Nice music, sound and presentation, overall great execution! Stacking up on many dice was really satisfying. I ended up soft-locking towards the end so some sort of roll timeout would be neat. Good work!
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SacriDice's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #115 | 3.929 | 3.929 |
| Innovation | #331 | 3.429 | 3.429 |
| Overall | #359 | 3.488 | 3.488 |
| Audio | #471 | 3.286 | 3.286 |
| Visuals | #520 | 3.714 | 3.714 |
| Enjoyment | #548 | 3.429 | 3.429 |
| Gameplay | #647 | 3.143 | 3.143 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The risk: sacrifice health and fingers to get the biscuit: 1 million dollars.
What code and assets did you not make from scratch during the jam (if any)?
none
How many people worked on the game?3





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