Hi.
The game was cute.
I had trouble with the hovercraft, but managed.
Echoing some of the comments before about things to do.
Otherwise, there is a very nice frame here, and I can see great potential.
Here is our game, feel free to give it a go =)
| Criteria | Rank | Score* | Raw Score |
| Theme | #1168 | 1.946 | 2.273 |
| Audio | #1218 | 1.401 | 1.636 |
| Innovation | #1258 | 1.479 | 1.727 |
| Gameplay | #1277 | 1.401 | 1.636 |
| Overall | #1288 | 1.518 | 1.773 |
| Visuals | #1299 | 1.557 | 1.818 |
| Enjoyment | #1315 | 1.323 | 1.545 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
There are strange places
What code and assets did you not make from scratch during the jam (if any)?
code
How many people worked on the game?4
Hi.
The game was cute.
I had trouble with the hovercraft, but managed.
Echoing some of the comments before about things to do.
Otherwise, there is a very nice frame here, and I can see great potential.
Here is our game, feel free to give it a go =)
Hi.
The game was cute.
I had trouble with the hovercraft, but managed.
Echoing some of the comments before about things to do.
Otherwise, there is a very nice frame here, and I can see great potential.
Here is our game, feel free to give it a go =)
Interesting concept! Would have liked if there was more to do in the game. Art and music were pretty good and game ran well.
It's honestly confusing, some clarification on what the actual goal is early would go a long way! Also the tight space just does not work for a game where your walking around, way too cramped. Also the web version seems to have issues where it crashes
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