Great concept and it fits the theme nicely!
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How does the game fit the theme?
The core gameplay loop involves detecting untrustworthy ghosts and avoiding them. Any ghost could be dangerous, and you won't know until you check.
What code and assets did you not make from scratch during the jam (if any)?
Anything that comes with Godot 4.7, a couple of plugins and some public domain textures by creators listed in the game's description, and music by Chopin, slowed down and remixed to fit the game.
How many people worked on the game?1
Comments
Love the music choice for this game! Visuals are really nice, the gameplay felt very polished, and the game fits the theme well! Very much enjoyed this one, keep it up :D
Great and original concept, I really enjoyed playing it! ♥ I really love the dark, romantic vibe of the game, and the mechanics are super engaging. The only thing I didn't fully wrap my head around was how detecting bad ghost by clicking on the yellow one worked, I wasn't sure what to look for or what sign would indicate that a ghost was bad. Other than that, I didn't really run into any issues, I loved the game's flow and especially the fact that you can't stop dancing. Also my own game is also set at a ball, so it was really neat seeing a similar setting in another entry! Nice project, good job! ♥
So, first things first, never saw a rythm stealth game like this, very unique and nice. Like the way the theme is incorporated BUT could have been more explored in that department. Overall the visuals, UI, enjoyment and the way you get the rythm stuck in your head makes this a pretty good experience. Very nice on this one, great job!!!
Amazing game! I love this machanics and the music is perfect
I did not saw any bugs in this game and I think this game needs a little bit more mechanics but I now this is not possible becouse of time line anyway I love this game
I enjoyed it!
I thinks there is a chance to add actions to rhythms so you can have options to attack and dash, like playing new songs in Zelda Ocarina of Time. Also, you can add extra juice by adding more color or reactions when you fail or get hit.
Thank you to everyone who has played so far! Truth be told, this is the most rushed I have felt in all of the game jams I've been participated in, and the final product came out buggier and less polished/juicy than I would normally expect from myself. Still happy I managed to get something out there though and I'm grateful to everyone who took the time to play!
oh man this was such a great game. Misunderstood I had to ACTUALLY click on the ghosts, I thought I had to left click NEAR them. Once I got that down it was much easier :D.
The wind sounds at the beginning, was that just your voice? There were moments I was thinking it was real and then moments it sounded like a person making the noise. All in all this was very fun and reminiscent of when dance lessons I had, tho this time there were ghosts!
I love rhythm games, and I like the implementation of trust no one by making it so that you have no idea which ghosts are friendly! The music and audio is splendid, and I could keep beat very easily. The visuals were pretty nice and stylized as well!
I did get a little tired after a bit since to move you have to keep clicking constantly on beat while also having to deal with the unfriendly ghosts, so a little break in between would be nice. I do have the choice of resting but... the gamer instinct to just keep going keeps me going haha!
I liked playing this game, good work!
Omg a rhythm game, thank you! Very fun to play, the music has a good clear rhythm, once I got a hang of the controls, didn't even have to constantly watch the beat bar. Got stuck frozen in place and almost died to the ghosts a couple of times though when misclicked a beat and the characters kept geeting staggered like a snowball effect xD
Congrats!
Extremely creative game! I love rhythm/music games so this was right up my ally, loved playing it!
Amazing work, as someone that plays Chopin and this specific piece too, it was very easy to keep playing for a while. I liked the clock checkpoint and the concept of the game is very creative and not something I have seen a lot before. It's always fun to see how other people push this engine and use it to make such amazing games. Good job my friend!
It was really fun, for some constructive comment:
The first little tutorial text does not really precise the direction you're going is the direction of your cursor, so I for almost a minute, I got confused stuck on a wall
And in term of level design, I finish by almost always hugging walls, if will be probably better to have more ghost close to the walls and less in the middle of the room, so player are forced to correctly avoid them
It was also a bit hard to activate the clock save point, each time, took me multiple click before I manage.
Beside that, the game was really fun, the rythmic music is good and visual are pretty.




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