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Pauloamm

102
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A member registered May 20, 2020 · View creator page →

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Goddamn, love the style, the visuals are just so so good and different! Love the dialogue, it is a nice deduction game with great polish, UI and visuals. The atmosphere is actually amazing, can't stop repeating it haha. Great job on this one!!!

Thanks a lot for your feedback! Glad you had fun , that was indeed the objective of this prototype. Thanks for your time and kind words!

Thank you, hope you had fun!!

Thank you, hope you had fun!!

So, first thigns first, like the style, like the theme interpretation and the "decoding" vibe you got there, it is very nice! I just wish there were more of tutorial/tips system that would help you , also, more of a randomized/procedurally generated puzzles, not so much "pre-made". But overall, for a game jam is good, good job!

Thanks a lot, hope you had fun and thank you for your time!!

So, first things first, never saw a rythm stealth game like this, very unique and nice. Like the way the theme is incorporated BUT could have been more explored in that department. Overall the visuals, UI, enjoyment and the way you get the rythm stuck in your head makes this a pretty good experience. Very nice on this one, great job!!!

Wowo, such a gem! Polished, nice visuals , nice narrative and great theme implementation. By the atmosphere and UX I can see a lot of polish as been put into this, great job on this one!!!

This game is a hidden gem, a great experience with great visuals, vibrant scenario with great atmosphere , great theme interpretation, infuriating as it needs to be and most of all, FUN. Great job, glad I got to try this one :D !!

Overall a nice game with a great theme incorporation, the only thing at times is that it was confusing/directionless, the dark also made it hard to know what was interactable and the lantern made the crosshair disapear at times which made it a bit frustrating. But overall a nice concept like "papers please" style game where you explore the environment do detect if it is a good task or not. Overall, great job with this one!!!

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I loved the game aesthetics, visuals, polish and everything about it, yet there is 1 thing that stopped me from enjoying the gameplay:the control schemes. Not only are the control schemes not intuitive to any game but also the control schemes present on screen were not the ones corresponding to my keyboard, so it was a guessing game to know which button did what (even after reading the controls due to missmatch of contry keyboard schemes it was impossible for me to enjoy, it was not a "you problem" per say but indeed was something that stopped me from having fun, next time try to be careful with the special keys you use like " ´ " and others due to different keyboard layouts.) But overall, a very nice and polished game, great job!!

Love it! Great visuals, atmosphere, simple yet great deduction system with the theme well incorporated. Great job on this one! (Only criticism: maybe the arrows on the keyboard or the button you can press should be more "highlighted" in some kind of way instead of only tutorial text, but for a jam, its is great!!!)

Hey, thanks for your feeback!! This is what you get when a solo programmer tries to make some pixel art hahaha, but yes I agree with you, balancing is one of those things that missed the mark a bit. In the time I had with the playtest I had I did the best but this kind of balancing does indeed take a lot more playtesting, but still, hope you enjoyed and had fun! Thank you for your time and feedback!

Thanks a lot bud, hope you had fun playing it!

Goddamn, loved everything! The visuals, the audio, the feel, the polish, the mechanics themselves and the integration of the theme, what a gem , love it! Great job!!!! (only criticism: the money balancing, probably needed some more playtesting to get right values, but otherwise its excellent!)

Thank you a lot, hope you had fun!

What a small hidden gem!! So sad people don't play downloadables, I know the feeling. The visuals are great, the interactive menu when choosing your next move/main menu is amazing!!! The retro ps1 style itself is also amazing and I loved the  way the theme is incorporated. Only wish there was a way to know when the phone guy was lying, we know he lies but not really when (fine for this game jam theme, but in case you want to develop a full game it needs some kind of indication or something). But anyways, great game, great concept, had a ton of fun playing it!

So, first things first: love the UI, the mix of 2D/3D, the feel, the atmosphere, it is very nice!! My only problem is the "deduction" since it is only narrative driven and doesn't allow the player much freedom. This is a great concept for a detective game in which you can clean the item to uncover new clues, which is great!!! Just wish it had more of a sandbox and not so linear, but overal, very nice art style and chef's kiss to the artists!

Thanks a lot, and yes, jam time cramped so I was not able to make a proper "controls"/tutorial :c , but hope you had fun nonetheless!!

This is a great puzzle memory game, I just feel the store is unecessary and it would benefit more from different types of wolfs/sheeps according to zones/levels than a store/roguelike element. But overall is a great theme interpretation and creative implementation, great job!!

Fun little game, the visuals are funny but a bit inconsistent (perpectives). The theme is well incorporated BUT could be more expressed in the mechanics and not only on dialogue/lies. Overall, a fun little experience! Good job!

Alright, the mechanics are great, I love the grid style based puzzles , great concept. The visuals are okay, nothing special BUT the audio could use some work. The physics are nice and it feels good to play after you understand the objective. This game would be 100x better if it had any type of practical tutorial / text in the background for the first couple levels to teach the base mechanics one at a time. Otherwise, a pretty good game, even more impressive if it was made in 1 day! Great job, keep it up!

This game is great!! Great deduction system, great artstyle, I love that is procedurally generated as well, this is a gem, great job with this one!!

Oooooh wow, what a hidden gem! Great art, audio, atmosphere, the gameplay is simple BUT polished enough to feel good to play, and the art and vibe just puts it all together into a beautiful "small story" that incorporates the theme, chef's kiss for the art department on this one! Great Job!!!! Hope you get more reviews, I know what is like to be a downloadable game and is hard, but you deserve much more!

I love the way the theme is incorporated, I love the polish, the visuals, the UI, everything feels smooth and cohesive, very nice job!! Love the option to also save/share the haircuts, feels pretty fun for a jam!

Very fun little thematic game, great job! My only complain is the keys you use, not very intuitive for someone who plays lots of games but the rest is nice!

I love the way it feels to play, the movement is nice, interaction system responsive and theme well incorporated. Probably would have playtested it a bit more due to post processing and bloom effects feeling overwhelming at times. But the rest is fine, simple and cool idea!

First things first: love the atmosphere and the way the visual are working, would say very nice, just be careful with optimization. The game itself is pretty linear and would love for a more "threat" than just a maze like. But overall, nice one!

Thanks a lot, hope you had fun!

First of all: congratz on your first jam, you managed to make s simple yet enjoyable experience! I like the way the theme was incorporated BUT could have been more present instead of being just a lore thing, the controls feel smooth as well. I wish the enemy AI was a bit better with some more levels, but overall good job!!

Thank you!! Hope you had fun and enjoyed it!

Yes, was trying to go for a mix of vampire survivors with a tower defense aspect, hope you had fun!!

Thank you very much! I was interested as well in trying to develop it a bit more, hope you had fun!! (And I know web builds are kinda important for jams, but I must admit I was lazy and I am traumatized with webgl xD)

Thanks a lot for your feedback, hope you had fun!

Aaaaah yes, the pylon build, my favourite xD, glad you had fun and yes, I would have loved to have more time to balance some stuff around but this type of game balancing takes way too much playtesting for a jam xD, but im glad you enjoyed nonetheless, thank you for your feedback!

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Been there, done that,  no warm, I just thought it was funny hahaha

Very nice ambience, feel and polish!! Nice narrative as well and it fits the theme nicely. Well done with this one, wish it was longer!

I feel like this was a good concept and prototype but is missing a lot of playstesting and bug fixing. I appreciate the try, it is a nice concept but it has no hints, tips nor you know the objective, missing a lot of UI/UX which could have been solved with playtesting (a tip: always give the game to someone who plays games and a friend who doesn't play games, always good to at least have both perspectives). Anyways, good job in this one!

I liked the atmosphere and message. Wouldn't properly call it a game but a small interactive experience. Love the vibe and meaning. Good job in this!

Loved the ambience, the art style and all put together. The theme is also well integrated. The only criticism I have is the initial UX/tutorial like experience. Most people won't understand things at first not get what the rules are. As such a small practical tutorial/ practical examples could go a long way on improving UX. That said, still a  great simple game with a liar's concept. Interesting one, great job!