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A Risky Factory's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #761 | 3.000 | 3.000 |
| Innovation | #771 | 2.923 | 2.923 |
| Enjoyment | #948 | 3.000 | 3.000 |
| Overall | #959 | 2.936 | 2.936 |
| Audio | #961 | 2.769 | 2.769 |
| Theme | #1017 | 2.923 | 2.923 |
| Visuals | #1077 | 3.000 | 3.000 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
It's a game about risking it in a generated platformer!
What code and assets did you not make from scratch during the jam (if any)?
All audio (freesound.org), most of Util.gd specifically (chatgpt), endscreen (CC0 images on google).
How many people worked on the game?1
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Comments
Managed to beat the game after 164 deaths (!?) Sometimes the procedural generation didn't work and no paths would be available. Liked the challenge though, and thought the animation and character feel was super nice. Cool game.
Interesting concept for a rope! Liked how gradually the story is introduced, textual sections are just the right length to move the story forward and not make the player bored. Cool main character and nice sound design as well.
The only thing that was bitter for me is control, while the are totally fine, I’m just not used to playing platforms using the keyboard, this control scheme of Z / X / SPACE is super inconvenient to my taste as the keys are not in a good reachability for the fingers, so it was super hard for me the pass even through the few levels and I died plenty of times. But I guess this is my personal issue, so it’s not a very useful feedback.
Congratulation on such a release!
Absolutely loved this game
Cool concept. I like the mechanics with bringing the wire through the maze while also using it to dash and swing. The art looks cool as well.
Thought the game looked great! I really liked the concept of it, but had some trouble with the controls. Great job!
I really enjoyed the comedy in this one! The gameplay loop was great, losing percentages when dying made the stakes really exciting. I had trouble understanding the controls a bit, Dash felt like swing, and I didn't really understand swing. Overall great!
I really like the character design. I didn't like the short play time for each level.