Thank you!!!
MelonJoose
Creator of
Recent community posts
Hellloo everyone! Just some updates and sharing of our gameplay and visuals!
Hope everyone is doing dandy and fine!
UPDATE DAY 6
We got our Main Character done! Goofy-looking detective.

Here is a mini vertical slice sneak peek of the gameplay.
GAMEPLAY UPDATE

ANIMATION UPDATES
Also some updated animations for the character.



MAIN MENU UI UPDATE
Going for a first-person view with paperwork on a table menu.

LOOKING FOR A SONG COMPOSER
Currently, we are also looking for a song composer to help out with some custom music since our current one isn't free to help. We are going for a futuristic / synthwave / mystery / careful / on alert kind of music to fit the mystery and trust no one feeling.
1. Main Menu Song
2. Gameplay Song
3. Any other audio...?
Let me know if anyone is interested! Hope yall having been having a good jam!
Interesting game! I personally dislike the steering and how tight the road is. But I really like how unique the gameplay is!
Some bugs I found,
- The person shoots before I hit the start button, allowing me to spot the killer.
- I cleared Level 4, but I did not unlock Level 5
Improvements I think can be made
- The start button should be placed in a more obvious location. Better UI/UX in general.
- I think some sounds will make it more interesting.
- Rather than a drop box with just texts, I think a nicer and more clearer way to choose the killer is by laying the sprites out so you can pick the killer. Using colour word texts might be unclear, as some people's interpretation of red could be a different shade of red.
Interesting game! I personally dislike the steering and how tight the road.
some bugs I found,
- the person shoot before I hit the start button, allowing me to spot the killer.
- I cleared Level 4 but I did not unlock Level 5
Improvements I think can be made
- the start button should be placed in a more obvious location. Better UI/UX in general.
- I think some sounds will make it more interesting.
- Rather than a drop box with just texts, I think a nicer and more clearer way to choose the killer is by laying the sprites out so you can pick the killer. Using colour word texts might be unclear, as some people's interpretation of red could be a different shade of red.
Hazardous Roadtrip!
Game Setting
A 4 player co-op game where you and your friends are on a road trip.
1 person is the blind driver. There are obstacles along the road.
3 other people who aren't driving can see and will guide you to your end destination and alert you to danger.
The twist is that there is one person possessed by a demon. His objective is to cause the car to crash and get everyone killed.
The demon will alternate and change his victim to a random non-driver player.
Win Condition
The player who is possessed by the demon and causes the car to crash WINS. The rest of the players will LOSE.
The others will WIN if they reach their goal without crashing; the possessed demon will LOSE that round.
Thank you! The artist who did the character art is https://www.instagram.com/ayy_squared/ or at https://angabdiel118.wixsite.com/angabdiel!!
Check him out bro~
My Art Lead is crazy talented! You can find him at https://www.instagram.com/ayy_squared/ or at https://angabdiel118.wixsite.com/angabdiel
We also have a decent pipeline set up to pass work down more efficiently!
Personally I think it is okay to use AI to gain the knowledge on how to code as a crutch. Once you get the knowledge and learn from the assistance of AI, But over time, you should pick up the skill which will eventually allow you to do it by yourself for future projects.
This is just my take, but I think AI is a great tool to learn and build a good foundation IF you use it for learning.
There's also the OG method of googling and reading documents of previous coders' work or using YouTube content of learning how to code. Brackey YT channel has plenty of tutorials that will get you going for sure.














