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Short, fun and straight to the point, I liked it! The controls confused me at first, but once I realized the buttons were laid out kind of like a MOBA it clicked and things went a lot better. It also took me a moment to process that the cannon fires depending on which direction you're facing. Nice work

Really cool concept, it felt like a proper tactical game. I love the mechanic of spending health to raise your stats, and the way you handled the attack/defense percentages. The parry on crits caught me by surprise, and that's actually how I got through the early fights. The HUD glitched out a few times and navigating it felt a bit clunky, but overall it was a solid experience. Nice work C:

Your little miner is really charming! I love how he looks, and his idle animation is great, he looks tired and like he's sucking in his belly haha. It's a shame you ran out of time. Nice work c:

Thank you so much! Needler did the ghoul and Carmonster made the music, and they both really appreciate the recognition. We didn't have time for a proper tutorial, so that one's on us. Thanks for playing!

You absolutely nailed the style. Honestly, this captures the essence of the Game Boy better than anything I've seen so far. The sound effects were amazing, and the song is incredible, it honestly feels like it could've come straight out of Pokémon Gold/Silver. I was also really surprised by all the different scenes and phases. I had a great time and enjoyed it way too much. I'm even a little mad I didn't come up with something this cool myself haha. Fantastic work :)

Really love the art style, it's super eye-catching and unique! The whole game just oozes personality. The enemies are great too, the cannon pirate was easily my favorite, and the transition screen was awesome. The looping song was a bit loud for me so I ended up muting it after a while, but it's a nice track. 

Not sure if it was something I did, but at one point I was taking damage even though there were no enemies on screen.

Really nice job overall!

Thank you! Our artists did an incredible job, honestly their work still impresses me every time I see it. Really glad the vision came through too, and we'd love to come back to it and add everything we had to leave out. Thanks for playing :)

Thank you so much for the enthusiasm!! Our artists really appreciate the kind words, they put so much love into the little guy and the whole look of the game. Glad you enjoyed the setting too :)

Thanks for playing and for the honest feedback! You're right, finding the offerings is tedious. Unfortunately we didn't get to build the forest section the way we really wanted to, so the searching ended up feeling more drawn out than we'd planned. We appreciate you giving it a shot c:

Thanks so much for playing and for the kind words! Really glad you liked the art and the palette, our artists put a ton of love into it. 

And yeah, you're totally right about the map. Like one of our artists mentioned, we had to cut a lot to make the deadline, and better guidance was one of the things that didn't make it in.

Also, I'm really happy you noticed the dialogue system! I built it from scratch and I' damn proud of it, so that means a lot c:

A simple and straightforward game, but most importantly it was really fun! I enjoyed it a lot, great job!

The cookie characters are super cool!

And as others have said don’t give up. Just having the courage to start is already a huge step. Even if what you made doesn’t fully reflect what you had in mind, that only means there are things you can learn and improve on. Keep going, you’re on the right path!

Artistically I really liked it the opponent is super cute!

Many times I wasn’t sure what was happening, so I feel it could benefit from clearer feedback in some situations. Still, it’s a very interesting idea with a lot of potential.

Very original

I really liked the twist of being the cookie, and the princess icon made me laugh a lot

I really enjoyed the relaxing atmosphere it contrasted so nicely with the usual stress of Jenga.

I did have a bit of trouble with the controls, but that’s probably just a skill issue on my end haha.

I really enjoyed your game! The art style (both visuals and sound) is super charming and pleasant

I did find a small bug: when clicking the arrow to interact for making cookies, the page scrolled up which was a bit annoying. I also couldn’t get the fullscreen option to work, which made it harder to read the selection menu

This is just a silly thing, but I honestly wanted to smash those jars haha

Overall it was really fun to play, and I think it’s a dungeon crawler with a very original theme and a lot of potential ahead!

Thanks a lot for playing and for the feedback.

You’re totally right about the difficulty we definitely wanted it to ramp up more, but since this was a jam we decided to play it safe and keep things more accessible and we think we ended up going too easy.

Really glad you enjoyed it overall, though! That means a lot to us.

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Really appreciate that you also highlighted the positive points especially the polish. This was only our second game and our second jam, so that means a lot to us.

You’re absolutely right about having the player place turrets directly and risk getting attacked. That would have fit the theme way better, and in hindsight we’re wondering how we didn’t think of it.

We also know there are things still missing, like clearer feedback when zombies get slowed, more turret variety, and generally stronger feedback on some of the mechanics. Your comment really helps us see those priorities better.

Thanks again for taking the time to play and share such detailed thoughts! Comments like yours are super valuable for us to keep learning and improving.

Haha thanks a lot! We’re super glad you had fun

We had a blast making all the mini games and wanted the ending to be some kind of joke/catharsis haha glad it worked!

Incredible art and music! The game totally reminded me of our first minigame haha

Our artist really appreciates the kind words! Coming from a game with such a great art style, that means a lot. The rest of the team sends a big thank you too!

I really liked the art style. The song is nice too! As a tip, you should look into what coyote time is.

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Hey, thanks a lot!
We're really glad you had fun with it! The stair jump gave us a good laugh while making them too.

Thank you!