Story and atmosphere were cool, wish there were some mini games or something to break it up a bit but other than it was brilliant!
Bagueaver
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Honestly this game is cool but it moves too slow for what (I believe) your going for. I think it would help if you gave other similar games (Quake, Blood Thief, Ultrakill, etc) a look to see how they deal with the high-octane gameplay, but essentially I think a pass of 1) increasing speed for almost everything and 2) lowering the health of enemies would make it flow really well. Otherwise I think you did an amazing job, the visuals look really cool and the animations are solid!
Cool game that fit the theme perfectly, but I felt it went on for a bit too long. By the 6th time of scrolling back and forth on the map it gets a bit dull. I think if there was more to the binoculars section it would fix that, like maybe you could have the player avoid being caught spying? Besides that I really liked the mystery solving aspect, it was fun!
this has a couple of bugs that the crazy games version doesn't have, but both screw up when it comes to the stat logs. when the jam is all set and done I think I might revisit this just for my own sanity to fix some minor issues, but definitely should've spent less time on the animations and more time on some bug fixes. Oh well, you live and you learn.
EDIT: this is now the most recent version of the project, till some bugs
I had a huge amount of fun playing this game! But one thing I found made the experience slow down a bit after playing it for a bit is that (as far as I understand) there's no difficulty curve. It never really gets harder, I can spam the play button without using any of the special chips and go on forever. Besides that though it was a great experience, loved it!
Thank you so much, I really appreciate it! Yeah I've seen a couple of games that share this core mechanic, which isn't a surprise but still funny we chose such similar abilities! I really like your game, it's definitely a very fun experience and the levels are well designed, I think where we differ is I made it more based on the skills you learn while playing rather then your problem solving skills. I think games are more fun when they kinda embrace that chaos instead of focusing on the linearity of puzzles, more freedom in the choices you make sorta thing. Just my opinion though, like I said had a lot of fun playing Planar Shift!





