It's pretty much a text adventure in a 3d environment. Still, an enjoyable experience. Good visuals. Impressive that you managed to coordinate a 12 people team in one week.
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Borrowed Skin's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #21 | 4.585 | 4.585 |
| Overall | #39 | 3.919 | 3.919 |
| Audio | #68 | 3.854 | 3.854 |
| Theme | #69 | 4.195 | 4.195 |
| Enjoyment | #75 | 3.927 | 3.927 |
| Gameplay | #192 | 3.561 | 3.561 |
| Innovation | #295 | 3.390 | 3.390 |
Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Borrowed Skin is built around the theme “Trust No One.” Trapped inside a failing military bunker, the player must question each survivor’s story, piece together conflicting evidence, and decide whom to trust before the lights go out. Every decision affects who survives and which ending is reached. Even the protagonist’s own memories may not be trustworthy.
What code and assets did you not make from scratch during the jam (if any)?
The game was built using Godot Engine and Audiokinetic Wwise with its Godot integration. We used Tiny Texture Pack 2 by Screaming Brain Studios, along with the Pixelify Sans and Press Start 2P fonts under the SIL Open Font License 1.1. All other game-specific code, writing, characters, models, props, environments, UI, visual effects, music, sound effects, voice acting, and artwork were created by our team during the jam.
How many people worked on the game?12







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