The puzzles itself are simpel, the mechanic is great BUT there is a small problem with introducing the mechanic itself, kind of confusing at the beggining. Some simple levels for tutorial would do nicely! Anyways, good job on this one!
Pauloamm
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Hey there! Here is my feedback on the game: On the visual side, it is a very simple yet smooth experience, it has good pixel art, maybe a little bit of polish in the jump / merge with some vfx would be nice (although for a game jam is good as it is). The feel itself is great with some good level design, I just wish the merge/unmerge mechanic would have more of a impact, as it stands the merged eclipse is only good for the pink clouds and a higher jump. The UI itself is clean, simple and direct, no overbloating, There is just a small bug on the first level where it shows the eclipse moves wrong. The rest seemed fine to me, a good puzzle platformer with potential. I had fun while playing it and it made me think so it is a good sign. As such congratulations on the project!
Gonna be very honest: the art is good, I love the asthetic and I love this type of graphics. But the gameplay seems a bit junky, not in a"clunky" way but there are a lot of missing polish which give the player feedback, example: when do I know if my hit is dealing damager or not, when I know I am taking damage (there is the UI but no sound nor nothing), no UI / highlight on the objective etc. The concept is good and good jam project, and I believe with a bit more polish in that UX it would be a very fun game!
This is such a nice mechanic, very intuitive and fun. Would love for harder puzzles and for a better use for the "normal form" of the main character. Currently I was able to just run through all the levels by just using the shadow mode almost and positioning the shadows correctly. Nevertheless, great concept and execution!





