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A jam submission

Suit YourselfView game page

The Princess doesn't want to get married...
Submitted by Some Dudes — 11 hours, 27 seconds before the deadline
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Suit Yourself's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#453.7453.842
Audio#533.1293.211
Gameplay#533.0273.105
Overall#583.1913.274
Fun#583.1293.211
Visuals#682.9243.000

Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Theme explanation
The princess adds layers to her tower to put more space between her and her suitors

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Comments

Submitted(+2)

Love the ability to customize the princess, very fun! The tower defense is cool and on theme, would like to have more feedback or explanation of how each unit works. The emoticons for the suitors are really great!

Submitted(+2)

Fun little game ! I would have liked to feel more progression, but it's well done for a jam !

Submitted (2 edits) (+2)

Good concept, I love tower defense games! As others have said, I think having some indication of how much "health" a suitor has and how much "damage" a trap does would go a long way to help the player understand and strategize. I also for the text boxes, you should use "RichTextLabel" instead of "TextEdit". The latter is for player input, which results in all the boxes in your game being editable (see image). Overall very solid jam game :)


Submitted(+2)

nifty concept but i feel like once you manage to get past the point where the group of suitors loops around, you're pretty much guaranteed to win hahaha

Submitted(+2)

I really like the idea, wish it was more polished bc it's definely my type of game! Being able to skip the first cutscene would save a lot of frustration and knowing about damage would be nice. Also, I dont know if its a bug but they lever lose "health" on the first trap which makes it really difficult. But overall, really nice game and i liked the music!

Submitted(+2)

i like the game and the idea but i wish there was a little more explanation of how much damage things deal

Submitted(+2)

Nice animation and a good idea, I really liked the puddle of water that gives the character a satisfying bounce back. However, I think there could be more indication of the negative effects of the traps that have been set. Well done!

Submitted (1 edit) (+2)

The Idea to just annoy them with slime and moving statues is really funny. I like that you can move stuff during a round when you are in a pinch and have to annoy just one guy a little more.

The scaling is pretty unforgiving in the beginning but once you get past the first few waves it feels pretty impossible to lose, I got like 10 floors with 5 filled with orbs and they barely got past the third floor. And I don't know if there is an ending.

Some minor things:

-I don't know if it is intentional but the orb animation only starts once the first enemy comes in contact with it, but the slime starts instantly. 

-It would be nice if the customization stayed between attempts.

-It would be nice if you could advance the cutscene by clicking since it feels kind of long if you die in the beginning.

Otherwise great game!

Submitted(+2)

Wow I can't believe I found another tower defense game :D

I really like the re-interpretation of the tower defense theme! When I first played I didn't know that they would immediately go to the floor (so I appreciate that you had an Add Floor button to clarify this). It would be cool for different suitors to have different strengths/weaknesses. But overall great idea!

Submitted(+3)

I like the idea, but I wish the suitors scaled in difficultly a little more, and had some visual indication of how difficult they will be, like different colored shirts. Another thing that would've been nice is some idea if there is an end or not, like a waves counter. But its solid concept! I hope you continue development on this!

(1 edit) (+1)

Thank you, and thanks for the great suggestions