The teleport mechanic and picking up leads requiring time to execute were good game design decisions. Great job!
Play game
Detective Space-Crawler's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #677 | 3.000 | 3.000 |
| Gameplay | #750 | 2.917 | 2.917 |
| Overall | #1029 | 2.806 | 2.806 |
| Visuals | #1040 | 2.917 | 2.917 |
| Theme | #1040 | 2.917 | 2.917 |
| Audio | #1062 | 2.583 | 2.583 |
| Enjoyment | #1225 | 2.500 | 2.500 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
You can't trust anyone, find out who is the murderer
What code and assets did you not make from scratch during the jam (if any)?
all code and assets, besdies the music which is FractureClutter x Piracle - Pandemonium
How many people worked on the game?1






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