Goddamn, love the style, the visuals are just so so good and different! Love the dialogue, it is a nice deduction game with great polish, UI and visuals. The atmosphere is actually amazing, can't stop repeating it haha. Great job on this one!!!
Pauloamm
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So, first thigns first, like the style, like the theme interpretation and the "decoding" vibe you got there, it is very nice! I just wish there were more of tutorial/tips system that would help you , also, more of a randomized/procedurally generated puzzles, not so much "pre-made". But overall, for a game jam is good, good job!
So, first things first, never saw a rythm stealth game like this, very unique and nice. Like the way the theme is incorporated BUT could have been more explored in that department. Overall the visuals, UI, enjoyment and the way you get the rythm stuck in your head makes this a pretty good experience. Very nice on this one, great job!!!
Overall a nice game with a great theme incorporation, the only thing at times is that it was confusing/directionless, the dark also made it hard to know what was interactable and the lantern made the crosshair disapear at times which made it a bit frustrating. But overall a nice concept like "papers please" style game where you explore the environment do detect if it is a good task or not. Overall, great job with this one!!!
I loved the game aesthetics, visuals, polish and everything about it, yet there is 1 thing that stopped me from enjoying the gameplay:the control schemes. Not only are the control schemes not intuitive to any game but also the control schemes present on screen were not the ones corresponding to my keyboard, so it was a guessing game to know which button did what (even after reading the controls due to missmatch of contry keyboard schemes it was impossible for me to enjoy, it was not a "you problem" per say but indeed was something that stopped me from having fun, next time try to be careful with the special keys you use like " ´ " and others due to different keyboard layouts.) But overall, a very nice and polished game, great job!!
Love it! Great visuals, atmosphere, simple yet great deduction system with the theme well incorporated. Great job on this one! (Only criticism: maybe the arrows on the keyboard or the button you can press should be more "highlighted" in some kind of way instead of only tutorial text, but for a jam, its is great!!!)
Hey, thanks for your feeback!! This is what you get when a solo programmer tries to make some pixel art hahaha, but yes I agree with you, balancing is one of those things that missed the mark a bit. In the time I had with the playtest I had I did the best but this kind of balancing does indeed take a lot more playtesting, but still, hope you enjoyed and had fun! Thank you for your time and feedback!
What a small hidden gem!! So sad people don't play downloadables, I know the feeling. The visuals are great, the interactive menu when choosing your next move/main menu is amazing!!! The retro ps1 style itself is also amazing and I loved the way the theme is incorporated. Only wish there was a way to know when the phone guy was lying, we know he lies but not really when (fine for this game jam theme, but in case you want to develop a full game it needs some kind of indication or something). But anyways, great game, great concept, had a ton of fun playing it!
So, first things first: love the UI, the mix of 2D/3D, the feel, the atmosphere, it is very nice!! My only problem is the "deduction" since it is only narrative driven and doesn't allow the player much freedom. This is a great concept for a detective game in which you can clean the item to uncover new clues, which is great!!! Just wish it had more of a sandbox and not so linear, but overal, very nice art style and chef's kiss to the artists!
Alright, the mechanics are great, I love the grid style based puzzles , great concept. The visuals are okay, nothing special BUT the audio could use some work. The physics are nice and it feels good to play after you understand the objective. This game would be 100x better if it had any type of practical tutorial / text in the background for the first couple levels to teach the base mechanics one at a time. Otherwise, a pretty good game, even more impressive if it was made in 1 day! Great job, keep it up!
Oooooh wow, what a hidden gem! Great art, audio, atmosphere, the gameplay is simple BUT polished enough to feel good to play, and the art and vibe just puts it all together into a beautiful "small story" that incorporates the theme, chef's kiss for the art department on this one! Great Job!!!! Hope you get more reviews, I know what is like to be a downloadable game and is hard, but you deserve much more!
First of all: congratz on your first jam, you managed to make s simple yet enjoyable experience! I like the way the theme was incorporated BUT could have been more present instead of being just a lore thing, the controls feel smooth as well. I wish the enemy AI was a bit better with some more levels, but overall good job!!
I feel like this was a good concept and prototype but is missing a lot of playstesting and bug fixing. I appreciate the try, it is a nice concept but it has no hints, tips nor you know the objective, missing a lot of UI/UX which could have been solved with playtesting (a tip: always give the game to someone who plays games and a friend who doesn't play games, always good to at least have both perspectives). Anyways, good job in this one!
Loved the ambience, the art style and all put together. The theme is also well integrated. The only criticism I have is the initial UX/tutorial like experience. Most people won't understand things at first not get what the rules are. As such a small practical tutorial/ practical examples could go a long way on improving UX. That said, still a great simple game with a liar's concept. Interesting one, great job!






