Very very cute! I mean.... gncute?? lol I had a blast the puzzle were great and the art was fantastic. Great job!
zanfon
Creator of
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I like the idea of working together toward an objective only for your teammates to turn on you. I think that it could be expanded to flesh out the objectives and level design a bit. My main criticism is that the lag between clicking and actually swinging the pickaxe is too long and the enemy knockback is too strong. When I was fighting I spent so much time in the air and couldn't actually reach the enemies to hit them. I did it eventually tho haha Good job!
I had an issue trying to play the game embedded in the webpage as all my inputs were off, but it was fixed when I went fullscreen (for others playing, I have to press the unity fullscreen button, not the itch one) I think this was a very solid game in the Papers, Please style. Reminds me a lot of Death and Taxes, which makes sense as it's also a Papers, Please for sending people into the afterlife. Great job!
Wow! Thank you for the feedback! I've never done sand art irl, but I did spend a lot of time playing in my own game once I got it running lol. I definitely a sims house decorator haha, but I realize such a game is not for everyone.
I'm glad it feels good! I really wanted to make sure the sand fell in a satisfying way. I spent a vast majority of the jam time fine-tuning the sand physics, I'd like to revisit this sometime after the jam and look into expanding the sand art capabilities (maybe add the ability to poke the sand or mix it up ).
Thank you for playing my game and leaving such wonderful comments!
Good concept, I love tower defense games! As others have said, I think having some indication of how much "health" a suitor has and how much "damage" a trap does would go a long way to help the player understand and strategize. I also for the text boxes, you should use "RichTextLabel" instead of "TextEdit". The latter is for player input, which results in all the boxes in your game being editable (see image). Overall very solid jam game :)

Aw thank you! I'm glad that you enjoyed it and had fun with it! I'm glad to hear that I nailed the aesthetic. I also spent so long playing games like this when I was younger. I remember loading up discs on the family PC when I was younger. Thank you for taking the time to play my game and for leaving such a nice comment!
I adore the art and atmosphere of this game! I'm ngl I didn't read the description beforehand and got a little frustrated and not being able to figure out what I was doing, but once I found the map I really really liked it. I also liked my Normal friend who walked through the maze with me :) Very good job!







