Glad you like them
Kensufox
Creator of
Recent community posts
I know someone in your team that will be happy you like is artstyle.
For the selfthrusting guys, the explanation I like it that, because the exploration modules are automaticly launching, they're just waiting for someone to join them, as they trust the others (but shouldn't). But the death wish idea is funnier.
I think I manage to "break" the game (took multiple seconds to load this wave of chest)
Anyway, I really really love the art style, the main gameplay feature is fun, it's just that at a point, you have this it all, and sadly this point came fast. But at least, I got a challenge to beat (as to break the game), so can't say I didn't had fun
It was really fun, for some constructive comment:
The first little tutorial text does not really precise the direction you're going is the direction of your cursor, so I for almost a minute, I got confused stuck on a wall
And in term of level design, I finish by almost always hugging walls, if will be probably better to have more ghost close to the walls and less in the middle of the room, so player are forced to correctly avoid them
It was also a bit hard to activate the clock save point, each time, took me multiple click before I manage.
Beside that, the game was really fun, the rythmic music is good and visual are pretty.
Glad you like them, we put a lot of effort for them to not go into the vacuum of space.
And for the gameplay, you have 5 day to "survive" and each day, the cost to travel increase and you need to monitor the expedition module to not lose them and be able to let them collect enought resources to survive the whole journey. And to do so, you need to cancel the expedition module with only one person, as it will not come back.





