Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Biscuit CrawlerView game page

A game where you fight cookies in a dungeon!
Submitted by Kaiynest, Cardinal117 — 8 minutes, 40 seconds before the deadline
Add to collection

Play game

Biscuit Crawler's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#12732.7083.667
Audio#15651.8462.500
Innovation#15781.9692.667
Overall#16361.9902.694
Enjoyment#16561.9692.667
Theme#17571.8462.500
Gameplay#18271.6002.167

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
You get pickups or chests that give you either good loot or the opposite, also the enemies are mostly biscuits

What code and assets did you not make from scratch during the jam (if any)?
Just the models for the environment and some collectables, the cookie enemies was modified by us.

also some code snippets was generated by AI or edited by AI to speed things up.

How many people worked on the game?
2

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Maybe add a sound effect when an enemy is hit, also I think the combat needs some work, I swung many hits that didn't have any effect. Apart from that, a really great game for a weeks work.

Submitted (1 edit)

It seems like you're new to either the engine or working with games of this concept. The combat system feels very unpolished as half the swings don't happen when you're clicking and the gameplay seems a little confusing sometimes. It seems like a cool concept and a good one to practice your skills on even after the jam. Good work for just a week

Submitted(+1)

The idea is fine and the game is looking great. The fighting system seem really unfinished, and I mostly end up avoiding the fights. But overall an okay little jam game.

Submitted(+1)

Keep up

Submitted(+1)

Nice visual style. I liked the little details like the sparks the tip of the sword leaves on the floor. The combat needs some polish. I wasn't really sure when I was hitting an enemy. Should I click on them? For a game made in a week, it's a very good job.