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Pauloamm

43
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A member registered May 20, 2020 · View creator page →

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The puzzles itself are simpel, the mechanic is great BUT there is a small problem with introducing the mechanic itself, kind of confusing at the beggining. Some simple levels for tutorial would do nicely! Anyways, good job on this one!

Such a simple mechanic yet so well executed, this is a great prototype to expand! Well done!

Goddamn, such a frenetic, simple yet polished fight, great one!!!!

Thnaks a lot, my artists had a blast just making cute random stuff and putting it together haha!

For starters, the concept is okay? Kind of like that scp, but the implementation is not the best, the movement doesn't feel very nice, in this ypes of games always make sure the movement feels good to the player and the environment, the rest is secondary. 

Simple but fun bullet hell, nice spin on the health mechanic!

Really great concept, the UI is simple, the characters are weird but in a good way for the atmosphere and the sound is pretty good, great job!

This is actually such a smart platform mechanic! After you get how the mechanic work it gets smooth but still challenging. I know it is a gamjam stress but this would benefit from an early area to explain better the "Restart".! But that aside, this is actually such a great platformer!

Such a creative implementation of the defuse a bomb concept! Simple yet addicting minigames , good UI and sound, great job on this one!

I must say, such a simple yet relatable concept :')  yet the polish, the UI, the vfx and sfx sound are clean as hell! Nice job, congratulations! 

Thank you a lot for your feeback, I actually liked the idea of taking this as a prototype for a metroidvania based on shield throwing and parry instead of just melee attacking. Thank you for your feeback and glad you enjoyed this small game !

Such a cool concept! Going back in "time", "downgrading" your power and putting the collectibles back, damn, really enjoyed it, simple, effective and very smooth movement I must say. Great one!

Hey there! Here is my feedback on the game: On the visual side, it is a very simple yet smooth experience, it has good pixel art, maybe a little bit of polish in the jump / merge with some vfx would be nice (although for a game jam is good as it is). The feel itself is great with some good level design, I just wish the merge/unmerge mechanic would have more of a impact, as it stands the merged eclipse is only good for the pink clouds and a higher jump. The UI itself is clean, simple and direct, no overbloating, There is just a small bug on the first level where it shows the eclipse moves wrong. The rest seemed fine to me, a good puzzle platformer with potential. I had fun while playing it and it made me think so it is a good sign. As such congratulations on the project! 

Thanks a lot for your feedback and for your time! We really appreciate your feedback and hope you had fun while testing it out!

Loved the chasing sequences and the movement aswell! The combat could've used a little more polishing but we all know how jams go haha. Despite that, it was a fun little game which I enjoyed a lot, thanks for making it!

Actually 3 days,  we didn't work earlier cause of the holidays haha, but yes I agree! There is missing a ton of UX polish. Thanks for your feedback and hope you at least had fun!

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Hahaha yes, that might be my fault, the main programmer, I thought it was too forgiving and change them to be tougher, guess its better to be forgiving than strict in 2d sprites , learnt something new! Thanks for your feedback and hope you had fun!

Yeah we missed on that UI polish aspect. But thanks for your feedback and time and hope you had fun! 

Ooooh wow, this little arcade game really got me into it hun? Well done bud, simple relaxing music, simple mechanic yet one of those arcade games I love. Very creative!

Fun little puzzle game with an innovative mechanic! I wish there were complex puzzles and more twists to the machanic, but for a jam project it is amazing and a great innovation nonetheless!

I loved the style and art, really amazing. I just wish there was more depth to gameplay. But overall a nice looking small experience nonetheless!

I would say I wasn't expecting much but it delivered a lot! Way funnier and a lot of fun to play, nice twist on the current oversaturated genre of "roguelike/vampire survivors style", really enjoyed it. Great job pal! 

Very simple, nice experience, relaxing. The game tiself is good, a nice interpretation  of the concept with a great style! Great job!

Yo, I must say I wasn't expecting this. It is a beautiful and amazing experience. Great art , great meaning, simple yet intuitive gameplay, loved it! (just a note: the jump sound made my ears go kaboom haha)

OOOOH WOW, this is so freaking awesome. The concept, the visuals, the music, the polish, the concept, everything! Truly a unique and amazing experience! Congratulations!

Wow, really impressed. Simple concept, nice UI, nice art, good polish and the feelings are definetely there. Great job! 

I like the concept and it is a fun little game. For me it was okay, but be careful in the future when approaching themes including religion and other sensitive topics. I love the humor and the satyre but other people might get pretty offended. 

Thanks a lot for you feedback and hope you had fun!

Wow, very cute and cozy game. I admit in the beggining I was a little lost on what to do BUT I managed . Dispite that lack of user orientation I think it is a beautifull experience , simple controls and some good concept/menaing behind it! Great game and hope to see more!

Yeah, we did not have time do add an UI to show the "cooldowns" , so it is something that missed yes. But thank you for your time and hope you had fun!

Gonna be very honest: the art is good, I love the asthetic and I love this type of graphics. But the gameplay seems a bit junky, not in  a"clunky" way but there are a lot of missing polish which give the player feedback, example: when do I know if my hit is dealing damager or not, when I know I am taking damage (there is the UI but no sound nor nothing), no UI / highlight on the objective etc. The concept is good and good jam project, and I believe with a bit more polish in that UX it would be a very fun game!

This is such a nice mechanic, very intuitive and fun. Would love for harder puzzles and for a better use for the "normal form" of the main character. Currently I was able to just run through all the levels by just using the shadow mode almost and positioning the shadows correctly. Nevertheless, great concept and execution!

Loved the art style. Very cute, simple mechanics. I only have one criticism that is the duck mechanic. The inventory system seems a bit non intuitive with no real world visualization of the duck's path it will create in the selected star. The rest seems fine and props to the artist for this one!

Thank you for your feedback! Yes, the hitboxes were quite tricky due to the roundness of the character and missing spikes in the corners for box colliders. But dispite that thanks for your time and hope you had fun!

Thanks a lot for your feedback and I totally agree! We didn't have time to make some progression or controls menu in the game sadly :c , but thanks anyways for trying it out and for your time!

Yo, I loved this one. Simple, fun, good art, I would just suggest some kind of visual cue to the things you have to catch with each one so one does not get lost sometimes. Overall, great concept!

What a minimal yet "rough diamond" (pun intended) we have here. A simple, fun and mechanically innovating mechanic for puzzles. Really enjoyed it.

The concept is fun, I would say some better camera angles and probably some more physics would do wonders. For now I consider it a sort of Waterboy and Firegirl inspired platform which is a bit nostalgic!

Nice concept but overall UI is a bit confusing

Fun game with an interesting approach to the "connection" theme. Great art style too.