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A jam submission

Terror At The Crystal DimensionView game page

Survive a horde of crystals hunting you!
Submitted by Verdant — 12 hours, 27 minutes before the deadline
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Terror At The Crystal Dimension's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#7212.6133.200
Gameplay#7392.5313.100
Enjoyment#7732.6133.200
Overall#9092.3412.867
Theme#9382.4493.000
Visuals#10632.1232.600
Innovation#11701.7152.100

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
It's a strange dreamy space of floating inconsistent platforms, with a sort of liminal vibe to it.

What code and assets did you not make from scratch during the jam (if any)?
I used textures by Screaming Brain Studios and a gun model by Kuptchi. Everything else is made by me.

How many people worked on the game?
1

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Comments

Submitted

I think this is impressive for a week's work. There is a lot of strong basis, and a little polish could really make it shine. I personally found that the jump was not as powerful as I would like it to be, especially considering the size of the level. I also think that the crystals were a bit too fast, or maybe just need some audio element to let the player know they are near bc it can be difficult to be looking out for them when platforming. 

Overall, good job!

Submitted(+1)

Good 3D graphics, music very much in keeping with the theme.

The weapon feels pretty good, but there's not enough animation on the enemies to tell if you're hitting them properly or if they're dying. It's also difficult to see when they appear.

Submitted(+1)

I loved the freneticism of the game! The running velocity was SO high but that was SO good, or at least that was what I felt. My max record was 61, I found a bug that let me reload and cancel animation to have basically infinite ammo, but then I failed to reload so I ended up getting surrounded and died :(

Developer(+1)

Thank you for the feedback!! happy you liked the movement :D

I knew there was something wrong with the reload, but the bug for me was shooting right before the animation ended lol not canceling the reload right away, couldnt figure out how to fix it. I'm curious as to how you enjoyed the speed of your movement, a lot of people seem to point out that its unfair, I can't tell if it is really the movement's fault or the way the map is laid out. if you could tell me about where was the 'fun' feeling in it I'd appreciate it a lot.

anyways, thanks for checking it out :D

Submitted(+1)

Yeah, i found it fun because it let me try to do some parkour across diferent platforms and sure, sometimes the character would slide away a bit but that usually didn't matter because you could jump to another platform.  I also find that without the velocity, the game would be even harder since it's the only way to run away from crystals. Maybe people complain about the layout, that could be it.

I think that you could try to switch the velocity or (even better) adapt de layout of the map to get some juice out of the parkour of the game, this way is not a bug; it's a feature ;)

Submitted(+1)

Overall for a 3D project not bad for a week worth of work. some things to note for feedback

the crystals were a tab to fast, and with the movement made it a bit hard to counter.

The gun should probably have some more feedback, even somthing such as the hitmarker expanding as it was shooting wouldve been cool

now for some artistic opionions.

the gun was a little out of place, it felt like a spacey dream-like world, i think you couldve used some sort of other item to make a more coheisive imerrisive world.

overall my summary is

with better movement, more feedback and slight artistic changes this game can be improved exponentially.

the gameplay is there and it has potential!

Developer(+1)

thanks for the feedback, appreciate it :D

Yeah you're right, visual impact when shooting should've been a thing...  sorry about the gun, originally it was supposed to be a laser rifle that looked more 'crystal-like', 'crystalized'.. 'crystal-y'?, but I couldn't make my own model in time. anyway thank you for the suggestions! will definitely take them in consideration.

Submitted(+1)

Lemme k ow if you ever need a quick model im not the best but i can whip put some basic stuff for ya!

Submitted(+1)

I played the game for a good while, and finally managed to make it to the top of the level with the button thing. Not sure if that's the easter egg you are talking about. I think the game is currently a bit barebones right now, but could be improved and be much more enjoyable with some further work. But at least the vibe is really cool and I like that a lot.

Other things I like:

  • Platforming is pretty difficult but still fun. I think the game could pivot instead
  • Music choice is cool too. Got that old 2000's game vibe

Suggestions:

  • Consider slowing down and adding attack animation for the enemies. It feels like a unfair when some enemies just jump at you and immediately get killed. This is especially true in the small room under the staircase
  • Run jumps feel a bit slippery and hard to manage, especially with the small platforms. I would prefer snappier controls instead
  • Maybe adding a health bar and auto-healing after not being damaged for a while? 3 - 4 hits only felt a bit harsh

Anyway, I think you still did a good job in making the game! Keep up the good work!

Developer

Thank you for the feedback! glad you liked the vibe :D

Yeah I thought it'd be very unfair, sorry about that, also the health does regenerate after 3 seconds of being hit (provided you dont get hit in those 3 seconds) I didn't know how to communicate that in the UI :( , sorry again.

(the easter egg is just locating and pressing 3 buttons in the level to play a short lullaby).

Submitted(+1)

After trying for 30min I think I got pacifist speedrun tac. And about that easter egg... I think I got it but i'm not sure and I don't wanna spoil the tac hahahaha gj fun game

Developer(+1)

Thanks for playing!! glad you had fun and found the EE :)

Submitted(+1)

I LOVE the artstye, gives like 90s vibes? Name is really cold, I love it. There were some bugs I found with the platform disapearing once for a few seconds, but maybe that's just an issue on my end.

Developer

Thanks for the feedback!! Yeah I always liked the dreamy feeling of 90s games, low resolution textures has this weird vibe I'm always drawn to. The game isn't well optimized I'm sorry about that.. I'll see if I can fix that bug.

Submitted(+1)

Pretty cool, the vibes and movement really add to the theme :)

Developer

Thank you!! glad you liked it :D