Thank you very much for playing! It's nice to hear that it was a semi-relaxing experience :) If I touch up on thr game maybe I could make the bats fly even higher ☆
arkicade
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As someone who loves Princess sims (e.g. long live the queen) I find it so fun to manage my character's schedule. Having four to manage (with their own preferences) is a really engaging spin on the formula and it's fantastic that there's a story/dialogue system to accompany it. Very impressive you did both the visuals and music. The UI is well-polished. All I could ask for is more random one-off events which change the schedule but overall great job team :D
Very cute and calming platformer! There's a lot of polish I'm this game and the sound effects were used well. There's clearly a lot of thought put behind the application of the theme (I didn't get at first that the backgrounds were prior levels)! The progression of new skills was very satisfying and reminded me of metroidvanias (perhaps we could've revisited older levels with the new moveset)? Other comments already mention the space bar jump and coyote time, but aside from that great job :)
Beautiful pixel art and excellent colour palette! I like how the items wobble to indicate if the tower is unstable. It is strangely satisfying to pick up and place items. I wanted to redo the round so I started smashing items into the floor but they don't always wake up the cat ^^' the health bar is helpful in indicating how close it is to waking up.
Very cute game! I like the I got to fed the moth cookies and it's very intuitive to control/play. In thr beginning I was confused by the buttons changing text when going into different rooms maybe having a layout of the house/icons would've been clearer but I got the hang of it pretty quickly. Job well done :)
I greatly enjoyed the interpretation of the theme and the idea is incredibly unique (I remember the y2k "girly" journals with passcodes). Surprisingly tricky but I figured it out in the end! I thought it was cute that the cd player stops the music but it's also good to have an option that mutes sound as well (though I actually like the drag and drop sounds!).
Omigosh the music is absolutely stunning! The piano is beautiful and captures the feeling of being in a dream incredibly well. Whilst I understand wanting to evoke the surreal nature of dreams, I did find myself confused on what to do during some minigames (the itch page helped with this). Lovely visuals ☆
Thank you for playing and your feedback! The range cannons in the front can actually shoot far across the level before enemies approach. I implemented the rabbit enemy type so they "jump" over other enemies and can hit blocks (they appear in wave 3). I've made note of cannons shooting past each other! I found it too chaotic when I was prototyping but it's worth re-considering ☆
An incredibly cute game! Very glad to be friends with the onion girlie. I love the music it reminds me of the Nintendo DS girly OST playlists I find on YouTube ♡
The minigames are very intuitive and easy to play. I like the touches of purple outlines on all the art which makes it pop ☆ More minigames/interaction would've been lovely.
Beautiful 3D models! This game is very polished, I liked the particle effects which glow as you're cleaning something ✨️ The intro cutscene at the start adds a lot to contextualise the story. I really appreciated the explicit instructions in every room as otherwise I would've struggled on how to progress. I didn't expect that the items can float in the air but it makes it easier to move/place books and smaller items. Very cozy game ☆
I really liked how the layout of the restaurant and names correspond to the keys you have to use (W and S), makes it super easy to memorise and intuitive to play. This reminds me a lot of diner dash in one half and a cooking flash game in the other. Beautiful colours (love how goopy the lasagna looks), hopefully one day I can finally get on their waiting list!
Ridiculous but incredibly well executed entry! It's super polished and I loved the audio/music for this one (was jamming to it as I played). Getting rid of the clothes was very intuitive. I quickly realised that bumping between two buildings was the way to go in getting rid of thr layers. Excellent job team! ☆
Great idea for a game and incredible sprite art! I really like how the cake customization game feeds back directly to the narrative (spoilers: it appears the better you make the cake the more the culprits reveal). It would've been nice to have a skip text button or adjust text speed especially with repeating dialogue when failing to make the correct cake. Solid game!
I really liked the use of the theme and the narrative around the feedback loop (get inspiration from stars to make more lenses). I actually tried this out on mobile and the arrows work well but forming constellations was more difficult (double clicking on mobile doesn't always work). Zooming in and out would've been nice to have. But overall, good work! ☆
There are so many customization options available! I wouldn't even think about cplouring the fillings in between. The options vary from cute to creepy so you could end up with different cakes completely. I like how you can change the position of toppings so they aren't stuck in a position. As you can see, my instinct was to move ingredients back so only halfway through did I use right click to remove toppings (the selection screen hid the stray toppings). So for the final frame they were there.
Wow I can't believe I found another tower defense game :D
I really like the re-interpretation of the tower defense theme! When I first played I didn't know that they would immediately go to the floor (so I appreciate that you had an Add Floor button to clarify this). It would be cool for different suitors to have different strengths/weaknesses. But overall great idea!
Cool platformer, it makes it more interesting given the story. I've never played a platformer where the jump is more powerful than the movement force. I was lucky that sometimes falls wouldn't lead to a game over but having Coyote time could make it more forgiving. Congrats for submitting to the jam, good job! :)
Even when I was trying to frantically make last minute bento boxes the music helped keep things cozy. The variety of shapes of different ingredients were well executed and I liked the progression system of unlocking more ingredients. For me, the tutorial text was a bit difficult to read but still legible. Overall good job! ☆
I really like the concept of using time as a resource which can be distributed amongst different objects! There was a lot of polish added to this game (particles, transitions, trailing line) and consideration on player movement being very smooth. I appreciate the level difficulty as this game paces the introduction of new mechanics well across each level. I struggled a bit with overflowing time on objects reaching max capacity. Overall, good job!
Love the concept of this game and the artstyle! It's so cute that you have to prepare the house for guests before your mum gets home. I appreciate the item list being crossed out when tasks are done as I didn't notice the bathroom door on my first playthrough (and knew something was up since I thought I had collected all the hamsters). The tasks were fairly intuitive (aside from the bathroom temperature) and I appreciate the narration which added some clarification. I immediately recognised the colour palette from LoSpec! Fantastic job :)
Such a cute game! I love the story/framing of the game about going to see grandmother and how the kid names all the little dew drops and how each day has a different obstacle to switch up the game play. Good use of sound effects too for the raindrops. I often found myself just picking raindrops near a pre-existing streak (but away from an obstacle) and just clicking them as fast as possible to ensure I could get as many races as I could during the car ride. I managed to get a score of 1550 in the end. Fantastic job team!
I really like the unique interpretation of the theme! Having each balloon have its own countdown and being able to pick up other balloons made me feel like I was versatile as just as when I was on 1 balloon I could slowly swerve to another balloon in time and still keep the momentum going. Having both spikes and horizontally obstacles meant there was always something to dodge but I managed to get up to around 133000m in the end. Having large balloons with longer count down times means they're easier to get but also easier to pop (a minus) but the surface area is such a plus that I often find myself not bothering to get the 15 second balloons or lower. Overall, very nice game! :)
I really like the use of audio/sound effects! I've seen the idea of counting down time but the fact that you have to count down multiple objects in parallel make this game more complex! I appreciate the shading of blue or burnt to indicate whether I counted too long or short so I could adjust for the next menu item. Deceptively difficult, nice job!
A great first-time game jam entry! I liked how you could use your horizontal momentum to carry yourself over from one platform to another (which is stronger than vertical jump distance which I haven't really seen). The game is logical and I appreciate the beginning cutscene (which is pretty funny) and adds context to the narrative. Best of luck for anything you all do in the future, good job team! :)
Cute game and it's very enjoyable to play! I appreciate how the physics were deterministic, so instead of "hoping" that the launch would work as it did in previous runs, I could focus on tweaking the final part of the sequence (i.e. move one block) to ensure all the ingredients were met. Having the limit of matching the amount exactly made for some really interesting puzzles. Well done :)































