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How does the game fit the theme?
You are hunting your target but are also being hunted by a disguised attacker that blends into the crowd just like you
What code and assets did you not make from scratch during the jam (if any)?
Everything from scratch, got the carpal tunnel to prove it lol
How many people worked on the game?1
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Comments
I see what you mean from the instructions that there could be a lot of potential as a multiplayer! I think the only thing lacking in this version is there doesn't seem to be much punishment for getting caught. Especially because it seems you can get killed in the lul after a successful assassination but before the next round?
A life system to get the 10 targets before dying 4 or so times would have been ideal!
Also at first I was very careful to wait until there was an opening in the crowd so I wouldn't hit someone innocent by mistake. After realising only the target can be hit I started running full speed everywhere and spamming attack like crazy lol.
Meanwhile I loved the presentation, all the little dudes have great design capturing different assassin tropes, the extra room that fades into existence was great and the 'dong' sound that plays when you get a hit somehow works beautifully with the eerie music, it always felt right. Well done!
Thanks so much, glad you liked it! Going to be inviting a few people from the jam here to a closed alpha multiplayer in a bit so stay posted!!
I like the concept but I think it's too easy for now, you can pretty much just walk towards the arrow and spam left click. Staying off the path away from everyone seems like the best option for me instead of trying to blend in with everyone. But I can see where the idea is going towards, keep it up!
Thanks for playing!
Interesting game! I think as it stands its too easy to stand in the courtyard and wait. Gives you tons of heads up for any killers coming towards you. Giving some sort of tool to help identify potential killers at the cost of alerting your target might have been a fun addition. Otherwise it seems pretty random if a killer is going to get you while you are killing another target. But neat game regardless, I think the idea is good for sure!
Thanks for playing!
I really like this premise and the style, and I really wanted to play it, but it kept freezing for me like 10 seconds in. :-(
Oh no! You're the first to mention this so I just want to do a little troubleshooting for future builds. Have you had similar problems with any other games in the jam?
It follows! this is a really fun idea
Lol! Thanks was fun to make it, though challenging as heck
I bet! congrats on finishing the complicated system (especially within the timeframe)
Going to be inviting a few people from the jam to a closed alpha for multiplayer so stay posted!
This instantly reminded me of the multiplayer mode from Assassin's Creed Brotherhood, which I used to love. The whole hunting while also being hunted mechanic works really well here. Also caught the Hunter x Hunter references, nice touch haha. Really fun concept overall, great job!
Thanks for playing, appreciate your kind words! Super inspired by that multiplayer and it kills me that we can't play it anymore (through traditional means) Went through a few ideas but thought it could fit the theme hopefully well! Glad you had fun!
This is a very fun and easy-to-grasp gameplay, I had a lot of fun ! I think it could even be a multiplayer / online / mmo game where you play with a bunch of other players.
The visuals are simple yet efficient and work well with this mechanic. The music fits well too. Great jam game and very original mechanic !
Thanks so much! Very very very excited to push it into multiplayer so thanks for the interest in further development! Focused on art and music during the jam but the loop has serious potential! Hopefully a new genre even - want to play more games like that!
Hahaha let me know if you do it, I'd love to play it with friends / my partner and chase each other !
To me it's a bit like a battle-royal but without the FPS + realistic dimension. So it's more casual friendly, yet you'd have to be strategic and adapt to how other players behave to earn points if it's multiplayer. It's also more friendly than 3D battle-royals to all the players who can't buy RAM / good computers due to the global economic context. So it could work very well <3
Appreciate the encouragement!!
Really interesting core gameplay loop, don't know if I've seen this exact concept before. Everything worked well once I got the hang of it and it was fun madly running away from enemies and chasing my targets. I especially liked the cool 80s synth-y music and the way it changes as you progressed. Great work!
Thanks for noticing the music progresses as you get more targets, nice job! Glad you enjoyed the game!! There's a sneaky bit of morse code in the menu screen song as well ;)
Nice concept, good to see you intend on developing it further. I liked the different pixel characters and creepy music!
Thanks very much! The pixel characters were my favorite part probably!
After many characters were already done I can remember deciding the mime would be too much extra work. Wasn't able to stop myself from just kinda doing it anyway lol. Same with the jester
really cool and it does remind me of ac brotherhood too. i wasn't sure if there was actually a way to blend in? it seemed like you just got killed if you passed the killer no matter what. there could be some cool mechanics like trying to walk at the same speed as other people or blending into a crowd etc. regardless it's cool you made this in a week and its really well done! i love the music especially, it creates a cool vibe
Thanks very much, glad you had fun!! Enemies have a compass on you just like yours so they can hunt you like you hunt your targets. The challenge comes from trying to get your target while evading them and deciding which is more valuable :D
Really want to turn it into a multiplayer game soon! Would be very fun to have multiple people in a larger stage hunting each other!! Stay posted
ah okay yeah that's cool! i remember playing an assassins creed mobile game that was multiplayer and a similar concept. you could blend in by walking the same way npcs would so you'd have to do that to blend in and not be seen by your opponent which was cool.
For sure! That's a feature that HAS to be in the full version
picking a disguise and then losing yourself in a floor full of the exact same jesters and top hats while a portrait tells you who to hunt is a great little ac brotherhood throwback, and the sprite work sells it. one week solo with everything from scratch is impressive, nice work
Thanks!! <3 Was hoping to bump into some people who also played AC: Brotherhood back in the day, that's awesome!!
Glad you had fun. I want to develop it further into a proper multiplayer so I might reach out to folks from here to do some Alpha testing. Thanks again for playing!
I feel like running is not punished at all, even though it says it's supposed to make you more obvious to the people hunting you. Otherwise, I liked the spritework a lot, as well as the music/SFX. The gameplay functioned just as expected aside from my previously mentioned gripe.
Thanks for playing, glad you enjoyed it! Running puts your attacker into "high alert" where they will begin to sprint at you so watch out!! :3 Going to hopefully develop it further into a proper multiplayer so stay posted!
It works very well. I end up challenging myself to try kill all targets without any death.
I wish it had a way to detect the chasers. I always end up killing a target and a random person sprint to kill me in return.
Glad you had fun, thanks especially for replaying, thats awesome!! I can give you a secret tip :D Listen for your heartbeat to hear when your attacker is near <3
Hoping to make it into a proper multiplayer game with multiple stages soon so stay posted!
Fun concept and a good take on the theme! The spritework is very nicely done too. The running seems a little op however that is nothing that cant be easily fixed. Overall i enjoyed your game a fair bit.
Thanks!! Glad you really liked it! It's going to be a multiplayer game soon so stay posted!
Art, animations, music was good. It's a simple game, but fits the theme.
Are the characters cosmetic or are they different in any way?
Walking doesn't seem to make the enemies less aware. Is it a bug?
Thanks, glad you liked it!
Characters are purely cosmetic yes, enemies have a compass on you just like yours so they can hunt you like you hunt your targets. The challenge comes from trying to get your target while evading them and deciding which is more valuable
Really want to turn it into a multiplayer game soon! Would be very fun to have multiple people in a larger stage hunting each other!! Stay posted
I really loved the art and sound design. It also had a bit of a spooky feeling to it. Overall, it was great!
Thanks so much! Put everything I had into art and music so really appreciate that!
wonderful game!
Thank you very much! <3
I loved the visuals and the gameplay was really fun. Very cute game!
Thank you! I'm glad you had such a good time with it! Cheers!!
Very fun little thematic game, great job! My only complain is the keys you use, not very intuitive for someone who plays lots of games but the rest is nice!
Yeah definitely tried to make sure the controls would be somewhat universal / easy for a wide range of people with all different skill levels and computer setups. Really glad you enjoyed it!! :D
Kept thinking about this - it was one of those deadline hindsight things. Having shift for run and e and enter for attack would have probably covered all bases. One of those things we're here to learn though!
Very thematic! Great job!
Thank you! Thought the crowd with a hunter in it was at least fairly close!